grey hawk

June 24th, 2013

We begin to remove her equipment and find combat gear, full plateM, heavy steel shield,skull topped heavy maceM, cloakM(resistance +1), silver holy symbol, spell component pouch, golden token of WeeJas. Pike and Obregon search the room and bodies but find nothing else of value. After stripping Moniqua, we notice her skin is thickened and scaly, probably contributing to her armor class. We begin checking the 3 doors out of here, starting with the one amidst the alcoves. The door is neither trapped nor locked. A large crumbling table dominates this room and a stone shelf in the wall holds a number of glass jars. Gonoan goes in and checks the room; finds a number of different sized and shaped jars but not much else. Sanna detects magic and finds 3 of the jars which radiate magic(cure serious wounds). We take them and the remaining 10 bottles with us. We move to the door adjacent to the exit. The room is full of broken down bunks and nothing else. Nothing radiates magic. At the final door, there is a large table with the symbol of WeeJas carved into the top and a spike-less iron maiden in the corner. There is a hole in the top with a funnel attached. No magic is detected here either. We awaken Moniqua, Beltin intimidates her and we begin to question her. She claims to be on a mission from Orcus to animate the dead. Orcus desires to cover the world with undead. She also believes the tokens will get you through the barriers. She doesn’t like that we want to destroy her undead. She mocks us as mercenaries. She doesn’t know anything about Coranth or the orcs. She does tell us there are many creatures from the underdark and the abyss down here but she doesn’t control them. Her skin is due to infernal rituals. Gonoan punches her and knocks her back unconscious. We head towards the surface and return to Greyhawk with Moniqua. Pike and Beltin drop the armor, shield and mace in the thieves warehouse (Soddenhold). Pike picks the lock and we store our stuff in a box and leave it all locked up again. Meanwhile, back at the bridge, there is a flutter in the air and a ray comes out of thin air targeting Moniqua. A flying imp, which shot the ray, appears about 60’ away. Gonoan throws himself on top of Moniqua. The imp turns invisible, Sanna detects magic and finds the imps aura. Obregon hits it with one out of four arrows. The imp creates a ball of chaotic energy around itself and moves towards us. Sanna hits it with magic missiles and Obregon hits it with another arrow. Natauru heals Moniqua one hit point to stabilize. The imp flees and Obregon attempts to shoot it but misses. Beltin and Pike return and then Beltin heads in to Greyhawk to get someone from the church of st Cuthbert. They bring a hearse and load up Moniqua. While they are doing this, we notice movement in the brush. Gonoan charges it and gets hit by one of its claws and it becomes visible. Beltin hits it with acid and Pike moves around behind it. Obregon hits it with a couple of arrows and it hits Beltin. Sanna hits it with hail of stone and it falls. The guards want to know what is going on and we give them a short answer. We follow them to the church, while Pike and Gonoan go to recover the gear we left in Soddenhold. Pike is unable to pick the lock so goes looking for another way in. He discovers the warehouse extends over the river and attempts to swim underneath and find a way in. He comes up in a room whose floor has caved in to the water. He climbs out but falls back in. He gets his climbing gear and tries again. He comes to a double door leading into the warehouse proper. He struggles to pick the lock and gets it eventually. He passes a number of barred cells which are unoccupied but he hears babbling. It appears to be coming from a dead human male body in one of the cells. He comes upon another locked door and struggles to pick it as well but succeeds after a while. He ascends a staircase to a catwalk which leads in to the warehouse itself. He jumps down in to the warehouse and falls in to a pit trap with spikes at the bottom. That hurt! He climbs back out and lets Gonoan in through the front door. Meanwhile, the rest of the party arrives at the church and are led in to a secluded room. Moniqua is moved elsewhere. Eritae meets with us and asks us to fill her in. We let her know everything that has happened. She tells us that there are some worshipers of WeeJas in town and they may be able to help understand the tokens if we can find them. She would also be interested in knowing where the imp came from. Then a couple of guys come back in with some information from Moniqua. We overhear that she was tough but gave up some information. She made a pact with Orcus to find what she thinks is a treasure or magic in the area. Orcus sent the hooded pupils to aid her. And he imbued the area with some of his power to raise the dead. Eritae tells us that it appears Orcus wants someone to challenge him as he has not struck down his priestess for being captured. She asks if we are planning to return and we answer affirmatively. Until next time…

