grey hawk

June 15th, 2016

Vain apparently came out of one of the other double doors, behind which is a set of stairs going up. Sanna attempts to figure out how to use the circles on the floor but it seems that they must be controlled elsewhere. She sticks her hand through the circle around Pike and can reach through without consequence. Pike is able to move out of the circle while Beltin moves towards the illusionary door in response to Gonoan yelling about multiple Vains in the hallway. As soon as he sees them, he lets loose with a cone of acid and they all act like they have been hit but still can’t tell which one is the original. Obregon casts arrow storm and despite being certain he hit all 5, only 2 actually strike true, eliminating those 2 images. This jack ass has some good protection. Vain touches the ground with his bone staff causing bone spikes to sprout from the ground. Beltin and Gonoan take a little damage from it which causes Vain to seem disappointed that it wasn’t more. Gonoan steps up and swings at one of the Vains and successfully hits. Pike uses the rope of climbing to scale one of the dome covered balconies and finds that it is solid. Beltin moves up and hits a Vain one time, causing an image to disappear. Obregon starts shooting arrows, and resembling a pin cushion, the real Vain falls to the floor. Pike starts towards the fallen wizard when suddenly, the summoning room’s air takes on an almost electric feel. Flickers of black fire line each living and dead creature in the room, the fires around the circles flicker out and a moment later a 20’ tall humanoid demon manifests in black flames with a burning great sword. It looks around until it spots Vain “out of my way, worms of Greyhawk” and walks to him. Gonoan and Sanna are dazed by its presence as it approaches Vain. Obregon casts a spell while Pike goes after the demon. The demon swings at him, knocking him on his ass. Pike goes on to grab on to his leg and sends a jolt in to him with his shock gloves. The demon doesn’t even seem to notice and keeps going. Beltin grabs the bone wand and turns towards the noise. The demon keeps moving, swatting Sanna and Gonoan out of the way on his way by. Vain’s corpse stands itself up as if it’s a marionette, walks to the demon and falls to his knees. “And again you fail me Vain, it seems I must do everything myself.” Vain pleads “Mighty Iuz, have mercy, I shall not fail you again.” “Your service is at its end pest, but don’t thing you can rest. Your soul owes me many more deaths before I will forget the insult of you servitude. Die again fool and await my further wrath in the city of skulls” We can hear agonizing screams as if his soul is being ripped apart. Iuz bellows with laughter and takes him by the throat and squeezes until his bones break and his head falls to the floor. “Don’t think his failure is your success” Iuz grumbles. Sanna says “but it kind of is”! Pike drinks a healing potion but feels that there may be something wrong with it. He yells at Iuz “I’m going to find the thing that’s most important to you and I’m going to steal it” Iuz begins to charge Sanna “Time to die” when suddenly a look of fear appears on his face as 9 spectral tentacles arise from one of the circles in the floor. They unerringly grab him, enveloping his form which begins to stretch and distort as he is pulled back through the circle. We begin healing ourselves and looting Vain’s body. We find the bone staff, ring of protection +1, headband of intellect +2 and a portable hole containing a cot and personal effects. We decide to go up the stairs through the double doors. It goes in to a corridor that goes around the summoning room but a short ways down it terminates at a wall of force. We look around for a way to turn it off but don’t find anything. We decide to rest in the vestibule and rest unmolested. Pike uses the knock feature of his lock picking ring to open the door opposite the one Vain came from. It opens to stairs up to a corridor heading around the circumference of the summoning room with 2 control rooms that correspond to the enclosed balconies. In the first one, Sanna notices that an image of her appears in one of the summoning circles down below. The balconies covering appears to be a one way wall of force. She figures out how to turn the image off but is struggling to understand the other controls. She then goes to the second alcove, her image appears in a circle again and she turns it off. Pike attempts to figure the controls out but feels like he may be making errors. Will we figure this out?

