grey hawk

February 10th, 2015

Pike and Obregon begin searching the rooms. The bedroom has nothing of value, neither does the kitchen or either pantry. We return to the door across from the conference room which opens onto a hallway with a door on the east wall a ways down. Pike checks the door, finds it has a very nice lock but manages to pick it anyway. It opens onto a hallway with several doors on the right and a chair at the end of it. Pike begins checking for traps along the hallway but finds none to the first door. It is locked and he picks this one also. It is a bedroom with military style cleanliness though appears to have not been used in years. We find nothing of interest. We move to the next door and it is very similar and equally boring. The 3rd door holds the same while the chair in the hall holds no secrets. We check the remaining doors on the other hall with no new results. We head down the main hall again which opens onto a large chamber supported by 2 large pillars. There a several tables clustered together across from 2 large cold fireplaces. There is a door immediately inside as well as doors around the outer edge of the room. Huddled around the tables are 12 figures in robes staring at golden objects. Obregon realizes that they are skeletons but they are not moving as of yet. The golden objects are a belt buckle, bracelet and a small chalice. Pike checks the first door and hears something skittering inside. Gonoan steps forward and opens the door. This room is filled with animal cages; along one wall are zombie hawks and the other has skeletal war dogs. They open their own cages and move towards us. Beltin steps in and breathes acid on the hawks killing all but 2. Sanna walks up and destroys half the dogs with an electric shout. Pike shoots a hawk but it does not hurt it. Gonoan moves in and kills one of the hawks as Obregon shoots and kills the other. He then shoots and takes out one of the remaining dogs. The last 5 dogs then attack, one immediately falling to Gonoan’s axe. They all fail to hit but we hear the doors in the large room open and zombie’s begin coming out. At the same time the skeletons at the tables begin to stir. Nat steps forward and attempts to turn them, apparently his god is with him as all of the skeletons crumble to dust and all but 4 zombies collapse in to piles of goo. Pike shoots one of the remaining zombies for minor damage. Elaine hits the same one with magic missiles, killing it. She has finally lost her monster killing virginity. Gonoan kills the 2 remaining skeletal dogs with ease. Obregon shoots and kills 2 of the last 3 zombies. The lone zombie survivor begins to move our way. Pike puts a bolt in it and Obregon finishes it off. We begin searching the area and after a while Beltin spots a group of adventurers coming down the hallway. They hold up their arms and declare they do not want to disturb us. Beltin tells them to just move on then and they back off. We finish searching and find NOTHING! What a let down. We decide to head down a few levels to the cell near Atolomyr’s quarters. On the way, we realize we never explored the bottom of the chasm off the stairs where we saw the large creature on its back. Pike and Beltin step off and feather fall down while the others climb down with ropes and climbing gear. Beltin can see the creature, which vaguely resembles a large lizard, seems dead but its eyes are moving. Sanna believes it is a bulette, a magical creature that burrows underground, and is difficult to hurt. Pike moves to the exit of the room from where he can smell water and mud. Obregon finishes moving down and the creature begins to move, flipping itself over. It now appears to be undead. Beltin climbs the wall with spider climb, Gonoan drops down and Pike tumbles past the creature to be near him. Scary!