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June 10th, 2013

Sanna attempts to use diplomacy on the hooded humanoid with no effect. Natauru determines it is a hooded pupil which is undead. Beltin immediately attacks with acid breath scoring first blood. Pike misses with a crossbow bolt, Obregon gets in a single hit. The hooded pupil moves down the wall away from us and 2 more drop from above the doorway. Gonoan charges one and hits it hard. Sanna casts magic missile against the same one and it falls. Natauru attempts to turn the other and fails. Beltin follows the one on the wall. Pike puts a crossbow bolt in the one on the ground and Obregon hits it with an alchemist arrow and set it on fire. The pupil on fire takes time to put it out while the one on the wall jumps down on to the table but lands poorly. Sanna hits it with magic missiles and Beltin takes it out with his Morningstar. We begin searching the room when another hooded pupil appears at the doorway. Gonoan immediately hits it. Sanna gets it with a flame sphere and Gonoan takes it down with his axe. Pike finds a secret drawer in the statue which contains some assorted religious objects. We move down the hallway and see the far wall of the next room appears to be flaming behind which are inscribed arcane runes. To the left there is a fresh water cistern in the floor of the hall, while the hall to the right extends into the darkness. Sanna knows the runes indicate the different energy forces (ie cold, fire) and pose no immediate danger. She discovers that if you touch one of the symbols, the fire changes to whichever she touches. Beltin spider climbs around the cistern and finds the doors unlocked. Gonoan attempts to jump the cistern but doesn’t quite make it and falls into the water. Beltin pulls him out. We find a room with a fine desk and chair surrounded by glowing runes with a couple of bookcases along the wall. Beltin and Gonoan break the bookcases apart and find 2 scrolls and 2gp worth of trinkets. We use the boards to help everyone cross the cistern. Sanna attempts to identify the scrolls and deciphers one as death ward but fails to figure out the other. She also determines that the runes are designed to either keep something in or something out. Gonoan throws a pebble through and it just lands on the desk. We tie a rope around Pike and he crosses the runes which then go out. He heads to the desk and opens the drawer. Inside is a silver token embossed with the symbol of WeeJas. There is also a gp worth of assorted items on the desk. All of a sudden, Obregon and Gonoan who are standing in the door way feel something fly past them but can’t see anything. Gonoan closes the door to keep it from coming back in as we finish searching the desk area. Nat believes the token has no real purpose anymore. We don’t find anything else of interest and so we leave and head down the other hallway. There is a 5’ wide passageway heading up and there is azure wall of force blocking access further down the original passage. There is another one past the first which is red. Beltin attempts to pass through with the token but fails. So, we head up the smaller passage which ends in a door. Through the door is an odd chamber littered with dead that have been disinterred from a number of alcoves in the wall. There are also doors to our right and left. We hear something moving up ahead. Sanna calls out hello and is answered by a female voice. She asks us to talk amongst ourselves while she gets ready to kill us. Beltin asks why she wants to kill us and she says to reanimate us for her lord, Orcus. We buff up and move ahead. We see she is a fair skinned, blonde haired human woman in full plate armor with a skull headed mace and steel shield. She says “oh, human types” and attempts to cause fear in Beltin which fails. Beltin breathes acid on her and gets her full in the face. Gonoan attempts to hit her and misses due to her ducking into an alcove. Sanna casts an electric fireball which just catches her. She casts doom on Gonoan. Obregon, Beltin and Gonoan all miss her. Sanna hits her with an electric lance. She cries “My name is Moniqua and I’ll be back”, grows demonic wings and attempts to fly away. Gonoan and Beltin move to block her exit from the area. Sanna misses with a scorching ray. The blonde takes a healing potion. Beltin hits her with acid again. Sanna burns her with Burning hands and she falls to the ground. What goodies does she carry?