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May 25th, 2016

The human looks a bit disheveled and eccentric, with a raven on his shoulder. He asks who we are and what is our business here. Pike asks him who he is and why is he here. Sanna gets a feeling like there’s a stronger presence of magic in this area. She believes this is the generals boss, likely a powerful war mage and leads one of Iuz’s armies and that his name is Vain. When Sanna reveals that, Vain says that we must be enemies so we will soon be gone from this world. Pike says we should be sure of what we are doing and Sanna should learn more about this situation. Beltin moves around and breathes acid, hurting 2 of the creatures but doesn’t seem to affect the mage or his raven. Obregon shoots 2 arrows at the mage to no effect, then 2 at the raven with the same result, and the last 2 at one of the giants who actually seems to be damaged. He yells out that the mage has some kind of protection and his arrows aren’t hurting him. Gonoan moves towards the closest one which hits him with its snap tong and pulls him close causing some damage. Sanna detemines that the rings are summoning circles set on passive so the creatures can attack through the large circle but can’t exit it. The raven becomes invisible, Vain tell the rutterkins to attack the archer. The first one attacks Gonoan 3 times, doing some damage and taking some acid splash in return which does not appear to have any effect. One of the others moves up and hits him also, while the other moves up and hits Obregon. Pike lines up a shot as Beltin moves up and hits the mage, appearing to hurt him. Obregon puts 3 arrows in the most hurt creature and then steps out of range and drinks a healing potion. Gonoan whales on the one in front of him and bellows victoriously as it falls. The mage begins casting a spell allowing Beltin to hit him again. Obregon is then attacked by something he can’t see but shrugs off whatever it tries. The raven appears next to him. Sanna moves and tosses an electrical flame strike on one giant and the mage, though the mage seems unaffected. The rutterkins beat up on Gonoan, who is beginning to look pretty bloody. Pike tosses the eye of emirikol at one demon but it does not affect it. Beltin hits the mage a couple of times. Obregon shoots at the raven and hits a couple of times. The raven claws at Obregon but again fails to affect him. Vain starts casting a spell, Beltin manages to hit him once more but the spell still goes off. A phantasmal killer appears next to Beltin but he manages to resist it and it disappears. Gonoan hits one rutterkin 3 times and then translocates out of the way. Sanna throws a cold lightning bolt at the 2 demons, hitting both and dropping one. The remaining creature moves towards Sanna but can’t quite reach her. Pike turns invisible and moves towards the wizard. Beltin begins swinging at the wizard but then begins to believe it is only an illusion and calls out to the others. Obregon kills the raven with an arrow and as it disappears, Vain is visibly shaken and the illusion winks out. Gonoan drinks a potion of cure serious. Sanna hits the last rutterkin with an orb of cold and it blinds him. The demon growls and another small demon appears next to it. Pike puts 2 bolts in the rutterkin. Beltin hits them both with acid, killing the dretch outright. Obregon starts shooting the last one with arrows until it drops. We begin looking around the room but don’t see anything specific. Suddenly, the circle around Pike lights up and traps him. We can then hear one set of the double doors opening. Gonoan steps back through the wall and sees 5 Vains, each holding a staff of bone!

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May 4th 2016

We return to the ruins and enter the tower of magic (the kobolds do not molest us). We descend until we pass the trough of burning tar which singes Sanna a little on the way by. We arrive at Kalystys chamber and open the door. We move in to the room and Sanna greets Riaini and tells her that we don’t have her freedom. She immediately begins to cast a spell but not fast enough. Beltin hits her with acid as Obregon calls up the plant growth around her which entangles and pierces her with thorns. Gonoan moves up to her but can’t hit her yet. Pike shoots at her and hits solidly. She cries out betrayal! Sanna throws a lightning bolt made of ice that swerves around Beltin and hits her, hard. She casts a spell on Pike. Beltin moves up and hits her and she falls. We search her body and find bracers of armor +3, amulet of health +4, ring of prot +2, ring of force shield. Beltin guards the door while Pike and Obregon search the room. Sanna walks around with detect magic but still we find nothing else. We decide to head to the room with the teleporters and arrive without incident. Pike is able to reopen the secret door and we step on the disc one by one. We arrive at the room with the 2 black teleportation discs, one of which is broken and crumbling. There is a golden statue of a wizard between them and purple curtains blocking one end. Gonoan peaks behind the curtain and sees a smallish room with a passage to the north. Sanna looks at the statue and believes it is Boccob. Obregon searches the statue but finds nothing. We go down the stairs and to the south are large double doors and to the north are a set of double doors and a single door before the passage swings to the west. Pike determines the doors to the south are locked. He checks all of his key collection but they don’t work so he attempts to pick the lock but fails. He uses his knock and the door clicks several times and pops open slightly. Pike begins to blink and peeks through to see two more sets of double doors just like the ones we just opened. Sanna explains the door was held by an arcane lock while Obregon tracks. Obviously, some large creatures have moved through the same door we came in, both other sets of doors and in to the wall at the end of the hall. Sanna uses the detect secret door wand on the end but it reveals nothing, indicating it may be an illusion. Obregon attempts to pass his hand through it but it feels real to him. Sanna detects magic and the wall is strongly illusion and the other doors are arcane locked. She is then able to pass through the wall. The rest of us manage to follow her and we find a domed ceiling over an octagonal room. It is lit by flames coming from around a large circle in the floor with 3 other circles inside it. There are 3 balconies which are enclosed in a reflective silvery metal. 3 immense deformed humanoid forms move around the perimeter of the large circle and a human male sits in one of the smaller. Who could this be?