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January 27th, 2015

We decide to head to the tower of War and attempt to find the missing section of the main level. We spend the rest of the day gearing up. We arrive at the camp of the St Cuthbertians and stop by to say hi. Eritae greets us and warns us of trolls in the center tower. To avoid the curse on the bridge, we climb down and back up the side and enter past the wardens. As we enter the tower, there are 4 sword wraiths awaiting us. Gonoan goes after one and gets in a good hit. 2 of them charge him and hit him back, causing him weakness. The other 2 approach but miss. Sanna hits 2 with an electric charge and Obregon finishes them off. Beltin hits the remaining 2 with acid. Nat attempts to turn them but fails while Pike shoots at one with his crossbow but it has no effect. Gonoan misses both and one of them gets in a hit on him. Sanna finishes them off. We take +1 breastplates, MW longswords, steel shields and torcs from each. We check the wall of the chamber attempting to find a way through but find nothing new. Beltin goes out and buys a mattock from the dwarf wardens. Gonoan begins battering down the wall. Once a hole is in the wall, Pike peaks in and it looks like a conference room with a long oval table with chairs around it. Gonoan finishes breaking through and we squeeze in. We explore the room and we are beset upon by 2 ghasts. Obregon immediately puts 2 arrows in one and in the process alerts the rest of the party to their presence. They begin to flee but Beltin’s acid breath and Obregons arrows take them down from behind. We find nothing of interest in this room. As we move down the hallway, we come upon a kitchen with a couple of tables. There is a lot of refuse in this room, something golden that has been smashed beyond repair and a scimitar lying in the far corner. We decide to open the door across from the conference room before heading in to the kitchen. It opens on to a long hallway with a door a short way down on the right. We head back in to the kitchen where there are 3 doors out. Pike checks out the door to the right when items in the room begin to float up and without pause Sanna casts burning hands on them. Obregon hits something invisible that is holding the spoon. Apparently there are invisible creatures wielding these items. 3 of his arrows go wide. Beltin breathes acid at them while Gonoan moves up, hitting one and killing it, we think, as its spoon drops to the floor. Nat turns the other 2 who flee. Sanna begins detecting magic through the room and finds the scimitar is magical. She identifies it as a scimitar +2 and Obregon holds on to it. Pike opens the door he was checking and it is a pantry empty of everything except a single flask. Pike has Elaine detect poison on it and it is indeed poisonous so he leaves it alone. He then moves to the next door, finds no traps, opens it and finds another flask in this pantry. Elaine checks it and it is poison also. He moves to the last door, finds no traps and after a couple of attempts manages to open it. This room contains several beds with feathers and debris scattered around. Pike notices objects begin to move and backs up. We brace for action. A chair leg comes floating out of the door and Beltin breathes acid at it. Another piece of the chair joins it. Pike shoots one and Sanna does burning hands again. The items drop to the ground. Pike listens at the door inside this room and hears what sounds like giant insects. He immediately hides and Gonoan opens the door. There are 2 monstrous scorpions in here. Pike puts a bolt in ones eye and it drops. Sanna shoots magic missiles at the other and destroys it as well. How convenient to pause in a bed room.

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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January 13th, 2015

Pike immediately makes good his escape. Beltin steps up and says “walk away” to Obregon and calls to the bartender that the next round is on him, flashing a gold coin. Sanna and Nat move to the door and Obregon nods to Beltin and heads toward the door. Vokos tells the other patrons that its ok, let’s have the music back and the girls to dance. Beltin tosses the gold coin to the bartender who makes no attempt to catch it. Beltin’s eyes flash and he declares “that’s rude” and then asks Vokos if he can share a drink with him. Vokos says no, he is fine by himself. Sanna starts singing. Vokos apologizes for creating a scene and says he is leaving and moves to the side door. A couple of others go to leave with him. Gonoan comes back in and heads to the bar. Sanna notices the bartender casting detect magic. Obregon and Pike leave to try and follow Vokos. The bartender asks what we want and Beltin says we will take a drink out of that gold piece