grey hawk

Friends and demons
June 13th, 2017

Beltin hits the remaining fiend twice, the first time hitting it right in the gonads. Pike moves into the room, accepting a claw hit from the fiend as he attempts to escape the stench. Gonoan hits it 3 times with his axe as Obregon puts 4 arrows in to it, causing it to disappear. Pike moves to the south door, finds no traps and using Zagigs key, opens it. This hallway has 3 alcoves down each side with a statue of different humanoids in each that do not seem quite finished. At the end, there is a glowing blue pool with a rope bridge across it to a statue of a wizard with a triumphant look on its upturned face. Pike tests the first step of the hallway for traps but finds none. Sanna jumps out front in to the hallway and looks at the first statue, which looks as if it is blurry in some way. Beltin moves down to the end of the hallway, noticing the pool almost seems to give off its own light. The statues seem to look more finished as you go down the hall until finally the triumphant statue of Zagyg is ezquisitely crafted. Obregon tracks around the arena room and can tell that a barefoot woman has been through here in the last week. She came down this hallway and stopped at the second set of statues, facing the one to the west. There are no return tracks, WTF?! Obregon and Pike both check the statue but find nothing so Sanna activates the wand of detect magic. All of the statues glow with necromancy except the one we are suspicious of which glows with transmutation. We check it every way we can think of including Pike attempting to use it, all to no avail. Gonoan attempts to break one of the statues but makes not even a scratch. Obregon moves to the blue pool and sticks an arrow in, noticing it looks like water but doesn’t seem wet. He empties out a healing potion and fills it with the water, though it almost immediately begins to lose its glow. Gonoan and Beltin move back in to the large room, bored of the statues where Beltin goes in to the alcove and sits on the bench. Beltin asks for someone to search the alcove and teleports to the lowest level of the floor. Gonoan moves up to the north door and starts to try and open it. Beltin takes a little damage and feels suddenly weaker so teleports to the north door. Obregon searches the alcove but finds nothing while Beltin heals himself.Pike comes over and opens the door, revealing a statue of a serene looking man with his hands folded in front of him with the zig zag lines carved in to its forehead. There is a hall to the east. Pike searches the statue but finds nothing. Gonoan attempts to tip it over but it won’t budge. Beltin walks in to the hall and sees it turns to the north with a door at the end as well as one in the east wall. Sanna walks back down the other hall and puts her hands on the transmutation statue with no effect. Pike touches the east facing door with the key and we see an empty storage room with shelves built in it. We search it and find nothing. Pike does the same to the north door and it opens on to a small room with stairs going down and the stench of decay wafts up. We go down the stairs and come unto an oddly shaped cathedral like chamber. Hanging like macabre decorations around the room are nearly a dozen mutilated bodies of men and women in rags, several of which we recognize from Greyhawk. Seven alcoves hold statues of Boccob which were once beautiful but have all been deformed in to horrible caricatures. Opposite is an eighth statue of Boccob, also mutilated and an altar crawling with vermin. Lying on the stone altar is a beautiful blond priestess of boccob bound by chains, she calls out “help me” and we recognize her voice as that of Riann. Above her stands a deformed human also dressed in decayed clerical vestments with a knife poised above her heart. He says do no interrup the ceremony to boccob, tosses the knife down and charges at us. Beltin spits acid at it and swaps weapon crystals. Sanna tosses 3 scorching rays at it, hitting once. Pike shoots it once and Brunj attempts to turn it but cries out that the area is desecrated. Obregon turns it into a pincushion with 6 arrows as it charges Beltin, who recognizes it as Rigby. It tries to bite Beltin but takes a shield in the side of the face. Elaine hits it with 4 magic missiles just before Gonoan crashes in to it, axe first, hitting hard. Beltin swings at it twice but is so put off by the familiar face, he whiffs. Sanna hits it with an orb of electricity, it sparks, jerks and falls lifeless. She immediately cast detect magic and there are some strong divination spells on Riann as well as some magic items. Beltin moves up to her, Pike believes she is really Riann, Obregon pours a healing potion down her throat, Sanna checks her pulse and Gonoan has his axe raised in case she does something funny. She sits up and tells us that the area is desecrated and she doesn’t have what she needs to correct it. We ask for her tale and she was attacked in a carriage with the others in this room. Then she woke up here. She asks if we found the god trap but we told her we have not. She says she doesn’t have all of her stuff and needs to get her bearings so would like to go upstairs and try to determine where we are. Beltin and Sanna choose to accompany her and they head up the stairs to the arena room. When we get there, Riann makes a move towards Sanna and Beltin yells out, what are you doing and shoves her away. She grows wings and turns in to a demoness, pulling out a spiked chain. Sanna hits her with a cold lightning bolt and moves in to the hall. Beltin spits acid at her but does no damage. Riann casts a spell causing a glowing dome to appear around her. Sanna dispels the dome. Beltin slams the door shut in her face and moves to the door at the stairs, opening it and yelling that Riann turned in to a demon. The rest of the group races up the stairs and Beltin opens the door again. He steps out and Pike shoots at the demon with a crossbow bolt but misses. Sanna fires off a disintegrate at her, but it fizzles. Obregon moves up and hits her with an arrow. Gonoan moves in to the room and Elaine gets stuff ready. Brunj is ready to heal. The demoness formerly know as Riann casts a spell on Gonoan. Beltin drinks a fly potion and begins to hover in the air above where he was standing. Pike shoots at her but misses. Sanna tosses a blast of cold which doesn’t do much damage. Obregon hits her with a single arrow. Gonoan stares at Beltin but does nothing. Damn, she is hard to hit.