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May 20th, 2013

Obregon goes to the church of St Cuthbert and has his curse removed, Pike goes to the church of Oldimarra and has his disease cured. We split up. Gonoan goes to the Griffons Nest to drink and seek gossip. He hears that people have been talking about our defeating the guillotine (we receive the Favor of the headmaster; if we are hit with a vorpal weapon, we only take damage). He also hears about the 9 demi-gods that Zagyg imprisoned beneath Castle Greyhawk. Sanna checks in at the mage’s guild. She relays what has happened since we left. She asks to speak to the next level up from her contact, seeking additional information on her mission. She is told about a huge spider being spotted around the courthouse. Beltin visits the Merchant’s Guild to join. Yala Sory speaks to him and tells him that one of the missing persons we were keeping an eye out for was rescued from Castle Greyhawk. Beltin spoke to him and got his story. He was on a caravan and then woke up in a dark room with some others. He was battered and bleeding. Some of the others with him died. One day the guards (who they never saw) left the barred door ajar and they escaped into the first level of the war tower. A group of adventurers stumbled across them and returned them to Greyhawk. Apparently not everyone from the caravan was taken. Others were just knocked unconscious and only some items were taken from the caravan. Pike and Obregon wander his territory, the river quarter. Pike notices a guild sign indicating he needs to meet with someone from the guild. It is at a rundown house. He finds what looks like a human thug, Thomas Radic . He wants the lowdown on the rooms, traps and treasures we came across. He lets Pike know that he will be dealing with him instead of Tirra now. He also gets information on a guild warehouse to leave things at that he can’t get through the gates. He is tasked with finding out what the bandits are doing as they are infringing on the area of the Greyhawk thieve’s guild. We get our items identified and appraised, which amounts to 1246 gp each. We furnish and move into our house in Clerkberg. Then we head back to the ruins. We continue down the corridor we left and see a passageway off to our right. It leads to a chamber with stone tables, an altar on a raised platform and a large statue of a beautiful woman. There is a large goblinoid creature in a voluminous robe of whom we can only see his red, glowing eyes. We move into positions, Sanna greets it and it spider climbs up the wall. What happens next?

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May 13th, 2013

The ogres approach and charge. One hits Sanna pretty hard as she moves away and we get in some hits in the first round. One of them charges Beltin and almost kills him but Gonoan and Obregon get in big hits and take them both down. We find hide armor+1, 1015gp, Greatclubs+1, 2005gp, and rings of protection +1,2000gp, on the ogres. We move back to the room we found the injured bandits in to spend the night. We rest uneventfully. In the morning, we go towards the locked door in the lift chamber. It has unnamed enchantments on it and Beltin unlocks and opens the door. It opens onto a spiral staircase going down. We head down. At the bottom we enter a room with 4 large braziers around a pile of skulls being constructed by 3 human skeletal warriors, with 3 skeletal wolves in attendance. They charge us. Beltin and Gonoan each kill one and Naturu turns the rest. The wolves flee down the staircase. Beltin kicks over the pile of skulls; Obregon and Pike search the pile and find a symbol underneath. When we look down the staircase, we see a dead bugbear on the floor next to an alcove with the sculpture of a leering skull in it and the floor is scorched. The symbol on the floor is of Wee-Jas. Pike searches the bugbear and finds a mace with the head shaped like a skull which Obregon takes. There are more stairs going down to a set of double doors or a passage to the west. We opt for the passage. It leads to a pair of double doors behind which is a steep stair case into a frigid room that appears to have been a refrigerated area. We head back to the other set of doors and open them. They open onto a long hallway. There are double doors a short way down on the left. We open them and there is a small chapel with an altar at the end of a set of pews with a blood red tapestry depicting a skull headed mace. As we move into the room, a large mace with the head of a skull rises up and sends blackness through the room. It curses Obregon. We attack it and discover it has hardness and is difficult to damage. Gonoan rages and starts whaling on it. Naturu attempts to turn it without success. Pike sneaks forward to try and get behind it. Sanna hits it with electricity. Beltin and Obregon keep hitting it and doing no damage while Gonoan keeps beating it down. Pike attempts to disable it and fails. Sanna hits it with acid. It continues attacking Beltin. Beltin breathes acid on it. Pike finally manages to disable it though we keep hitting it until it is destroyed. We search the room and find nothing. We leave and return to Greyhawk to heal Pike and Obregon.