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April 20th, 2016

We spend some time in the city on the 24th of Patchwall, ordering items and healing up. During the day, Gonoan is struck with some health damage. Beltin manages to heal it but he goes to a healer to figure out why. Sanna convinces him go to the Druids grove, where they cast some spells and tell him he has a supernatural parasite that would require a remove curse. Gonoan elects to talk to the rest of the party before doing anything. On the way back, they notice some of the street kids wandering around. Sanna decides to create a frosty design in the street which some of the kids begin to play on. Gonoan tells Beltin what he learned and Beltin gives him a potion of remove curse. Sanna goes and observes Elaine being raised from the dead. She is weak but healthy. Gonoan spends his time in the Green Dragon Inn and notices Kellick in there once as he was leaving. Beltin visits with his saucy tart a couple of times. On the 25th, Obregon, Pike and Sanna decide to stake out the church of Boccob to see if the demon returns. The evening of Ready’reat 1st, Pike spots a flying humanoid creature with tentacles and spiky bones protruding from its back. Obregon notices it a few seconds later. Pike and Obregon sneak toward Rigby’s tomb, which appears to be where the creature is headed. Obregon casts a spell at it but it fizzles so he backs away and calls for Sanna. She manages to spot it and calls down a flame strike which does not affect it either. Pike tosses the fist of emerikul at it and a phantasmal killer appears but is immediately disbelieved. The creature dive bombs Pike but then chuckles and disappears. They share the adventure with the priests that come out. We ask for Riann and they fetch her. She is dressed simply and they tell her the story. She excuses herself to talk to her people and Pike wanders over to eavesdrop. They are talkin about a forbidden book but that’s all he can make out. When she returns, they need to do some research and the “Demonicon” is too dangerous for us. They remind us of the quest to destroy Kalystys. When Riann is asked about the discrepancy between the description of Kalystys and the creature that just appeared, she claims to only be going by what she was told. The three of them head home. The 2nd of Ready’reat dawns bright and cool. We catch up on what happened at the church and then gather our purchases. Pike and Obregon go to Kellick and describe the creature. He is unsure and refers them to the Demonicon. They then describe Kalystys and ask if he is aware of her. He knows she has been there for a long time and many adventurers have come across her and most have fallen. He also believes she is a half drow/half succubus. He recommends killing her, for her treasure if nothing else. The 3rd of ready’reat will be the last for Kalystys as we head back to the towers…