Prison or Trap
May 30th, 2017

Pike is able to discern that the draconic runes indicate praise. After comparing notes, it appears that these are a teleporter of some sort. We break out the teleporter handbook but this room isn’t listed. Gonoan knows 2 of them and believes one set says Vault of creation, and one says crypts of the forgotten. Since we can only decipher half of the symbols and all of the symbols are required to make real sense, Obregon copies the runes on to a parchment and we go up to Shinda to see if she can translate for us. She tells us that one of the shards are probably wherever the brightly glowing rune set leads. The room we were in is called the nexus chamber and the last person to teleport went to Zagigs prison. However, we are unable to figure out how to activate it. Our next step is to return to the nexus chamber and let Pike attempt to activate it with his special rogueness. We are transported to another area. There are 3 alcoves overlooking this ocatagonal room with a blue pyramid in the center of the floor. There is electricity arcing and sparking around it. There are a set of black metal double doors as the only exit. The doors are marked with a glowing zig zag, which is Zagigs symbol. We appear in the alcove across from the doors and there are markings that indicate that each alcove accesses a teleporter to a different location. We move to the double doors, taking care to avoid the electrified pyramid. Pike checks the door, doesn’t find any traps and as he goes to pick the lock, it unlocks itself. He pushes the door open. This small hall has another set of black adamantine doors opposite the ones we came through. Pike listens at the door and can hear several large creatures on the other side. He finds no traps and again as he begins to pick the lock, it unlocks itself. We do some healing and preparing before Gonoan pushes the door open on to a large arena type chamber. The room descends by 3 5’steps into an octagonal room. In the north and south walls are black metal doors identical to the ones we are standing in and to the west is an alcove with a stone bench. There are observation booths around the perimeter and 3 demons on the lowest step in front of the bench. They leer malevolently at us and mutter guttural sounds which Gonoan knows is them talking about being ready for us and that we are entertainment. One asks who is watching? Beltin immediately spits acid at the middle one while Pike shoots the same one with 2 bolts, hitting once. Sanna tosses a ball of cold, hitting all three but it fizzles as gets to them. Gonoan charges the one in the center, taking damage with every level he passes so he turns around and comes back to the hall. Obregon opens fire at the center one, hitting 5 times, 3 of them in his right eye. Brunj casts a spell on his arrows. A demon charges Gonoan but misses. Another charges Beltin and hits him once. The third stands in place and glares from across the room. Beltin smacks the one in front of him while Pike tosses the fist of Emirikol at it, turning it in to a toad. BAM! Sanna and Pike succumb to the demons stench and begin to retch and gag. Gonoan slashes his demon twice while Obregon hits the one that didn’t move 5 times, killing it. Brunj is nauseated as well. The remaining demon attacks Gonoan, hitting 3 times and attempting to grab him but Gonoan slips free. The one in the shape of a toad disappears. Two down, one to go.

