And appears in a 20’ wide corridor that runs east and west. Silhouettes of humanoid shaped creatures are creeping along the walls towards him. They appear to be undead since they do not have a heat signature and are approximately 40’ away, coming from a large open chamber to the west. There is a pool of lightly glowing water on the far end of this chamber. On a raised stone surface in the pool is a large chalice glowing with a glistening aura. The south wall of the corridor has a couple of alcoves with doors. Pike looks at the doors he just passed through and sees handles on this side so he pulls them and the doors swing open easily. He then rushes to the closest door in an alcove. Gonoan steps in to the room and looks towards the undead and he feels a wave of evil pass over him. He charges and hits one with his axe. Obregon moves in and shoots the same one twice. Sanna steps out and tosses chain lightning, destroying the first one and damaging the rest. Beltin moves in to the room and spits acid, hitting 3 of them, though the damage is not as much as it should be. The creatures just stare at us and Sanna falls to the ground. Ignis runs out, takes one look at their hideousness and falls to the ground. Brunj steps up to Sanna and exclaims that she is dead. Pike searches the door for traps but finds none. Gonoan buries his axe in the chest of the one in front of him. Obregon uses arrow storm and kills all but one. Beltin averts his eyes and after moving up, takes a swing at the last undead but misses. It tries to catch Beltin’s gaze but fails and as it tries to move away, Beltin hits it doing just enough damage to take it out. Obregon runs over to Ignis and finds he is dead too. Pike uses the detect magic wand but gets no auras other than our magic items. We decide to check out the fountain and as we are moving we notice how immense this chamber really is. We see the aura go from glistening silver to green. Pike can tell that the chalice is magical but the water itself is not. It is amber in color and hazy which between the glow and the haze makes seeing the bottom impossible. Obregon can tell that the humans have moved around this area and some have even sat on the ledge. Beltin sticks his finger in the water and after a moment some grotesque looking gold fish come after his finger. As they reach his finger, the water feels like it is getting warmer and he yanks his finger out. He then jumps on the pedestal and climbs the 20’ and grabs the chalice. He jumps back down and the chalice continues to glow. We put some fresh water in the chalice and pour some down Ignis’s throat but nothing happens. So we try it with water from the pool but it doesn’t do anything either. As we decide what to do, Pike goes back to the door he searched and opens it. Behind this door is a round room with 4 doors and a lit candle in front of each. The doors are painted with reds, purples, and oranges and depict a fighter in a waiting stance as if for a charging enemy though none are apparent. He picks up the candle at the east door and holds it near the door but nothing changes. He waits for a moment and then his candle goes out. The fresco warrior comes to life and charges him. The fighter has a bastard sword, a shield and chain mail. Pike hits it with a lightning bolt and starts blinking. The warrior begins swinging but can’t connect. Pike relights the candle and puts it back. The fighter keeps swinging but can’t catch the elusive Halfling. Pike leaves the room but the fighter follows as Obregon arrives at the door to check on him. Obregon shoots it twice and it vanishes, reappearing on the door. As we go to pack the bodies away, they suddenly start awake. We can’t tell what happened but count our blessings. We go in to the room Pike just left and cause the candle to the west to go out. That warrior charges and Obregon starts filling it with force arrows and it poofs out, reappearing on its door. Pike opens the western door and there is hall heading west for 10’ and turns north. He spikes the door open and moves down the hall. After the turn, this corridor continues about 25’ and then turns to the west again with a door near the corner. Pike opens the door and it reveals a sharp odor of decomposition from this 20×20 stone chamber. The torchlight in this room sparkles off the sharp tines of metal sun symbols on each of the 4 walls. Pike knows these symbols are identical to those worn by seeker mercenaries. This must be the lair of the Bodaks so we search it but don’t find anything of value. We do grab the 4 everburning torches before we leave. We go around the corner and it opens back up in to the immense chamber. There is another hall leading to the north east which ends in a wall made from different stone from the rest. There are 2 arcane symbols carved in to the wall and there is a hammer and chisel on the floor and a fist sized hole in the wall through which is pure blackness. Back to the doors or check out the wall?