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April 6th, 2016

Beltin heads down the spiral staircase. About 50’ down, there is a room off of the stairs whose door is ajar. He heads back up and gets Pike and Sanna to come down and check it out while he continues to descend. Pike opens the door the rest of the way and there is a golden brazier alight in the corner. This small room is clean with an oversize plush chair in one corner and a shelf with a few ledgers and a small chest opposite. Pike determines one of the keys we took off of the priestess fits the chest so he uses it and opens the chest. He and Sanna feel weakness roll over them but finds an explorers outfit, vestments, nobles outfit, golden necklace with iuz symbol 500gp, gold ring set w/ruby 200gp, 2 potions cure moderate, scroll planar ally 2400gp, and a jar keoghmans ointment 4000gp 5 applications. Meanwhile, Beltin keeps going and reaches the bottom. He sees caverns and passages indicative of the underdark. He begins ascending and spitting acid at joints on the way up. Pike looks at the ledgers and turns to the back where it appears she is talking about torturing someone whose name she doesn’t mention but does talk about someone named Bailik. Beltin appears at the door and asks why they are still there as he has been weakening the stairs on the way up. They tell him about the weakness so Beltin carries Pike up the stairs and then sends Gonoan down to fetch Sanna. After reaching the top, Beltin spits acid on the stairs until it begins to collapse loudly and at the same time there are sounds like a building collapsing off to the north. We begin heading out and have no new encounters on the way. As we exit, Sanna asks the kobolds if they have a healer as Natauru has fallen in battle. Their shaman wizard says he has no ability to raise the dead but if we leave his body, they will see it disposed of properly. Sanna tearfully says good bye and we leave him there. On our way back, Pike and Sanna’s strength returns. We reach Greyhawk in late afternoon as the sun is beginning to set. We head home, sort our treasure and read through the notes and ledgers we found. We learn that Bailik was the master of the golem makers, Shyrath was the priestess, there is someone over them whom they don’t name, Bailik has been swiping plush furniture from the tower of war to outfit his room, Shyrath has been noting weaknesses in the higher ups, including cowardice and negligence. The boss is apparently hiding in the halls of beckoning. She has been recently sent to the underdark. We take it easy for the evening and the next day, we sell our loot. Then we split up: Sanna and Pike go to the church of Boccob to resurrect Elaine, Beltin and Gonoan to the church of St Cuthbert to meet with Eritae. After moving through some lower level priests, Sanna and Pike get to meet with Rhiann. As Sanna begins to pull Elaines body out, Rhiann stops her and says we need to take her to the proper area for that. They move to another room and put her body on a table and then Sanna tells her story. Rhiann is unhappy with the way the Kalystys meeting went down. Pike explains why we didn’t kill her out of hand. Rhiann is disappointed with our actions and thinks we should have killed her anyway. Sanna tries to convince her to accompany us but she claims to be needed too much here. Sanna then asks for a recommendation for a healer. Rhiann says she can look for someone. They leave and head back home. Meanwhile, at the church of St Cuthbert, Beltin and Gonoan go in to see Eritae whose first action is to give us some healing. We share our story and she is unhappy with our choice to not kill Kalystys. We ask about the halls of beckoning but she has never heard of them. She supports our desire to hunt down the hidden boss. She asks if we will be going back in the next day or so but we won’t commit as we need to gear up. She asks what we need and we say we need items to fight fiends/demons. She is going to talk to others to see what other options we may have outside the church. We go out and order some new items. Now we wait.