Dodge the frame
May 16th, 2017

We get off the wall and head towards the church of st Cuthbert, using only side streets. Sanna notices someone walking ahead of us who doesn’t appear to have noticed us. Obregon notices a nightwatchmen in a stand but they make no alarm. We arrive at the church and ask to see Eritae. Several priests take us to a room where they normally check bodies and do healing. We put the priest’s body on a table and the priests ask what help we need. We tell them to check the body to see if he is truly dead and to wake Eritae. When they pull the vestments back, the body is now that of a doppleganger. Its eyes flutter open and Beltin yells out to restrain it and he and Gonoan each grab an arm. Beltin orders the priests to find shackles. About 10 minutes later, Eritae arrives in full armor. She asks what is going on and Beltin apologizes for waking her and relates our tale. She asks the creature how long it has been impersonating Dasinder but it says nothing. She says we will put this creature away in a place it can’t get out of and asks what our next move is. We say that we aren’t sure as we are worried about issues with the church of Boccob. She offers us asylum for the night. She warns us that any of the factions we share info with could be manipulating us or this could be something from Bronwyn and her ilk. Sanna decides to go back to the church of boccob and Pike decides to accompany her. He goes invisible and when they get within site of the walls, so does Sanna. She walks close to the wall and can see a stone golem and a number of guards and priests moving around as well as more of a presence at the entrances and towers. She doesn’t hear anything helpful so she begins to head towards the mages guild. There now appear to be at least one person always in view. Pike thinks this is just normal patrolling. When she arrives at the guild, Pike returns to St Cuthbert. Sanna researches dopplegangers and finds they tend to kill their prey before impersonating them. She does meet with her old contact and she gives him a quick rundown on what happened in the ruins. Her contact said the octych is a part of an artifact. She then rests there and returns to the rest of the party in the morning. After she returns, we go down to question the doppleganger. When the door is opened, the chamber is empty. Eritae feels the floor and declares it has been gone for a while. We suggest maybe there is a traitor in the church and she responds with it could be some other creature. What else could have escaped from a sealed room? Then Beltin goes to the privy after which he leaves the church and heads to the church of boccob. When he arrives, the gate guard recognizes him and he asks for the high priest or the highest ranking member available. They take him inside to a waiting room. After a short while, a few low ranking priests come in accompanied by Dasinder the high priest. Dasinder explains that he was prepared for an attack and used the doppleganger to represent himself. He was occupying the creature when the attack came and he departed to remain safe. The church bears no ill will towards the Shadow Phoenix. After leaving, Beltin returns to the church of St Cuthbert to find that the rest of the party has gone on to the Green Dragon Inn. Obregon questions Rikard about Captain Gallanz, who has not been seen in several weeks but apparently that’s not unusual. Pike is talking to the other patrons, seeking information on Gallanz. He has left the city and has residences in other places but he isn’t one to talk about his comings and goings so no one knows where he actually is. He does like to hear about others adventures and likes to be where the drama is. We decide to head home and attempt to use the octych. Pike attempts to use it and even though he feels like he did it right, nothing happens. We know it may activate gates or open a portal but it isn’t working here. Brunj believes it is not religiously affiliated. Sanna feels that it may be only operated by power magic which would be why it is not working. We continue discussing our next step and decide to head back down below the rainbow room and finish exploring those areas. We leave on the 10th of Sunsebb and return to the ruins. We arrive to the octagonal room below the rainbow room and head down the southeast corridor which shortly turns to the south and ends in a T junction. We go left which ends at a door. Pike checks it, finds nothing and opens it. Behind it the hallway continues with several alcoves on each side and one at the far end. We enter and each alcove is decorated with an oversized landscape painting with amazing detail. They are as varied as they are beautiful. In the lower right corner of each, Nolzur has signed them. They each are of areas of great danger and adventure, including White Plume mountain, tomb of horrors, sea of dush, and the land of black ice. Sanna pulls out the octych but nothing happens here either. Sanna detects magic while Pike and Obregon search the room. One of the paintings is of Castle Greyhawk and there is actually a secret door behind it. Pike knows something will happened to the painting if it is moved. He isn’t sure he wants to try moving it but Gonoan reaches in and grabs it, causing it to crumble to dust. Pike figures out that the door is magically sealed so Sanna dispels the magic and Gonoan opens it. There is a hallway behind here which clearly connects to the opposite hallway. Pike finds the secret door at the other end which is also arcane locked. Sanna dispels it and Gonoan opens it too. Here are more alcoves and paintings which Gonoan begins pulling from the walls. They crumble as he pulls them down. We go back and search the secret hallway and find a secret door in the south wall. Sanna opens the door and there are 2 identical C shaped tables built in to the east and west walls. There are glowing runes in the top of each and one set is glowing brightly. They are written in abyssal, celestial, draconic and infernal. If one knows each language the message can be decoded.