at your feet. A bat comes crawling out of his pocket, picks up the coin and crawls back in. He serves us a drink and returns the gold piece while introducing himself as One-eye. He asks what we wanted with Vokos and we tell him. He recommends speaking with the owner of this establishment, Janos Vamaros. We ask where we can find him but are told he is likely on his way now. We wait. Meanwhile, Pike moves down the street to try and spot Vokos. He can see and hear him as he is walking away with his friends. Pike begins to follow them. After about 20 minutes, a powerful looking Rhennee comes in. He is not wearing armor but has a ring on. He announces himself upon entering as Janos Vamaros. He looks angry and begins looking around, appearing relieved that there has been no fight or damage. He approaches One-eye and is directed to us. Gonoan offers to buy him a drink. He asks what we wanted with Vokos and we tell him. We assure him that we are not after him or Vokos only the information. He recommends we drop it but we counter with that we are acting on orders from Tenser. He then asks for a day or so to find what we want. We agree and finish our drinks. Pike follows Vokos to the barge folk residential area. He enters a building marked “palms read” and his friends leave and head back. Pike sneaks up to the window and peaks in. He is unable to see anyone. He climbs up to the second floor window and peaks in. He sees an older Rhennee woman looking out the window on the other side of the room. He can hear talking which must be from downstairs. He sneaks in the window without disturbing her and can hear the talk clearly. Someone is being berated for coming in when he has no money and trying to find about being followed or whatever. Pike exits the window and waits. Vokos exits, looks around and then heads out. Pike climbs down and returns to the bar. The party heads home where we compare notes and Pike lets the rest of us know that he swiped the ruby skull from grandfather magic. Sanna starts studying the skull, believes it to be an artifact of some sort but can’t get any actual information. She is pretty sure that grandfather magic could find it if he wanted to. The next day Obregon and Gonoan head to Halls Alchemy to warn him of possible repercussions from Vokos. They also pick up some potions and put in an order which will be ready in 2 days. Sanna heads to the school and researches the ruby skull. She learns that an obsidian key is needed to use with it. Beltin and Pike go out to pick up their gear and stop by the Green Dragon Inn to let Rikard know we are expecting a message. Once the group has reassembled, we split up again. Gonoan heads to the Green dragon to drink. He overhears someone talking to Rikard about real estate and waiting on a client to sell some property to someone else. Eventually, Rikard comes over to chat and lets Gonoan know that Janos is an upstanding fellow. Sanna, Beltin, Elaine and Pike head to the mages guild to look for Tenser. We are in put in a room to wait and when Tenser comes in we relate what we have found. He tells us to not involve anyone else and asks what we would do if Vokos would not give up the information. We are unsure how we would proceed without stepping over the law and he has no advice that wouldn’t also cross the line. He does recommend using others to look at this from other angles. We toss around the idea of using the flask shards to trace him. Then Pike asks about the skull and shows it to him. He summons a floating disk and has Pike place the skull on it to examine. He believes it contains a mini universe. It may work with different keys not just the one we know about. He recommends the priests of Zagyg to help recharge the Zagygs key we have. Pike randomly pulls out the statue of Boccob which appears to have grown larger. Tenser tells us to put our toys away as there are rooms designed for checking out such. Sanna, Pike and Elaine head to a testing room while Beltin goes to the Silver Garter to visit his female friend. As they are examining the statue, Pike tries putting his ring on the statues hand but nothing happens. He then attempts to use it blindly but nothing happens then either. Sanna casts detect magic on the statue and discovers it is not magical. Pike attempts to use the skull blindly but nothing happens. Pike goes over both with a fine toothed comb and finds nothing of interest. Sanna is pretty sure that the ring from the statue is actually green not copper. It also appears to be over 100 years old. She then pulls out her Zagygs key and examines it, believing it to go somewhere in the war tower, possibly to the area on the upper floor that we were never able to access. Sanna then looks up how to fight an iron golem just in case. We get together to plan our next visit the war tower.