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March 10th, 2016

The demons look a little like orcs with 4 arms and are each wielding 2 large sized longbows. The cleric definitely appears to be a priest of Iuz in full plate with a heavy mace and shield. Sanna throws an electric ball which the demons ignore and does not seem to affect the cleric as much as normal. Obregon hits the cleric with an arrow as Beltin moves and sprays acid, hitting most of them. Pike shoots a couple of bolts at the woman but misses. Two of the demons disappear and the others fire arrows at Beltin but can’t manage to hit him. Gonoan runs to the cleric but his axe bounces off her armor. She steps back and casts a black ray of negative energy at Gonoan who feels weakness flow over him. Sanna casts a frost strike on her. Obregon then drops her with 2 arrows. Pike hollers out that there are more above us. Beltin moves up to flank the demon Gonoan is fighting and looks up, spotting the other 2 demons. Those 2 both shoot 8 arrows at him but only hit twice. The 2 on the ground shoot Gonoan a couple of times and he repays the favor by getting in 3 massive hits on the one between him and Beltin. The priestess somehow manages to hit herself with a wand. Sanna casts a chain of frost between 2 of the demons, causing one of them to disappear. Obregon uses his arrow storm and hits 2 of the 3 remaining. Beltin walks over and knocks the cleric out again. Pike hits one with a bolt. The arrow demons put Obregon down with multiple arrows while Gonoan charges the other one on the ground and smacks him with his axe. Sanna arcs frost between 2 of them again, one of whom looks seriously hurt. Beltin climbs the wall and hits 2 of them with acid. One demon teleports next to Obregon and one next to the cleric. The last hits Sanna with 3 arrows. Gonoan charges the one next to the cleric and hits it once. Sanna throws some frost around herself hitting one demon, the cleric and Gonoan. Obregon crawls around a corner and pulls out a healing potion. Beltin steps up and hits the one on the ledge twice, and it disappears. Pike puts a bolt in one of the remaining 2. One demon moves over by Obregon and the other pulls a potion off of the cleric and pours it down her throat causing her to become invisible. Gonoan kills it and then runs over and throws himself over her invisible body. Sanna tosses an orb at the last demon but misses. Obregon hits the one standing over him 3 times as Beltin jumps down and hits it with acid and Pike tosses the fist of emirkol at it, dampening its magic. The final one drops his bows and hits Obregon twice with his claws, rendering him unconscious and then moves to the other side of him. Gonoan starts swinging at the cleric trying to make sure she is dead. Sanna tosses another fruitless orb as Beltin moves up and hits the demon. Pike moves around and puts a bolt in its throat and it vanishes. Pike pours the healing potion down Obregons throat. Beltin puts on his fast healing aura while Pike loots the priestesses body. We find full plate lt fortification+1, heavy mace+2 unholy, cloak+2 resistance, periapt of wisdom +2, hvy steel shield, vestmetns, 84 gp, silver unholy symbol, key, key, wand cure moderate 27 charges, 2 lg hvy comp longbows +1.

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February 24th, 2016

We decide to start checking out the bowl shaped room with the wizard pillars. Obregon can tell that a few things have been through this room; a slow moving giant and some humanoid wizards/clerics. We begin to search the room and suddenly Sanna, Gonoan and Obregon collapse to the ground. Beltin checks Gonoan and determines he appears to be sleeping but doesn’t wake up to a gentle slapping. Pike looks around and then moves out of the hall in to the cavernous passage beyond. Beltin attempts to heal Gonoan of 1 point of damage but this doesn’t’ accomplish anything either. Pike sees this passage opens to a large cavern with stalactites/stalagmites competing for floor space. There are carts full of rock near holes in the floor. Beltin begins dragging the others from the hallway while Pike keeps watch. As Beltin drags Obregon out, he notices he has started to turn blue and isn’t breathing. He attempts to heal him but to no effect. Suddenly, Obregon begins breathing in great big gasps of breath but is still unconscious. Beltin turns on his fast healing aura and Pike forces a neutralize poison potion down Obregons throat. He looks a little better. Beltin then removes the poisoned condition from Gonoan and Sanna and everyone recovers within a few minutes. Pike hears a noise of something large moving in the cavern and immediately hides. Then we move along the ledge, when suddenly an axe appears flying through the air at Gonoan from a previously invisible fomorian. Gonoan charges him, accepting a hit from another axe, and hits him hard. Pike puts 2 bolts in it while Obregon fills it with 3 arrows. It yells Mashface is ready for you, speaks to its ring and turns invisible. Beltin sprays the cavern with acid as Sanna covers the area with electricity. Pike shoots at it twice and appears to hit with both. Obregon manages to sink one arrow into its invisible ass as well. Mashface appears to be running away so Beltin and Gonoan jump off the ledge and begin chasing after him. Obregon and Pike run along the ledge though Sanna jumps off the ledge and follows the others. We continue to chase him until Beltin is able to hit him with acid. He drops and turns visible. We loot the body and find a ring of invisiblity. We believe the passage continues on to a lower level of the tower of war. We end up in a small chamber that houses a spiral staircase going down. This goes down 2 levels to a passage which leads to another spiral staircase going down another level. This opens to large cavern with a crumbling pyramid in the center. There is a broken statue of Nerull along the ground and there is flickering torchlight coming from the opening in its base. We are 20’ up but there is a sloping walkway down. Sanna lights up the detect magic wand and the broken statue glows strongly. So we move off to the side and climb down the slope instead in an attempt to not disturb what we suspect is an animated statue. We climb up the other pyramid and look down inside where we see another spiral staircase which goes deeper in to the earth. It appears they are attempting to support it with wooden beams. Obregon can tell a number of orcs have been moving through here. We decide to explore around the area before dealing with the stairs. The first room contains a black altar split by the large fissure through the pyramid. The next rooms wall is broken down and appears to be filled with garbage and corpses. The bodies are ogre mages wearing robes of Nerull and some sort of fungoid creatures which Obregon believes are violet fungi. Pike and Sanna search the pile and find a potion bottle and adamantine dagger. The next room’s door opens to reveal 2 barrels of arrows which Beltin melts. The next door opens and we see 4 sets of artisans tools, wooden beams, healers kit and a crate of 50 torches. We take the tools and kit while Beltin melts the torches. The last door has crates of rations, 2 barrels of water, a barrel of ale(6gp), a box with 4 bottles of ilimurth wine from highfolk, and a large wheel of fine fyrondian cheese (5gp). We keep the barrel of ale, some rations, the wine and cheese while destroying the rest. Sanna checks for secret doors but finds nothing. Across the way is another door that we manage to knock down. As the dust settles, we see a room that is collapsed and the skeletal hand of an ogre mage is extending from the rubble. We hear something coming from the spiral staircase. There are 4 demonlike creatures and a redheaded woman with full armor coming up. Death stalks us…