Set up!
May 2nd, 2017

We make our way to the connecting hallways beneath the towers and go in to the tower of Zagig. We find no evidence of Iggwilv immediately so we move down the through the fountains but still find nothing. We move back up through the tower of magic and go around to talk to the priests of Boccob. We ask if they have seen Iggwilv or know where she might be. They believe it is of no importance to Boccob but think she would be in the tower of Zagig. They don’t know what the shards are and don’t know about the demoness. We let them see the octych and they believe this must be important to Zagig for some reason. They surmise Iggwilv has likely shut herself away at the God trap. The shards are probably the only way in at this point. Pike attempts to use the octych without success. Elaine looks over the octych and believes it is of seul construction. We decide to talk to Kellick after all. We make the trek back to Greyhawk and show him the octych and ask what he knows. Kellick offers to call in a fellow seeker that knows more about them. He arrives and is a Seul. He and Sanna exchange pleasantries. He then approaches Sanna and takes the octych while assuring her that he will not claim it. He agrees it is an octych and stresses how important it is. Eli Tumerast is someone who would love to get their hands on it and has a heritage for using them but we should keep it away from him. Mordekainen would probably know more. He then takes Kellick in to another room. They return a few moments later and ask if there is anything else we need. Kellick also asks if we have found anything else of interest. We tell him about the items from the cases off the rainbow room. He says if we leave them there, he will take a look at them so we do. We head home and find a scroll on the table. It says I need to talk to you about Riann, meet me at the church. We send back “when” and get back “now, its important”. We head out with Pike and Obregon scouting ahead. They see Riann waiting for us and immediately hide. Pike comes back to the rest of us and we decide to come at her from several directions. She is startled and tells us that she didn’t call for us. Her high priest told her to be here and look for us. We notice that the top of one tower is lit up and someone is moving around. She says there have been some strange incidents, from the demon attempting to breach the walls and now the high priest is acting not like himself. Beltin turns and begins climbing the tower. Sanna moves to the base of the tower looking for a way in . Beltin looks in the window and sees an older man in his night clothes. He does not seem surprised to see Beltin at his window. Beltin asks if we can help him and he says that is a strange question after climbing up the wall. He invites Beltin in and asks why he’s here. Beltin tells him that someone summoned us to talk about Riann and sent Riann to meet us, and it was probably him. So what did he need? He says it will be quick and closes the window. Beltin opens the window and hollers out “this seems hinky”. The rest of the party starts running up the stairs inside the tower. The priest says you should not have opened that window. His form changes and he grows bone like wings with stingers and now appears to be a female succubus. It seems this is the demon that has been terrorizing the church. Beltin gets in a hit as she changes though it doesn’t seem to hurt as much as it should. He then spits acid in her face and jumps out the window. The party is at the chamber door and Pike picks the lock. Sanna opens the door and immediately shoots the succubus with a disintegrate. She is pretty messed up but isn’t dead yet. Gonoan runs up and hits her with his axe while Elaine hits her with some magic missiles from the wand. Pike shoots at her with his crossbow but misses. Obregon begins shooting her with arrow after arrow until it crumbles. As it falls, it turns back in to the priest. People outside are beginning to yell and congregate towards the tower. Beltin climbs back up and tells the rest of the party to come out the window and bring the priest. We make a beeline toward the outer wall and climb over it. At least one person spots us and hollers out as we are going. Shit, we have been set up.