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December 16th, 2014
Patchwall 3, cy597

We try to decide what our next step should be. We head to Eritae’s group and let her know about the golem and the effects of the curse on the bridge. She is appreciative for the information and seems determined to obtain access to the keep. Pike wants to know why and she references information we have brought back and that they want to track down what the priests of Iuz are up to. We talk with her about how to get her forces over the bridge and have trouble coming up with a good plan. Eritae will see if she can cancel out the curse on the bridge. She heads there with a group of clerics, a couple of their dogs and the scouts. We follow to see if we can help. She does some divinations and is able to make the passage easier for her people and crosses herself with no issues. We follow her across. As soon as Eritae gets to the entryway to the courtyard, she can hear the golem moving around. She grabs the body of one of her dead scouts and begins to move towards the tower of war. Beltin yells “where are you going” and she says that she is trying to distract it so we can get across. Gonoan starts to cross the courtyard towards the tower of magic. Nat follows after him. The golem moves in to view but is still a ways away. Sanna and Pike head towards the tower of magic also. Eritae continues to try and get the golems attention while Obregon and Beltin join the rest of the party. Gonoan and Nat move to the edge of the courtyard. The golem begins to move towards Eritae who immediately moves away. We all manage to make it to the tower of magic side. We notice that the kobolds have dug fortifications around the tower. Sanna raises her arms to indicate that we are not enemies while Nat makes himself visible. He moves up and presents his holy symbol. He spots several traps set up including a couple of ballistae. Sanna and Nat move up and he asks if adventurers are allowed in the tower. A kobold leader tells him to identify himself and Nat says he is a cleric of Kirtlmac, showing his magic symbol. They give him appropriate obeisance . He asks if we can go in and they say he must speak with grandfather magic, there is a prophecy involved. The kobolds demand gems and magic if they allow us passage. They cannot actually gain entrance themselves but direct us to grandfather magic. There are a couple of small pyramids on the other side of the tower and nearby is a well appointed male cleric with several low level acolytes. He is dressed very eccentrically. The aides notice us and attempt to point us out to him but he seems to not pay us any attention. Sanna says hail father magic, “GRANDFATHER magic who are you”? Sanna Eda, can we enter the tower? NO, my gods warned me that intruders would come soon with nefarious intentions. Sanna assures him that we have no nefarious intentions. He is pleased to hear that and would like us to defend the tower. We agree and he says that when the nefarious forces are defeated the tower will be reopened. We ask when will they arrive? “Have you ever had a prophecy? They are quite vague”. Nefarious forces will mess with or damage the tower. Until they are taken care of, the tower stays closed to protect it. Beltin convinces him that we have defeated the nefarious general and we need to make sure nothing else has been stolen from the tower. The grandfather demands some proof. He then pulls out a ruby skull and says that if we had the key to it, he would let us in even if we were nefarious. Sanna pulls out the zagyg key he has. The grandfather says he sees no key and the key has vanished from her hand. She gets upset and he explains that it knows him. It is still there but in an extradimensional space. It then reappears but it is not the right key. Obregon offers the dragon talon from the arena as proof that we defeated the general. Grandfather speaks to one of his aides who rushes off. We wonder if we should steal the key after all. He asks if we know where the key is? Obregon asks what that information would be worth? Could we get access in exchange? We are told that the key is needed. He puts the skull away and Pike picks his pocket, stealing the skull. We make our good byes and walk away. Nat believes the nefarious person that needs to be defeated is the voice we heard through the crystal skull in the generals quarters. We look for Eritae at the courtyard but can’t see her. Her scouts yell out that she should be coming back soon. We wait and she returns a few minutes later. She offers to cover for us as we cross back to the bridge. She counsels us to not enter the tower of power. Obregon asks why they came if they aren’t going in. She says they were going to but now won’t since we warned them of the golem. Their goal was to preemptively stop the creatures gathering