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February 10th, 2016

We follow the directions and come to the south facing stairs leading to a large room. There is an alcove to the side with a statue of a wizard, head back as if singing. As we pass near, the statue begins to sing. This room is a vaulted chamber lit by torches dominated by a large table with padded chairs. On one wall is a large curtain. There are verbeeg tracks throughout this room but none are present at the moment. Behind the curtain is a crude map of the towers which shows some lower levels and and a couple of areas of interest. Obregon copies the map. Sanna activates the detect secret doors wand to find the portal Rhiani spoke of. Pike manages to open it and Obregon determines that it has not been used in a long time. This is just a 5’ square room. We guess it is the teleporter and squeeze in and close the door to see what happens. We reopen it but are still in the same room so we have Pike search it. He finds another secret door which opens on to a bedroom with a thick rug and a chandelier, canopy bed, small table and chair covered in parchments and a teak wardrobe. A door to the west is the only other obvious means of egress. We search the room and find a secret door to the east. We find 6 fine tabards, 4 noble outfits and a royal outfit, and some silk blankets. These all go in to the PH along with the chandelier. The parchments contain drawings of Greyhawk and plans for assaults in different circumstances. Those go in to Beltin’s haversack. Pike is unable to determine how to open the secret door so we will need to wait for his knock ring to recharge. Pike checks the regular door and it opens to a landing and short staircase leading to a large room. This room contains multiple forges with verbeeg smiths laboring and a red skinned giant with 2 small horns commanding them. There are 3 work tables with partially completed iron golems upon them. We move in to the room and Beltin spits acid, Obregon finishes off 4 of the verbeeg with an arrow storm, and Sanna throws lightning and finishes number 5. Gonoan steps in and hits the efreet, killing it. A human in full plate wielding a composite long bow comes down the hallway into the room and shoots Gonoan. Pike begins to move stealthily towards the new player. Beltin approaches him but misses. Obregon finishes the last verbeeg and then puts an arrow in to the fighter. Sanna hits him with an orb of electricity and he falls though his body continues to jerk and spark. We search the room and find 6 MW morningstars, +1full plate, +1 heavy steel shield, MW longsword, +1 frost composite longbow +2 str, and a minor ring of cold resistance. The remaining door opens on to a hall with blue pillars that are each shaped like different wizards running along it. The floor resembles a shallow bowl which is lower in the center than along the walls. There is an opening in the far wall. We decide to throw the golem pieces in to the forges and rest in the bed room. When we wake up, Pike uses his knock ring on the secret door and it opens to reveal a narrow passageway that turns almost immediately to a wider area with a black stone disc set in to the floor and another door. Pike opens the door and sees a winding set of stairs going down which he immediately descends. After about 40’, he comes back up as they just keep going. Sanna believes the disc is the teleporter and likely sends you somewhere else in the dungeon and possibly back here as well. Pike drinks a potion of invisibility and steps on to the teleporter. After a moment, he vanishes though the rest of us can’t tell right away. The room he arrives in has 2 black discs, one of which is highly polished while the other is crumbling. In an alcove between them is a statue of a handsome wizard in purple garments decorated with gold runes. A heavy curtain covers one end of the room so he sneaks over to it and looks behind it. There is more of the room which is completely empty and a passage off to one side the turns after a few feet. He peeks around that corner and sees a long set of stairs going down. He returns and checks out the statue but finds nothing of interest. He then steps on to the black disc and tells the rest of the party what he found. Where to now?