Banging heads against walls
April 18th, 2017

We decide to not see Kellick. One of the street kids reports in to Beltin that Riann is leaving Greyhawk and wanted us to know that she was leaving. She also sent a potion of resurrection for us which Beltin puts in his haversack. We pick up Gonoan’s magic item the next morning , the 6th of Sunsebb, and then head back to the ruins. We make our way back to the ziggurat without molestation. We stop in the side cave and get new fire crystals before entering through the fire pillar. Sanna is suspicious of the crystals and figures out that the crystals are illusory and that the real ones have been removed. We decide to wait until the crystals regrow and fortunately nothing happens while we wait. We harvest the new ones and proceed to the ziggurat and go down through the fire pillar. Beltin leads the way and we enter the main room again. Vexia is waiting for us and tells us that for the last couple of days a pile of the fire crystals have come falling down the opening. She kept expecting us to show up but was getting frustrated when we didn’t. We put our plan in motion and take all of Elaine’s magic items and high tail it down the stairs. She attempts casting Mordekainen’s disjunction but it fizzles. Pike joins her and she tries the anti-magic field spell which also fails. She tries a second time but is still unsuccessful. We are out of ideas so decide to head back to town and buy more. After we leave the tower, Obregon notices that some moss has been planted along the route between towers. He can tell there have been a couple of human females digging in the ground here. He is pretty sure one set of tracks are the same as those in the secret library. He pokes the ground with his spear and nothing happens. Sanna looks it over but can’t come up with what it could be. Obregon puts his nature skills to the test and realizes that whoever planted this moss knew what they were doing. Pike is pretty sure this is a trap of some sort. As a precaution, Beltin breathes acid on the moss, killing it. As we cross the courtyard in front of the tower of power, Obregon notices some strange marks in the ground as if someone was stepping a large piece of furniture along. It leads to the bridge and then turns around and comes back in to the tower of power. We also notice several dead bodies in the crevasse below the bridge. We keep going until we get to town and buy twice as many scrolls and more gaseous form potions. We turn around immediately and head back to the tower again. We arrive at the tower of magic and ask the kobolds if they saw the women plant the moss. They did see 2 human women there and they have been wandering around the ruins every now and again for the last week or so. We warn them about potential traps, and ask them about something moving around the center tower. They did see 2 huge monoliths moving around. We move down in to the tower, through the teleport and on the way to the pit, Obregon notices that something human sized has moved down one of the other holes that leads to the underdark. We move on to the ziggurat and down the flame pillar. We set Elaine up in the library and have her cast Mordekainens disjunction which goes off successfully. The long room looks exactly the same as it was even without its illusions. The rainbow room is disjoined and the 2 doors look the same as any other doors now. Sanna opens the door to the room with shinda’s cage. Shinda looks worse than the last time and calls for Vexia. She says she has to tell us something before “she” returns. You must stop Iggwilv, she is my enemy. She is the witch queen and only she can let me out. She looked and sounded like the witch queen but seemed off. She was sometimes accompanied by a beautiful women with horns and broken wings who was a demon of some sort. Last time she bragged she had captured her son, Iuz. She then told the demoness to tell the company of the 7 that they must hide the shards in the demiplanes. The shards must not fall in to Boccobs hands. I suggest contacting one of the deposed rajahs; they have no love Fraz Erbluh. They need to be hidden for a few more weeks and after that they can longer bother me. One of them is likely in the 176th layer of the abyss, Fraz’s realm. Shinda suggests finding them if we can. “Go if you must, I’m not sure if you can save me”. Pike looks over the cage and finds no traps. He attempts to unlock the cage door but fails twice and then uses the knock from his ring, which also fails. Obregon opens the other door and there are 9 glass display cases around this room which contains weapons, jewelry, clothing and other items. In the center is an ornate gaming table with a white rune in the center covered with shards of glass and playing cards. He sees a rod, a bag, and a crystal ball at first glance around the room. Sanna detects magic on Shinda’s cage and concentrates, discovering that the cage is a powerful artifact. She then walks across to the other room and sprays the detect magic around. Each item in the cases have a plaque underneath them. There is a rod of lesser metamagic quicken (for use only in real emergencies), bag of holding IV, crystal ball (do not observe), headband of intellect +6 (what’s the point), periapt of good health(peril), book(do not read this), pink lace belt giant strength +4(has its uses), sword(not to be used among friends), spear(not to be trusted), and a deck of many things on the table. Pike uses his mage hand to pick up the items and put them in to the portable hole. We then place the hole on the floor and tip the table inside. Beltin takes Shinda’s cage and puts it in his haversack but it immediately reappears in the room. We try blinking, bending and disintegrating but nothing works. There’s nothing for it but to hunt down Iggwilv if we hope to save Shinda.

Who is who?
April 4th, 2017

We return home and chill out. Pike uses his knock feature to unlock the steel box we found in the demons library. Inside is a dark rock which appears to be its only contents. Pike reaches in and grabs it, finding that it feels very heavy. Sanna casts detect magic and learns this is a lodestone, a cursed item that slows down the bearer. Brunj can remove the curse in the morning so no running for Pike until then. Brunj does just that the next morning and then he casts speak with dead on the female mage we found in the timeless room. He asks her name and she say Ahsat. We ask how she came to the timeless room and she says she was pulled through a portal and immediately attacked by her evil doppleganger. We ask if she touched an orb or anything before arriving here and she says no she was attacked and then appeared here. After this answer, she stops responding. We sell our loot and order our items then decide to head to the mage’s guild with Ahsat and the dracolisk. The dwarven porters lead us through a back way to a waiting room and then Tenser shows up. We tell him that she is the doppleganger of Tasha. He asks where we found her and we relay the story. He says the orb of opposition has other names and then “um, Nolzur, Quaal, Keoughtum, Heward, Tasha, Zagig and Myrlund were the company of 7 who were there that day. Excuse me, wait here and touch nothing”. He returns and says “Mordekainen has not made himself available to me to answer any questions”. He says the body needs to be destroyed as having the opposites on the same plane can have disastrous results. We tell him to do what he needs to do. He tells us that Robilar betrayed them back at the signing but that may have been Bilaro. He asks that we don’t discuss these details with others. He gives us 30,000 gp for the dracolisk body. Sanna remembers that Tenser was different after he was killed and came back. And that when we first encountered him at the green dragon inn he looked at Rikard for a moment and then stared at Galanz. He pulled out a dragon chess piece and set it in front of Galanz who then tips it over. Tenser stalks out and Galanz tucks it in to his belt. We now know Galanz is really Bilaro so this is very odd in retrospect. Pike and Brunj go to the thieves guild and report in. On the way, Brunj asks how much he will be getting for his services and Pike offers 5k gp now and around 12% of his take each time we adventure out plus raise him from the dead if needed. Agreement struck. They meet Tiira and she acts a little disdainful towards Pike. Pike shares the tale and she nods. She asks how Pike is going to enrich her and he responds by saying he pays his dues, is there something else she wants him to do. She says to keep doing what he is doing and they will be watching. He donates 3k gold to the guild. He then goes to Kellick and shares our adventures with him. Kellick says he doesn’t have to come by to check in, just to keep up his journal. He asks if Pike has anything new or interesting to share and specifically asks about the octych. He offers to trade something for it and would like to talk with us about some of the things we found. Pike asks about the deck of many things and Kellick allows him to pull from it. He chooses 2 cards and gets the rogue and Vizier cards. Pike and Brunj return and say that Kellick would like to see Sanna about the octych she is carrying.