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April 29th, 2013

We decide to thoroughly search the room with the large double doors. We find random loot between 10 and 30 gp. We recall that there are runes just inside the wall of force that say “Death is the key to passage beyond; so too are there keys to passage below”. Sanna uses the wand of detect magic and finds the runes, statues, doors and the eye are magical plus there is a haze of necromancy pervading the room. The statues appear to be moveable so we move them onto the runes in different combinations until one is on dark and the other on earth. An ornate key falls out of the air in front of the door. Beltin unlocks the door, pushes them open and the dwarven statues come to life. They begin to move towards Beltin. We manage to destroy them with no casualties. When they break apart, there is loot in the rubble worth 135 gp. There are also 4 potions. This large room has a large death symbol on the floor and a large statue of a dwarf holding an everburning flame. Sanna uses her wand on this room and it also reeks of necromantic magic. When we step into the room, dust and debris swirl up into 3 tiny creatures that move to attack. Beltin hits them with acid and Sanna with burning hands. Pike hits one and they triple team him, hitting him a few times. Pike moves away and they follow but fall to attacks from the rest of us. Pike loses some Strength and his skin turns green. We begin to search the room as Sanna attempts to identify the potions. They are Potions of repair light damage. We hear a noise from out in the large room which Naturu identifies as humanoid shaped undead. We move to intercept them. It is 2 ghouls. Beltin and Gonoan get in good hits but Gonoan is sickened by their stench. We take them down pretty quickly and resume searching the room. Pike finds a secret panel in the chest of the statue with a lever inside. He pulls the lever and the statue moves to the side revealing a dwarven corpse. We see crystals(4 magic (crystal of life drinking least400,return least300, security (300), illumination(100) ), anklet(translocation;conjuration1400), gauntletsM(lightning;evocation;1000gp) on the body. Pike checks for traps and finds none. We search the body and find an ornate key and 110 gp. Pike starts removing items. Sanna takes the anklet and crystals, Pike puts on the gauntlets and Beltin holds the key and gold. Is that ogres we hear?

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April 15th, 2013

Sanna casts a fireball and hits them all, both swarms are destroyed. The shaedlings create walls of darkness and cut off our sight of them. Sanna throws an ice knife through at them. Beltin goes through the shadow wall and attacks one. They both attack him and do a little damage. Gonoan comes through and attacks as well. One retreats and gets taken down. Sanna hits the other with magic missiles and Beltin breathes acid on it and it falls. We start to search the room. Gonoan and Pike start checking alcoves. The doors are metal and sealed. The open alcoves are burial chambers with 18 dwarven bodies in each. They find nothing in the first 3. Meanwhile the rest search the symbols and pillars. We discover that the Blackstone crest is on each. The pillars have the symbols orientation varied on each side. We turn them with great effort. Over the iron bound double door it says”4 facing forward, stand upright Blackstone stand, 2 facing inward, seal darkness deep by hand. We figure out how to position the pillars which cause the symbols to raise up. We turn them inward and metal plates close off the chasm. We also hear the double doors unlock. Then a sword wraith descends the stairs and enters the room. We brace for an attack but do not attack first. The wraith approaches Sanna and gestures towards the stairs up. Sanna moves away and the wraith becomes angry and attacks Beltin. Sanna and Obregon attack with readied actions doing a little damage. It hits Beltin who returns the hit. Sanna attempts to hit it with a spell that doesn’t affect it. Obregon shoots it 3 times and it disappears. We approach the double door and open it. We see a large room with 8 sarcaphogi, huge double doors, a flaming eye in the floor surrounded by dwarven runes, 2 everburning braziers and 2 statues of dwarven warriors. We carefully move up to the flaming eye and Gonoan reads the runes. They are a series of words, repeated on each side but in different orders. The pupil of the flaming eye is a moving sphere which we can occasionally see a key hole in. We look around the room and find no clues to tell us how to move on. We start searching everything. The braziers contain stones with continual flame. Pike removes his and narrowly avoids a dart trap. Under the stone is a lever. Beltin pulls it and the eye’s pupil stops revolving. We try some combinations with the stones on the runes with no effect. We move back out and search the remaining alcoves, looking desperately for a key. Gonoan searches the miniature forge and the symbol of Moradin depresses. A flaming ooze comes out and attacks him. The rest of the party rushes to his aid; Sanna kills it with an ice knife. Gonoan looks into the opening and sees nothing. But he does get an adamantine holy symbol. We manage to open the sealed alcove doors and find the crypts of nobles but still no key. Where is the key???