to attack Greyhawk. We recross the courtyard and easily evade the golem. After getting across the bridge, we head back to town. After returning, Sanna and Beltin go to the wizards guild to attept to gain access to the key. Sanna tells them that we have become aware of a plot to break in to the guild. They take us in to a secret room with a few mages and a couple of dwarves. We lay out the plan for them. We do not give up any names, Beltin bluffs them that it was all anonymous. Sanna is told that now we have to talk to someone higher up who may demand more information. The dwarves stay in the room and we hear noise that seems to indicate someone or something else is in here too. After waiting about half an hour, Tenser enters the room. He greets Sanna. We tell him about what we were supposed to get and why we need the key. Tenser thinks we may be being manipulated. We agree that that is possible. Maybe grandfather can’t get in and wants us to do the work for him. Then he wants to know who Beltin is. Beltin introduces himself. Tenser asks more questions of Sanna but doesn’t seem to believe her story completely and is disappointed in her. He won’t confirm or deny the existence of the room, the key or the gold monkey. He is grateful for the warning but feels we don’t have a good reason for wanting the key. Beltin says that we just want to borrow the key to get in the tower of magic. Tenser says if it does exist, it likely is not to be touched. He asks is he can do some checking and we agree. We tell him about what we have heard concerning white plume mountain and lawrus racknian. He warns us of legacy magic items locatied therein. Lawrus may be interested in them especially black razor, a negative magic item. He wants us to go to the church of boccob and look into the desecration of Rigby’s body and we agree to do so. He assures us that he has no hard feelings and looks forward to seeing Sanna again at the green dragon inn. He leaves. We return to the rest of the party and fill them in. Some of the party heads to the church of Boccob. Reann greets Sanna, asking if she remembers her. Sanna says yes and tells her that Tenser sent us to investigate the desecration of Rigby. She tells us that it happened while viewings were going on and it was busy at the time. Someone tossed a flask of acid at him but somehow got away. They yelled something about the old ones revenge being at hand. She has heard of Rigby battling Iuz at some point. She takes us over and shows us several shards of blue glass that was from the flask. Pike examines it and can tell it was thrown from a great distance, that there is a makers mark on one of the shards and from the direction of the spray where it likely was thrown from. He is unsure what makers mark it is but Reann gets us some paper to copy it down on. After assembling the party, we take it to the green dragon inn to ask Rikard about it. He welcomes us and asks what we have been up to. We show him the mark and he believes it was made for Halls alchemy. He provides directions. We go there and find a portly mustachioed gentleman. He seems clumsy and barely fits behind his desk. He welcomes us and asks what he can get us. We show him the mark and he says he uses them. We tell him why we are asking and he wants to know a little about us so he knows we are not unsavory. He says we are lucky as he normally sells acid in green flasks but had ran out a week ago. He checks his records to see who may have bought acid since then. It was sold to Gulfor Leeds at the Lor of the Lake. Also, a half orc mercenary from Pomerjer and one of the barge folk who is regularly around the area named Vokos. We head out to find Vokos first at the Low seas tavern. We find a Rhennee thug at a table with a number of empty tankards in front of him who must be Vokos. Pike approaches and asks to buy him a drink and asks to have his fortune told. This offends him but he tells Pike to get himself some drinks. Pike starts to push him about the acid he bought but the Rhennee seems confused. He claims he bought it for a client but doesn’t know any details. Pike loudly says that this is about someone desecrating one of Greyhawks most beloved heroes. The other patrons begin to look at us. Vokos says he doesn’t know anything, he just delivered stuff for a client. A couple of us notice 3 suspicious people leaving and Gonoan steps outside to try and see where they went. He sees 2 of them but they headed in 2 different directions. They are both male, one of whom is another of the Rhennee. Obregon feels that Vokos is just a drunk and doesn’t know anything of value. We tell him that telling us who he delivered the acid to would clear his name of any crime. The other bar patrons start to get aggravated and question what we are doing. Obregon’s bow appears in his hand; is that a bar brawl brewing?