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January 27th, 2016

We search the alcove and find nothing of interest. Pike checks the east door and it opens easily to reveal stairs that go down. The west door opens onto an identical set of stairs. We decide to go back to a couple of areas that we skipped earlier. As we begin to leave, Sanna goes down the stairs and looks around the corner to find there are yet more stairs. The door we go back to opens on to a storeroom full of dust covered crates and boxes. There is another door on the opposite wall, a collapsed passage to the east and a hallway back the way we came on the same wall we just entered through. We check the crates and find they contain old, dried up food. Obregon can tell that there has been an orc through here within the last week. Suddenly we hear a loud alarm like noise and it appears to be coming from a rock near the other door. Sanna knows it’s an alarm spell so Gonoan smashes the rock which stops the piercing noise. We open the other door and find a large cavern. There is a 10’ ledge across the back and a pool of dark green sludge to one side in this high ceilinged room. It doesn’t appear that the orc ever left this room and there are no obvious exits. Beltin spider climbs up the wall and over to the ledge. Sanna steps in to the doorway and uses detect magic which finds an aura near Beltin. She can tell it is moving up the wall above him and he moves around trying to see it. Beltin sprays the area with acid and then jumps off the ledge. Obregon shoots an alchemist arrow in to the same area. Gonoan moves in to the room and readies himself for an attack. Gonoan and Sanna all of a sudden begin reeling as if they have been stunned. Pike moves in, closes the door and hides. Obregon casts entangle on the ceiling. Beltin unstuns Sanna and then he hears a voice in his head “Oh, you really need to recover all of our abilities so you should take a nice bath in the green pool over there”. Beltin disparages its suggestion. Pike picks out its shape and shoots a couple of bolts at it but doesn’t seem to connect. Obregon begins shooting arrows, seeming to hit 3 times. Sanna throws a lightning ball, covering the ceiling. It reappears, dead and entangled, and looks to be a mind flayer. After the entangle ends and it falls to the ground, we put the body in the PH. We search the room and find 2 studded leather armor, and a wand of greater invisibility w/26 charges on the creature. We head back to the t junction past the pillar room. To the east is a door a short ways down and to the west is another t junction a few feet down. There is an alcove here with a statue of boccob. Pike hears something behind the door. Sanna looks at the statue and notices it is hollow and has Zjarcon written on its palm. Gonoan kicks in the door and we see a large cave stretching in front of us. Stalagmites and stalactites dot this room as iridescent colors stream along the walls and fungus and mushrooms cover the floor. There is a flying creature attempting to hide behind a stalactite. Beltin calls out “Kalystys, come down here”. She claims to not be Kalystys but a priestess forced to wear her form whose name is Rhiani. She has been here for 184 years and suffers from a planar binding. She tells us her tale: After Zagig abandoned his apprentices, one of them , Telvaeran Pash wanted to use eldritch magic. He is using her form to attempt to fool adventurers. He had fallen under the influence of Fraz-Urb’luu, a demon prince. Kalystys used her magic to swap forms and killed the wizard. She is a dark elf princess and trapped here. She recognizes the name of Rian but can’t be sure of where. She asks us to set her free with Mordekainens injunction or anti-magic field. She offers us her cloak of resistance2 in exchange for getting the spell she needs. Pike walks up to her and gets the cloak, noticing runes tattooed on her body. We ask if she has heard of Robilar or Bilaro? She remembers Robillar from decades ago when he came with Mordekainen and more recently, Billarro was near here as there was an alarm because of him. She believes he would be in the tower of zagig not here but points us in the direction of the warroom where there is a map for going between the towers. There is also a teleporter somewhere. She warns us that there are some fierbolg, and efreeti and a high level commander set up in the Golem Forge. We follow her directions towards the warroom and …..