Books, books and more books
March 21st, 2017

Sanna reads through the books on the table and notices notes in the margins. These notes concern life, creatures, undead and anything considered alive and what constitutes being alive. Pike looks mostly at maps and more fanciful titles. There are a number of maps, mostly of areas that Zagig adventured in many years ago. A lot of these we now know by different names and have been explored numerous times. We discuss ways to bypass the rainbow room and our best option seems to be an antimagic field spell. We would need to return to town to obtain this spell but decide we shall check out the remaining 2 passages downstairs before returning. Vexia does not love this plan as she wants Shinda out now but has no better ideas. Sanna pores over the books on life and it appears that someone has been trying to create a simulacrum that could be truly alive. Maybe that was how Quaal and Heward’s semblances came to be. We sort the rest of the books and put them in Gonoan’s portable hole. After resting for the night, we head back downstairs to the eastern passage which is blocked by double doors. Pike checks and then opens the doors to reveal a narrow white sand beach along a seemingly endless ocean bordered by a blue cloudless sky. There are 2 outrigger boats beached nearby. Sanna looks around and believes it is a portal to another area or dimension. We decide to take a quick look around. Obregon ties a rope around his waist, then anchored by Gonoan and Beltin, walks through the doors and onto the beach. Behind there are palm trees and such but no signs of normal life as in no seaweed or debris on the beach and no animals or birds. While the sea appears to go on forever, behind the doorway, the view becomes hazy and indistinct as if a created extradimensional space. He returns and we close the doors. Brunj points out that the fire crystals are dimming and Sanna believes they will only last about a day so it is time to go so we don’t get stuck down here. We make our way out of the ziggurat and up the wall, and see the juggernaut in the main promenade. Beltin and Pike run towards the secret door while Sanna drops an acid fog over the juggernaut and moves as well. Gonoan, Brunj, Elaine and Obregon join the rest of the party. We can hear the juggernaut moving and a redcap comes jumping out of the fog, landing poorly and falling on his face. Pike finds and opens the door while Beltin takes up a guard position. Sanna joins the group and throws a fireball at the juggernaut. The front end of the juggernaut moves out of the cloud and another redcap climbs down. The fallen one gets up and looks around. We finish moving through the door and close it behind us. We move dwon the hall, across the bridge and in to the reception room and then back to the teleportation room. Pike deactivates the wind trap, we drink our potions and go through. We get through the rest of the tower without being molested and head back to town. Time for a quick re-equip and back to rescue Shinda.

