We come to a door which Pike deems safe and then opens. This kitchen has a number of tables and large skewers leaning against the hearth. There are food stuffs in the form of bread, grains, cheeses and water. There is a door on the north wall in a small alcove. Obregon tracks around and finds normal humanoid foot traffic while Sanna detects magic from the staff but sees nothing out of the ordinary. Pike checks the next door and it opens on to a pantry. This well organized room contains a variety of food stuffs which we plunder to replenish our supplies. We head back to the barracks area and continue around until we reach another hallway. We move down about 15’ until it turns to the south around which we see a door in a rounded portion of wall. Pike goes to work again and swiftly picks this locked door. The dome of this round chamber rises 30’ and the walls are black with streaks in it. The dome is capped by a silver sphere which shines a light down to the floor. There are 4 black doors set in the wall, along with a northern door that seems to be made of silver. Sanna checks and the whole room detects as magical and she determines this room allows you to telepathically communicate with others. Sanna then steps in and hears “What is it” and “Who are you” in her head. She replies and the voice says this is an unexpected contact, you must be an adventurer. She asks for its identity and it says it’s a benevolent spirit that has been locked in this room by the demons. It asks how we found it here and she gives the reader’s digest version of our excursion. The spirit is hopeful that we are here to free it from its captivity. It says there is a secret door near the northern entrance that leads to a stairway towards the east which would lead to his trappings in an area populated with either with gnolls or other creatures. Sanna uses the wand to detect secret doors as we head back north. We return to the entrance to this level without finding a secret door. We move around the area and finally come across a locked door we haven’t been through. Pike hears what sounds like a large creature moving around behind it. He quietly slips the lock and moves back so Gonoan can open the door. Inside this room is a large basilisk. Beltin manages to close his eyes in time and hits it with acid. Obregon and Sanna and Ignis all turn to stone. Gonoan also saves and hits it 3 times. The basilisk bites him in return. Brunj then turns to stone. Beltin misses but Gonoan hits it 3 more times. It bites him back. Beltin can’t connect with his eyes closed but Gonoan manages to slay it. We place our enstoned friends in the portable hole and make our way towards the exit. Our horses are waiting where we left them and even look cared for. We mount up and make our ways towards Seltaren, the nearest city. We arrive in Seltaren late in the day and ask directions to the mages guild. We knock and are escorted in to the parlor. The mage we see asks about us and asks for news from Greyhawk. We share some gossip and then ask for restoring our party members. They can do that but it will take 2 days to complete. We sell some items and take rooms at the best inn in town. We enter and seems they are still preparing the rooms. We go to eat while we wait. We hang out in town for a couple of days until the team has been reassembled. Beltin is a little disappointed in the lack of interest we have drawn. Finally everyone is refleshed and we tell them what happened. The next day we head back to the castle and make our way back down to where we left off. As Pike passes through the unopenable doors, he sees a small group of gnolls. They charge but can’t seem to touch him. He opens the doors and moves behind Gonoan. Beltin melts 3 of them and Obregon kills the 4th with a single force arrow. We head back towards the basilisks room and run in to Arnie the weaver on the first level and converse with him for a bit. We begin making our way back down when we come back to the room with the spear trap and it catches Beltin, hitting with 2 out of 6 spears. We move on down again and arrive at the room with the basilisk. We search the room and find nothing of interest. We continue searching the area for the secret door.