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April 1st, 2013

We finish speaking to the mages but learn nothing of interest. We decide to head back to Greyhawk and go looking for Marcus to arrange a caravan for us to accompany. He is surprised that we are alive and takes some time to examine us to determine that we are who we say we are. He does know of a caravan we can work with on the way back. We arrive in Greyhawk without incident. We check in to the Griffon’s nest. Sanna reports in at the Mage’s guild. He relates our adventures to his contact who has nothing new for him. He then goes to the magic school and asks about the monks order. He learns they are the Kallemach, an evil order. The Shadowin monks may know more. Pike and Gonoan go to check in at the thieve’s guild. Tirra meets him and listens to his tale. She is not very interested in what we have done and is disappointed that he has done nothing for the guild. She instructs him to stay away from the guild as he is being scryed unless she tells him otherwise. She will assign him a handler and they will be in touch. She will also look into the Kallemach monks. Obregon and Beltin start looking at houses. After the rest of the group go to bed, Pike stays up to meet his handler. He notices a pair of halflings go to the bar. Another Halfling(Gurps) joins him and takes him out on the street to show him around the area he will be working. As they left, Pike notices the other 2 halflings are talking about trying to kill him. When they return, the sober one starts to follow him but when Pike turns to confront him, he backs down. The next day we head to Castle Greyhawk. We enter through the elevator shaft. We head towards the door way with the Wall of Force. We head down the stairs amid a blue glow. At the bottom we enter a large room with alcoves along the walls, a large platform in the middle with a whole in it with cerulean light leaking out of it. In the first alcove, we see an altar with a mini forge on top, which appears to be giving off heat. The second has an iron bound door in front of it. Pike listens but hears nothing. All of a sudden, a pair of black skinned creatures fly out of the hole in the platform accompanied by 2 swarms of spiders. To arms…

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March 18th, 2013

The next morning, we get Sanna healed and finish gearing up. We then head to the Black Coffin funeral home. We enter and are met by the undertaker (Froyo Rewards) who seems genuinely surprised to see us alive. He leads us to a side room and explains the process for showing the bodies and holding them to be claimed and that he doesn’t know what the final disposition of our bodies was. He knows we were sent to a holding area outside the city to await someone claiming us. He excuses himself to find out what happened after that. When he returns, he says that our bodies should still be there. He is going to go look for himself. We strongly push to accompany him but he states that that would be illegal as he can’t be sure who we are. He does agree to take a witness of our choosing with him. We send Obregon to fetch a priest from the Church of St Cuthbert while the rest of us stake out the exits to prevent him leaving without us. Pike stalks Froyo through the building. We notice a number of crows hanging around an outdoor, fenced yard. Gonoan and Sanna keep an eye on the rear exits while Beltin returns to the front. Pike hears him talking to someone else about their procedures and trying to make sure they did everything correctly. He does hear that our gear was stored at the Legion of Doom. Obregon gets to the church and obtains the services of an acolyte (Aquinnah) to act as our witness. We introduce the acolyte to the undertaker. The undertaker states that he is no longer going to check the bodies as he is not legally responsible. We take Aquinnah to the holding area. The guard shows us where our bodies are held. We find they all hold dead animal bodies and that the locks have been tampered with. Obregon finds some fine thread on the floor. The other bodies are intact and the empty trays are actually empty. Pike searches and finds no other exits. Sanna detects magic but finds nothing. We talk to the guard captains and learn Neves(human), Girn(1/2 orc), Chamriana(human), Sierno the faithless(human) are the ones who recovered our bodies. We meet with a detective and explain the tale to him. After, we head to the Legion of Doom. They open the peep hole, Pike smarts off and they close it again. They refuse to answer after that. Sanna gets pissed and uses fist of stone on the door. They answer and we ask about our stuff. They say that it was all stolen a week after they received it. There was no break in, it was just missing. We then went searching for the adventurers that found us. We learn they were around for a while but left sometime after the funeral, which they attended. They appeared to be checking out who showed up and who didn’t. Common opinion is that they were all unsavory. Next, we head to the mage’s guild. They don’t seem interested in what happened or have anything relevant. We do learn that Bronwyn has sought out dark magic before and had been kicked out of another mage guild in her past. She was well thought of in Dyver’s and had been called on for her ability to speak with dead.