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December 2nd, 2014

We arrive at Kellicks and are shown to a sitting room. Pike takes the head chair. After a couple of minutes, Kellick appears in full regalia. He asks what we need, aren’t we supposed to be helping Tiira? We let him know that we declined her job request. Pike asks if he can help locate someone, his boss with the thieves guild who has been missing. Kellick says that is generally unethical as people are entitled to their privacy. He does say it can be done, its not his specialty, but he knows people who could. He asks the rest of us what we think about it, but we were not really aware that he was worried. Kellick then wants to know why we came if not for that and we tell him about the hunt for the aurumvoraxes. He is irritated that Pike shared this with us as he was supposed to do it on his own as our group will attract attention. Sanna shares our tale to illustrate how we are always being watched anyway. He takes notes and will do some research on our behalf. He asks for us to locate Lawrus Racknian in return. We let him know that evidence suggests that he was the one who took the creatures. He reminds us that when he became a death knight he mentioned Caius which may be a good place to start. We split up to research Caius. Sanna heads to the Mage’s guild and meets with his contact. He lets him know about meeting with Kellick and what we were asked to do. He asks about Caius and learns that he is an elder god and predates most of the more modern gods. He was a human before attaining godhood. He was a priest of Nerul and sacrificed his followers to attain godhood. When he performed his ritual, something went wrong and he was trapped in the very obelisk that he used to channel his powers. Nerull did not want to be challenged and caused a flaw in the ceremony. Even trapped, he attracted some powerful followers including a red dragon turned dracolich named Dragotha. Dragotha is rumored to lair near white plume mountain. Caius is likely also responsible for the giant worm that erupted in to the arena. A map of the area around White Plume mountain would be helpful. Gonoan heads to the Green Dragon to drink. He keeps his ears open and hears about an attack against Rigby’s body. Also, that some of the St Cuthbertians left Greyhawk and were followed by some Boccobians who wanted to make sure they didn’t do anything precipitous. Beltin, Obregon, and Pike head to the church of St Cuthbert and ask for Eritae. We are told she is indisposed and unavailable today. We ask about Caius anyway and are told that they haven’t seen the worms or spawn of Caius in probably 10 years. We mention that Lawrus had exhorted about him when he became the death knight. “lo, the apostle of Caius is amongst us” Was he speaking of himself or the worm? There was a chamber under the arena that the worm was gestating in until big enough to come forth. Obregon asks about what happened to Rigby and we learn that someone threw acid at his body. After we regroup and compare notes, we decide that White Plume mountain is probably a good next step but in the meantime we follow the St Cuthbertians. They appear to be headed to the Grehawk ruins. There are some fresh graves on the way marked bandits stopped and one named burial marker. There are more bodies along the way of bandits and further on some howling orcs. Almost to the ruins, there is an encampment out of sight of the ruins themselves. There are a couple of guarded tents but the rest of the folk are out in the open. As we approach, someone alerts them and Eritae comes stomping up to us and asks why we are there. We tell her we wanted to see if we can help. She says they have encountered an issue, a curse on the pathway to the ruins. Crossing the bridge has proved difficult. She asks if we could lead some of the evil forces out for them to deal with. We discuss what to do next and Nat offers to speak with the kobolds and pretend to be the party leader. Pike ROFLs and Nat then suggests that Pike try to cross the bridge since he had done it alone previously to which Pike retorts that Nat should go. So Nat turns himself invisible and heads off. He comes back and says that he is ok. It may be difficult but we should be able to cross. It takes some time but we manage to make the crossing. We notice something moving around beyond the wall and Obregon determines it is something heavy. Pike and Obregon attempt to move up to the crumbling outer wall silently but don’t see anything right away. There does seem to be a shadow moving around and finally we spot it, the iron golem. Beltin moves back a little to lead it across the bridge, Pike moves up a little and hits it with a crossbow bolt which just bounces off. Sanna steps in front of Gonoan and hits it with a lightning ball which doesn’t appear to have any effect. Gonoan moves back and Obregon shoots 2 arrows at it but misses. The golem moves forward but seems to be sluggish. Beltin moves back again as does Pike. Sanna backs up on to the bridge while Gonoan stays at the end of the bridge to cover the others escape. Obregon hits it with an arrow and causes a little damage. The golem moves forward a little more. Beltin and Sanna keep moving away as does Pike. Gonoan is unable to move on to the bridge, as he succumbs to the curse which also happens to Obregon after he hits it with another arrow. The golem moves forward again and now seems to be faster. Beltin holds his ground to keep watch on the ones on the ground and Sanna moves back up in case she is needed. Gonoan and Obregon get up and move back. The golem moves to the edge of the wall but then stops. It appears it will not move beyond the wall. Beltin moves up and hits it with acid. Pike gets up and moves back. Sanna casts black tentacles around the golem but it fails to grab hold. Gonoan moves up behind Beltin while Obregon misses it with 2 arrows. The golem moves back to try and get out of the tentacles. Now what?