Fruitless questions
March 7th, 2017
A mournful wail comes from this chamber as though through rents in the earth. We begin moving in the room; Beltin and Gonoan move on to the platform and look over the edge but see nothing but the pit. Obregon walks the walkway, tracking and sees other human footprints, some of which belong to Heward and Quaal. Sanna looks over the edge of the walkway but sees nothing of interest. Beltin spider climbs over the edge of the platform and though there is no support the workmanship is sound. Sanna casts detect magic again and can tell that from the platform one could cast Contact Higher Plane. Pike attempts to use the built in spell and spends a little while concentrating. Beltin climbs down the pit wall for quite a ways but finds no bottom or anything of interest. Brunj offers to help Pike and gives him advice on using the spell properly. Pike attempts to reach one of the Halfling gods but reaches someone else instead. Beltin continues to climb down until a god like being moves up the shaft. The being is here but the features are fairly abstract and it asks Pike if he has a question. Pike kneels in supplication and says with the greatest respect of your magnificence, where is the orb of opposition? The being responds that it doesn’t know and Pike manages to resist the wind that whips through his mind trying to blow him out like a candle. Sanna attempts to use the spell and a different, air type, elemental appears. Sanna asks if the orb of opposition is located in the ruins of greyhawk. Yes is the reply. Is it located in this tower? No. Which tower is it in? War. How many feet below ground is it? I don’t know. Is it above or below our current position? Its irrelevant. Have we been in the same location as the orb? Yes. Now, confused as ever, we decide to head back up the stairs to work on freeing Shinda. We arrive upstairs and find Vexia awaiting us. “You’ve been gone for a while and I was worried you wouldn’t return. What was beyond the stairs?” We tell her there was a lot of magic and things. We decide to go to the barren stone room and Sanna casts dispel magic in it. Nothing happens. So she walks in to the room and this room appears to be long and empty though very shiny. Sanna looks around but sees nothing of interest. We hatch a plan to dispel the magic in the rainbow room. To limit our exposure to the fascinating effects of the rainbow room, everyone but Beltin, Gonoan, Sanna and Pike are going to shield their gaze completely. Pike will be blindfolded and have his ears blocked with a rope around his waist, in case that isn’t enough, so he can open the door without being forced inside. Sanna will cast dispel magic in the room while looking at the floor. Gonoan will anchor the rope around Pike and, along with Beltin, keep an eye on Sanna in case she becomes fascinated. The plan works flawlessly but the dispel doesn’t seem to work. Sanna casts dispel magic a second time which also does nothing. Pike feels around the door, attempting to find a trap trigger but finds nothing. We signal him and he closes the door. He removes his blindfold and begins to search the room carefully. There is a secret door in the east wall which Pike struggles with but is finally able to open. Behind it is a shelf lined room filled with books, scrolls, tomes and other media upon which knowledge can be conveyed. a simple wooden chair next to a plain oak table complete the furnishings. There is a stack of books on the table with a glowing ball of light suspended above them. Pike steps in and looks at the books on the table. They all focus on the creation of life, according to their titles. Obregon attempts a tracking and learns that a female mage has been in here in the last couple of weeks. We search the room but find nothing else. Sanna casts detect magic and finds there are 4 magical books. The shelves are 3 rows deep with books including some of Zagigs personal spell books as well as maps and many other types of tomes and ledgers. Pike and Obregon each collect 2 of the magical tomes. Pike believes one of his books is a manual of gainful exercise +1 (27,500gp), which Sanna confirms. She identifies the other three as a Stone golem manual(22,000gp), book of infinite spells with 4 pages remaining, manual of leadership and influence +2(55,000gp). We put all of the books from this room in our portable hole. Now what? 39,710.2gp
Of legends and dolls
February 21st, 2017

The portrait breaks and reveals another hole similar to Tasha’s with the same fun house mirror effect. Sanna has heard of a mirror dimension but doesn’t have a lot of information. Pike decides to smash the remaining portraits with the same result. As he is doing this, we hear music coming from down the hall. Beltin and Gonoan move down the hall and see the north door is now slightly ajar and the music is coming from behind it. Pike leaves the timeless room and turns invisible. The music sounds like a 4 piece band and the melody is very aggressive. We move out of the tunnel just slightly and prepare for whatever may come. The music changes to a song as Heward steps out from behind the door and Obregon, Gonoan and Brunj are fascinated by the magical tune. Pike moves up and takes a shot, hitting center mass. Heward staggers but continues to sing. Beltin runs up and spits acid in his face and Brunj suddenly shakes himself awake. Sanna and Elaine move up towards the group. Heward steps back through the door and closes it. We move up and Beltin opens the door behind which Heward has run down the hallway. We chase him down and around a corner where he drops while trying to open the double doors in front of him. Gonoan hears him begin casting a spell as he lies on the ground and decapitates him with one blow from his axe. We loot the body and find +1 merciful whip(8,301gp), wand of grease 43 charges(700gp), chain shirt +1(1,250gp), amulet of natural armor +1(2,000gp), cloak of charisma +2(4,000gp), and a scroll of mass suggestion(1,650gp). Pike checks the double doors and opens them to reveal a dark square room, empty except for the carving of a grotesque humanoid with bat wings and a gorilla shaped posture in the western wall through which the space extends as far as we can see. Brunj says this was some sort of demon and is obviously a warning and likely a gateway to hell. Sanna uses the detect magic wand and there is no magic in this room. We head back to the main room and go down the NW corridor. As we walk along, there are panes of glass in front of alcoves on either side. In each are several dozen doll sized but life like figurines in various adventuring gear. Just beyond are double doors with Turn Back painted on them. When Gonoan looks in one of the alcoves, he sees a doll that looks just like himself, down to his weapons and belongings. Looking closer, it appears there is also a doll missing. When Beltin looks in, he sees one of himself but not of Gonoan and it appears to be in the same spot. Beltin steps over to the other alcove and doesn’t see any of the group in it and it seems to be a completely different set of figures. Sanna casts detect magic again but there is no magic present. Gonoan opens the glass but still no magic is detected. Pike reaches in and grabs the doll that looks like himself and feels a strange sense of completeness and foreboding. There is now another doll in its place which Gonoan grabs as it looks like him. He feels the same as Pike did. Sanna grabs her doll and feels the same though she knows the foreboding is directly related to the double doors. Gonoan attempts to open the backpack on his doll but has trouble working with it because of its small size. Beltin opens the glass to the other alcove but nothing happens. Pike takes his doll and hides it in the main chamber. He no longer feels complete but still feels the foreboding. He checks the door and then opens it, revealing a hallway that turns to the west. Half way down is “go back, it’s not too late” in 9’ tall red letters. The passage seems to continue forever. We move to the NE passage as Pike retrieves his doll. When he puts it in his haversack, he no longer feels complete. He goes to take it out and it’s gone. The hall bends to the north and comes to a walkway around a huge seemingly bottomless pit with a platform that extends over the center.