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March 4th, 2013

We head towards the fresco room. Gonoan steps in and nothing happens. Pike notices a shadowy wisp in the fresco that doesn’t seem to belong. Pike begins to move around the perimeter of the room opposite the wisp. He searches the door and finds it untrapped and unlocked, so he opens the door. This leads to a star shaped room with doors at each point and mutilated bodies, guts and blood around. Pike begins to search the room while Obregon uses track to figure out what has been going on. He determines which door they came in and we notice that this is the remains of the brothers Hamish. We find writing above each of the doors, they are cryptic and menacing. We head through the door the brothers came through. It is a short hallway that ends in a door. Pike searches his way to the door which has no lock. He opens the door and finds an odd room with a 3’ runnel along the perimeter. We see holes in the walls and iron loops in the floor. Through the next door is a long hallway. Pike opens the door at the end and we see a room lined with old human skeletons. Across the room, in front of one of the doors, lies Charleg Hamish. Natauru determines that he is dead. We move the body and open the door. We see the room in which the Hamish brothers died with a stone door at the other end. Obregon checks the tracks and notices the earth creature never left the room and a gargoyle has gone through the room. Gonoan determines that the door would open when touched. He touches it and it becomes a large earth elemental that stands still. We exit to the outside and a gargoyle flies away. We head towards the river and make camp nearby. We make it back to Dyvers. When we return to the Sleepy Dragon, they are surprised to see we are alive. We have been missing for 5 weeks. The innkeeper says he attended our funerals. We are understandably confused. Beltin, Pike and Natauru head towards the church to seek healing, but Sanna decides to stay behind and get drunk. We manage to get healed. Meanwhile the rest meet with the merchant’s guild reps. We learn that they do not know who paid for the funerals but point us to the funeral home that handled us. They accept we are who we say are and pay us the 1000 gp. We sell off our superfluous gear and restock. Treasure is 938 gp, 67sp, 112 cp each. (notice this is 200 gp extra as I forgot to include the 1000gp reward)

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February 18th, 2013

We choose to start at the trapezoidal room. We enter and begin searching. We don’t find anything. Gonoan senses that we are about 30’ underground. Sanna returns to the center room and checks the pool for any clues but finds nothing. Pike searches the great eye and finds a secret door. It leads to a small room with 2 doors. Beltin enters. Pike checks the doors while others search the room. Pike unlocks the doors and notices a weird smell at the right hand door. Obregon opens the left hand door. There are several crates of burial linens, shelves with broken pots and violet stains on most everything. Beltin opens the other door as Gonoan closes the first. There are deteriorated barrels on both walls and the floor is covered in the violet stain. Beltin steps in and almost falls through the floor as it is almost like Styrofoam. Gonoan steps into the other room and the floor surges upwards. We decide to abandon these rooms and head to the hexagonal room. We notice the humanoid shape in the floor is surrounded by circular symbols which represent the schools of magic. Sanna believes the symbols indicate a trap trigger. Beltin spider climbs around the circumference of the room. When he gets half way around, the head in the floor coughs twice and 2 shadowy creatures appear. They begin beating Beltin and draining his constitution. Natauru and Sanna each get hit as well. Gonoan gets in several good hits with some other hits by the rest of the group destroy them before they can do any more damage. Beltin moves out of the room and Pike moves towards the other door. As he does, the face coughs out 2 more wraiths. The team takes them out quickly but not before Pike takes some constitution damage. Obregon opens the door and finds a room with a table, chairs and cupboard. Pike finds a secret door in the hexagonal wall. When opened it reveals a 20’ hall with a door at the end. There is a storage room off the dining room with 20 gp in it. We head down the secret hallway. It ends in a round bedroom. We find nothing of interest. What do we do next???

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