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November 18th, 2014

We head to the Green Dragon Inn to return the sword of Chaos to Rikard. It is busy and full of river folk. We hear rumbles about the ruins and adventurers who returned with treasure and a dead dragon, apparently we are being noticed. We hear someone say that once Zagyg held 9 lesser demigods captive in Zagyg’s tower and only Iuz escaped. Obregon pauses to listen some more and hears that a demigod is not as powerful as a full god. If only Iuz escaped then there must be 8 still trapped. That does not seem possible but how many favors could you get if you rescued a god? We move to the bar and the place goes quiet as a dashing dark haired man with fancy wizard clothes enters. Sanna realizes that this is Tenser, an archmage and moves to meet with him. Rikard notices us and says hello. We ask for a moment in private and we all move off to the side. We tell him we have his sword and return it to him. He replaces the sword on his hip with the blade of chaos and looks like he is whole again. He offers us free drinks but we decline as we have an appointment. He is disappointed. Meanwhile, Sanna walks up to Tenser as he asks to join the Lord’s table. A game of wizards chess is going on at the table but he doesn’t appear to be paying attention. She asks why he is here? He is here for entertainment and wants to know something about Sanna. She stammers and tells him the basics of her past. She notices he is staring off and there is a mysterious figure on the far side of the room; A man with bushy blond hair and a military coat who appears to be staring at Tenser. Tenser removes a small object wrapped in an azure handkerchief and places it on the table. It gets knocked over and he rises to leave. He says he would enjoy speaking with her more later and exits the building rather abruptly. The blond man moves next to the table and picks up the object, places it in his pocket and returns to where he was. We make our apologies to Rikard, promise to return and share our adventures, and head to meet Tiira. Back at Kellicks manor, we find Pike being shown around. Kellick tells him that he has been left behind because Tiira doesn’t want a member of the thieves guild associated with her mission. She is wanting the party to deal with something that the guild is prohibited from being involved in directly. He then says that he has news concerning Lawrus. Some of his assets have come in to the possession of other parties. He had a number of exotic creatures for use in the arena. He had 2 golden creatures that are now owned by Henway who has a menagerie. Not long after they arrived at the menagerie, they went missing. Finding them could help shed light on Lawrus’s nefariousness and Kellick would like to know what happened to them. They are arumvoraxis, golden legged creatures. Magic was likely used in the theft. As they tour the manor, Pike notices a secret door, gets the feeling that there is another creature moving around and a ring that Kellick is wearing seems to be a signet but nonmagical ring. Pike makes his way out and heads home. Tiira meets us part of the way and leads us off towards the old city. We go to a rundown apartment where Tiira pulls a yellow glass bottle and a plain green metal ring wrapped in a red silk cloth. The guild has learned of our exploits in the ruins and that we are likely looking for access into the tower of magic. Getting in requires dealing with grandfather magic and then you need the key. I know where the key is and if you get an item that the guild needs we will get the you to it. 200 years ago Zagyg founded the guild of magic and created the ziggurat with sealed rooms at the top. The key is in the rooms but you can’t just walk in. Fortunately we know a secret entrance. They will help us get the key in exchange for a small service. There is a bronze statue of a monkey that is desired by a patron which is also in the sealed study. We are reluctant but she expresses disappointment if we don’t. While we are debating she tells us we are independent operators that do not report to her but we must follow instructions. The secret entrance was found by a mention in a book in the special collections room. She can help us get to the room where we need to find the book and figure out where the entrance is. The little yellow bottle is ancient and when the wearer of the ring twists it he and all who are touching it are transported into an interdimensional space in the bottle. After doing so, a member of the guild will get us in to the special collections room. After 12 hours, twist the ring again and we will reappear. 12 hours later reverse the process to get out. Return tomorrow if you are interested and remember to not tell Pike what is going on. We ask for cash payment but she can’t offer that. She can offer Naribo’s hand which is a powerful and intelligent sword. She does send us to Nulligan who may be able to get us magic items that are hard to find. We head back to the house to meet Pike and decide to decline the thieves guild job. We share stories. We head back to the Green Dragon Inn where we see Tenser and Kellick playing wizard chess. Sanna joins them and watches the game. The rest of us move to the bar and speak with Rikard. The blond man is also at the bar. He interrupts our tale with a couple questions and earns a flat stare from Beltin. Rikard introduces the blond as Captain Gallancz, the owner of the inn. They begin to speak about battles they were involved in near the temple of elemental evil. It seems that Gallancz has seen things in the ruins and may have been in all 3 towers. We do obliquely ask Rikard for a reward for the return of his sword. He says he needs to talk to the Captain about it. Captain appears particularly interested in the infernal dragon though we defeated it too quickly to make it a good tale. Rikard asks what we would value besides coin. We mention magic, favors and information. He points out a group that he believes may have been in the tower of magic recently. We ask them about getting in and they were there 6 days ago. There was a crazy elf inside a cathedral to Boccob, then went down and ran in to a bunch of traps through a maze. That led in to a level full of dead monsters so they left. We ask Rikard about locating magic items for sale. He directs us to Nulligans, Halls Apothecary, and Kellicks tower. The next morning we set about selling our treasure and in the process we hear that someone had tried to deface Rigby’s body. We go by Nulligans Trove looking for some items. He is a balding male that looks to be a wizard of some sort. He doesn’t have what we are looking for but can get it in a couple of days. We place a couple of orders and then go to Henways estate to begin investigating the disappearance of the golden creatures. Pike introduces us at the door and someone goes to fetch Henway. He is an eccentric old man and wonders what we have caught. We tell him we are trying to find his missing creatures and he says they were stolen not missing and wonders what we have found. We explain we want to see where they were stolen from and look for clues. He leads us through the menagerie and past some very exotic creatures. We finally reach an empty enclosure that the Arumvoraxes were kept in. We ask questions about the creatures, access to their enclosure and how someone could have gotten them out. Obregon applies his tracking skills and discovers that the plants here have withered to a certain degree and not from natural causes. Something must have flown down to get them due to the disturbance of the flora. A death knight on a nightmare would account for both of these. Nothing else of note happened around the same time as the theft. We go to check in with Kellick and seek some advice.