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December 30th, 2015

Nat heals up Gonoan with the healing belt. We choose the far passage and while checking this well locked door, we hear several verbeeg on the other side. Pike manages to pick this complicated lock after a few tries though we can hear that they know we are coming. Gonoan heaves the door open though there was a cot shoved in front of it. There are 3 verbeeg in this room and another door with a cot in front of it. Sanna sends lightning arcing between each of them and they begin to smoke. Gonoan moves in and mows one down while Pike shoots at another, which somehow knocks his bolt out of the air. Beltin moves in and melts them both with acid. We loot the bodies and take glaives+1, breastplates+1, and composite longbows from each. Pike spots a peep hole in the wall when suddenly Beltin is stunned, and hit by a dark beam of energy. Pike rushes to the hole and shoots a crossbow bolt through it but there is no evidence that it hit anything. Beltin heals himself of his conditions. Obregon attempts to discover where the entrance to this hidden chamber is. Sanna uses the detect secret doors wand and finds the entrance right next to the door we came in. Gonoan manages to find the door as well. Then Pike is stunned, exhausted and hit with fire. Beltin steps up and blocks the peep hole with his shield. The shield is attacked by fire but it fails to do any damage. Pike becomes unstunned and Beltin heals his exhaustion. The creature attacks the shield with fire again to no effect. Pike gets the door unlatched and Beltin pushes it open. In this room is a bloated sphere with a group of tentacles and a large central eye. There is an archway out of this room and the skeletal remains of a verbeeg as the foul stench of decay flows towards us. Sanna fires 2 scorching rays at it but misses. Gonoan charges it with his eyes closed and scores a good hit. The creature moves away and hits Gonoan with paralysis and exhaustion, but only the exhaustion sticks. Pike throws his orb at it, hits it but it resists the effects. Beltin heals Gonoan’s exhaustion while Obregon puts 2 arrows in it. Sanna moves up and casts a blast of flame on it. Gonoan hits it once, bringing it near death. It shoots a ray of paralysis at Sanna but she shrugs it off. And then it hits her with a scorching ray but her scarab absorbs most of the damage. Pike kills it with a well placed bolt. We put its carcass in the PH and begin to look around this beholder-kins lair and find a metal ring set in the floor. Sanna tries to pull this stone trap door open but fails miserably. Gonoan struggles as well but Beltin manages to get it open. As we begin to look inside, Gonoan and Obregon hear something coming and move to intercept. This skeletal creature with tattered wizard robes and glowing red eyes moves in to view to take 2 arrows from Obregon. The creature sends out a cone of cold; catching most of the party. Elaine and Natauru are killed outright, Obregon dodges out of the way and Gonoan and Sanna get whomped. Beltin runs out of the room and spits acid at the skeleton. Obregon kills it with 2 more arrows. The skeleton has bracers of armor+4, cloak of resistance 1, potion of gaseous form, scroll of summon monster IV 8th lvl, wand of magic missiles 9th lvl, ring of prot1. Our dead companions go in to the PH. We go back and find that this small hollow contains some treasure: 1600cp, 980sp, 640gp, 3pp, 5 moonstones, bejeweled short sword scabbard, scroll expeditious retreat, scroll delay poison, scroll vampiric touch, wand cure light 32 charges, wand scorching ray 12 charges. We head to the other door blocked by a cot, move the cot and open the door, revealing a set of stairs going down. At the bottom is a cavernous room being used for storage which contains some stacked barrels. Some of the barrels contain the mark of Iuz and the others have local merchant marks. They contain water and foodstuffs. We destroy them all to deny them to the enemy. To the right is a passageway with a door a few feet down which then turns a corner and goes down quite a ways to a t junction. We open the door on to a long, wide hallway with green pillars along it. There a doors to the right and left at the far end and an alcove at the end. Obregon checks for tracks and finds that verbeeg have been coming in here regularly. In the alcove is mural of a wizard holding aloft a glowing staff and a spell book with the heavens opening above him. Sanna believes this is where worshipers of Zagig left offerings to him but none have done so in ages. Lets look around…

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