A portrait in time
February 7th, 2016

As Pike is looting the body, he notices the fingers moving. He calls out, plants a kick in the clerics ribs while Gonoan cuts his head off. We begin searching the room when suddenly Pike feels very weak. Brunj checks him out and determines that he has several curses on him. Brunj casts remove curse and then Pike drinks a couple of lesser restoration potions. Elaine casts detect magic but only the everburning torches in the room glow. Obregon finds a secret door in the south corner of the room which Pike figures out how to open. it opens on to a hallway which turns to the left and dead ends. A search reveals another secret door which opens on to the southwest corridor from the main room. To our right is a set of double doors. They are unlocked and open to reveal an octagonal room with stained glass portraits of adventurers on 6 of the 7 walls. the other wall used to have one but is now a gaping hole surrounded by tiny flames with broken glass on the floor. The portraits have brass plaques underneath them and are, clockwise, of a wild eyed man in robes with painters brush “Nolzur”, a thin man in a chain shirt with a rapier surrounded by floating feathers “Quaal”, a handsome man with a chain shirt wearing a belt w/many pouches in the midst of a large organ “Heward”, a Wild eyed man in gray robes with zigzag lines in his upturned palms “Zagig”, the plaque under the shattered picture says Tasha, a man with exotic leather armor and wide brimmed hat wielding a hand crossbow without the bow “Murlynd”, a lanky bare chested man in a marshal’s pose “Keoughtum”. In the center of the room is a polished metal sphere on a pedestal. Between the pedestal and the broken portrait lies the body of a woman in a form fitting leather gown. In the far corner are several copies of 2 of the men depicted, Quaal’s are floating and Heward’s is on the ground. Beltin goes to the woman, while Gonoan and Sanna step in. The woman is not breathing and though it doesn’t appear to have happened that long ago, Obregon is pretty sure it’s been quite a while. Pike searches the body and it appears to be warm though she is long dead. The hole in the wall appears to not be too deep but also seems to go on and on like a fun house mirror. Brunj inspects the body and declares she is recently deceased though that is impossible as he and Elaine have been just down the hall for the last several hours and would have heard a battle. Beltin looks at the copies, compares them to the originals and they appear to have all been made at the same time. Pike believes the copies are valuable. Obregon cracks a sun rod and tosses it in to the hole and it goes in farther than it seems it should. Sanna believes Tasha is a mage and a former apprentice to zagig. Elaine detects magic and says we shouldn’t stay in this room too long as there is something wrong or missing with time and space. The orb detects as strong necromancy. We begin hearing some singing from the hallway from a figure that looks like Heward and Quaal comes up behind him. Belitn rushes up and spits acid at them. Obregon shoots Elaine twice as he is under the influence of a spell as are Elaine, Pike and Gonoan. Sanna dispels magic and it works on Gonoan and Elaine. Quaal moves up to Beltin and attempts to stab him with the rapier but is deflected by his shield. Pike grabs the sphere and disappears, a stained glass portrait of him appears over the hole. Brunj moves to Elaine and stabilizes her. Gonoan charges and hits Quaal. Heward pulls out a wand and casts a slippery surface along the front of the room. Beltin smashes Quaal in the face, dropping him. Obregon shoots Sanna, hitting once. Sanna attempts to dispel the magic on Obregon again but it doesn’t work. Pike finds himself in a dark place. He can’t move or speak but can hear the sounds of combat. Brunj heals Elaine and Gonoan moves up and hits Heward once. Heward steps back and casts a spell, disappearing. Sanna dispels the spell on Obregon. She then says that breaking the portrait would release Pike. She and brunj break it and they pull Pike out from the hole. Beltin and Gonoan search Quaal and find a keen rapier +1, MW shortbow, wand of magic missile 9th level 44 charges, mithral chain shirt +1, ring of protection +1, amulet of natural armor +1, and gloves of dexterity +2. We put the portrait copies in the portable hole. We decide to smash the picture of Nolzur to see what happens. The glass shatters under Gonoan’s axe and…


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