We head to the Green Dragon Inn to return the sword of Chaos to Rikard. It is busy and full of river folk. We hear rumbles about the ruins and adventurers who returned with treasure and a dead dragon, apparently we are being noticed. We hear someone say that once Zagyg held 9 lesser demigods captive in Zagyg’s tower and only Iuz escaped. Obregon pauses to listen some more and hears that a demigod is not as powerful as a full god. If only Iuz escaped then there must be 8 still trapped. That does not seem possible but how many favors could you get if you rescued a god? We move to the bar and the place goes quiet as a dashing dark haired man with fancy wizard clothes enters. Sanna realizes that this is Tenser, an archmage and moves to meet with him. Rikard notices us and says hello. We ask for a moment in private and we all move off to the side. We tell him we have his sword and return it to him. He replaces the sword on his hip with the blade of chaos and looks like he is whole again. He offers us free drinks but we decline as we have an appointment. He is disappointed. Meanwhile, Sanna walks up to Tenser as he asks to join the Lord’s table. A game of wizards chess is going on at the table but he doesn’t appear to be paying attention. She asks why he is here? He is here for entertainment and wants to know something about Sanna. She stammers and tells him the basics of her past. She notices he is staring off and there is a mysterious figure on the far side of the room; A man with bushy blond hair and a military coat who appears to be staring at Tenser. Tenser removes a small object wrapped in an azure handkerchief and places it on the table. It gets knocked over and he rises to leave. He says he would enjoy speaking with her more later and exits the building rather abruptly. The blond man moves next to the table and picks up the object, places it in his pocket and returns to where he was. We make our apologies to Rikard, promise to return and share our adventures, and head to meet Tiira. Back at Kellicks manor, we find Pike being shown around. Kellick tells him that he has been left behind because Tiira doesn’t want a member of the thieves guild associated with her mission. She is wanting the party to deal with something that the guild is prohibited from being involved in directly. He then says that he has news concerning Lawrus. Some of his assets have come in to the possession of other parties. He had a number of exotic creatures for use in the arena. He had 2 golden creatures that are now owned by Henway who has a menagerie. Not long after they arrived at the menagerie, they went missing. Finding them could help shed light on Lawrus’s nefariousness and Kellick would like to know what happened to them. They are arumvoraxis, golden legged creatures. Magic was likely used in the theft. As they tour the manor, Pike notices a secret door, gets the feeling that there is another creature moving around and a ring that Kellick is wearing seems to be a signet but nonmagical ring. Pike makes his way out and heads home. Tiira meets us part of the way and leads us off towards the old city. We go to a rundown apartment where Tiira pulls a yellow glass bottle and a plain green metal ring wrapped in a red silk cloth. The guild has learned of our exploits in the ruins and that we are likely looking for access into the tower of magic. Getting in requires dealing with grandfather magic and then you need the key. I know where the key is and if you get an item that the guild needs we will get the you to it. 200 years ago Zagyg founded the guild of magic and created the ziggurat with sealed rooms at the top. The key is in the rooms but you can’t just walk in. Fortunately we know a secret entrance. They will help us get the key in exchange for a small service. There is a bronze statue of a monkey that is desired by a patron which is also in the sealed study. We are reluctant but she expresses disappointment if we don’t. While we are debating she tells us we are independent operators that do not report to her but we must follow instructions. The secret entrance was found by a mention in a book in the special collections room. She can help us get to the room where we need to find the book and figure out where the entrance is. The little yellow bottle is ancient and when the wearer of the ring twists it he and all who are touching it are transported into an interdimensional space in the bottle. After doing so, a member of the guild will get us in to the special collections room. After 12 hours, twist the ring again and we will reappear. 12 hours later reverse the process to get out. Return tomorrow if you are interested and remember to not tell Pike what is going on. We ask for cash payment but she can’t offer that. She can offer Naribo’s hand which is a powerful and intelligent sword. She does send us to Nulligan who may be able to get us magic items that are hard to find. We head back to the house to meet Pike and decide to decline the thieves guild job. We share stories. We head back to the Green Dragon Inn where we see Tenser and Kellick playing wizard chess. Sanna joins them and watches the game. The rest of us move to the bar and speak with Rikard. The blond man is also at the bar. He interrupts our tale with a couple questions and earns a flat stare from Beltin. Rikard introduces the blond as Captain Gallancz, the owner of the inn. They begin to speak about battles they were involved in near the temple of elemental evil. It seems that Gallancz has seen things in the ruins and may have been in all 3 towers. We do obliquely ask Rikard for a reward for the return of his sword. He says he needs to talk to the Captain about it. Captain appears particularly interested in the infernal dragon though we defeated it too quickly to make it a good tale. Rikard asks what we would value besides coin. We mention magic, favors and information. He points out a group that he believes may have been in the tower of magic recently. We ask them about getting in and they were there 6 days ago. There was a crazy elf inside a cathedral to Boccob, then went down and ran in to a bunch of traps through a maze. That led in to a level full of dead monsters so they left. We ask Rikard about locating magic items for sale. He directs us to Nulligans, Halls Apothecary, and Kellicks tower. The next morning we set about selling our treasure and in the process we hear that someone had tried to deface Rigby’s body. We go by Nulligans Trove looking for some items. He is a balding male that looks to be a wizard of some sort. He doesn’t have what we are looking for but can get it in a couple of days. We place a couple of orders and then go to Henways estate to begin investigating the disappearance of the golden creatures. Pike introduces us at the door and someone goes to fetch Henway. He is an eccentric old man and wonders what we have caught. We tell him we are trying to find his missing creatures and he says they were stolen not missing and wonders what we have found. We explain we want to see where they were stolen from and look for clues. He leads us through the menagerie and past some very exotic creatures. We finally reach an empty enclosure that the Arumvoraxes were kept in. We ask questions about the creatures, access to their enclosure and how someone could have gotten them out. Obregon applies his tracking skills and discovers that the plants here have withered to a certain degree and not from natural causes. Something must have flown down to get them due to the disturbance of the flora. A death knight on a nightmare would account for both of these. Nothing else of note happened around the same time as the theft. We go to check in with Kellick and seek some advice.