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November 4th, 2014

We continue to move towards the exit finding the major doors spiked open. To be cantankerous, we remove the spikes as we go. The secret door in the troll lair is closed, however and when Pike opens it, we see 3 Tyrones (the demonic bird) on the stairs in our way. Beltin moves in and breathes acid causing 2 of them to vanish as they were only illusions. Gonoan moves up and hits the real Tyrone but fails to penetrate. Pike follows suit but misses. Sanna joins the fray and hits it with a hand full of magic missiles. It puts out more spores which hit Pike and Gonoan, then says “I’ve got to get the iron golem” and vanishes. Vines start growing out of them both but we are able to mitigate most of the damage. We start running up the stairs and after a couple of levels, Tyrone appears above us again, saying “Come here”. Obregon hits him with an arrow, Beltin spits acid for no damage and Gonoan takes a small piece out of his hide. Pike moves in to position for his deadeye shot while Sanna hits him with yet more magic missiles. Once more, he vanishes. We reach the top of the stairs and begin moving the rocks out of the way. When we break through, we can see Tyrone through the hole. Obregon puts an arrow in him but it is only an illusion which vanishes. We keep moving rock until we can get through but find Tyrone has vanished again. We make our way out, stopping to settle with the tower wardens. They take over 453 gp from us. Once we are on the road, we notice Tyrone flying above us. Obregon shoots at it, hitting 3 times and it suddenly plummets from the sky. We move to where he lies and Obregon cuts off a claw and Beltin plucks a handful of feathers. Pike takes its head as well. We arrive back at Greyhawk and split up. Sanna, Gonoan, Pike and Nat head to the mage’s guild with the dragon carcass while the others head to the church of St Cuthbert. Upon arrival at the mage’s guild, Sanna shares our experiences with her contact attempting to stress the upcoming threat. Pike also tries to make this a big deal but the mages guild is not overly concerned. We sell the dragon to the guild for 12000 gp. Pike attempts to trade the Vrock head for a ring but they only offer 2000 gp. We take them up on that. Meanwhile, at the church of St Cuthbert, we ask for Eritae. Once we meet her, we relate our story. She is curious if the ease of our time was a ruse and who the other master is. She tells us that the city is planning an attack on the forces of Iuz within the ruins but didn’t want to unless they were able to actually get them. She asks what we need and we ask for advice on defeating summoned creatures and golems. She recommends items that cause rust. We head home and Sanna identifies our magic items. Pike and Obregon head to the thieves guild house to check in. Tiira send him to Kellicks tower. Pike tells Obregon if things go sideways to run back to get the rest of the group. Upon arrival, the portcullis opens and we move down a hallway lined with murder holes to a sitting room where we are seated at the table. Kellick comes in and sits at the head of the table. He introduces himself and mentions he is a master of dragon chess. He thanks us for helping with the wight problem. He finds it interesting that we have survived several visits to the ruins. He believes we may have earned a place among them but he needs to know more about us. We notice unusual objects around the room. He is a collector and sometimes seller of exotic goods and could use more people to help him obtain such objects. He wonders if we have anything of interest after our numerous visits. We prevaricate and stall, not wanting to share the specifics. Tiira arrives after a while and wants to know what has been going on. She is more interested in the party than just Pike as she may have a job for us. Pike shares our adventures with them both. She wants to meet with the rest of the party at another location but wants Pike to stay with Kellick for now. She recommends returning the sword of chaos to Rikard as he is a good ally and we should keep on his good side. Obregon returns to the party, and relays the message to us. We sell our loot off and earn 12,752 gp, 4 sp and 7 cp each.

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October 21st, 2014

Pike searches the throne but finds nothing. We move through the door behind it and go down some stairs to a 4way junction. Straight ahead ends in rubble, to the left is a door and to the right is a long room with 2 tables and a large book case. Pike listens at the door and hears a voice in common relating the disaster in the arena to the “master”. Pike opens the door and sees a goblin sitting at a desk speaking to a glowing crystal skull. It squeaks “Master they are here, save me”. Pike hits it with a crossbow bolt, killing it instantly. Beltin grabs a woven rug off the floor and tosses it over the skull. Gonoan moves in to the large room and notices the bookcase is full of books about Greyhawk, more such books are out on the tables along with a large map. Pike searches the goblin and finds nothing. A voice comes from the skull requesting to know who ruined “my” plans. Beltin begins speaking with it but it hears Pike rifling through the drawers. It warns us to stop searching or he will kill us here instead of later. Gonoan says he is going to destroy it and it spontaneously shatters. The bird-like creature that had decapitated our prisoners on our last trip to Greyhawk appears. Pike dives behind the desk and Beltin hits it with a line of acid. Obregon hits it with 3 arrows. Sanna casts magic missile but it fails to penetrate. Gonoan smashes it with his axe 3 times while the creature flexes it wings and spores fly out of it dealing damage to Beltin, Gonoan and Sanna. It introduces itself as Tyrone and proceeds to beat up on Sanna, knocking her unconscious. It hits Gonoan a couple of times a well. Pike lines up a shot, Beltin hits it once but does no damage. Obregon plants 4 more arrows in it while Nat heals Sanna. Gonoan hits it and Pike puts a bolt in its throat. Gonoan hits it again and it vanishes. The spores begin growing out of our skin. Nat thinks he needs to use a med kit to counteract them. After further examination, he determines that poison control or holy water is needed. After a short while the spores stop growing though we are covered in tiny vines. We focus on healing while Obregon and Pike start looking in to the other rooms. The first is a bedroom with a chest at the foot of the bed. Pike checks for traps but finds none. He tries the keys we found on the general and one fits. Inside is a stack of letters which he hands to Obregon, along with a pouch with 45 platinum pieces and 2 rubies. The rest of the room is empty of items of interest. The next room is a dirty mess with the smell of goblin in it. The next has casks and crates in it. They contain 2 casks of wine, a cask from the shield lands, a box of nice military uniforms, and a crate of dried food stuffs. Beltin and Sana begin wandering the rooms with the detect secret doors wand while the rest of the group searches the room with the bookcase. The map laying on the table is of greyhawk with several areas on the west wall marked with ink. We move to the arena exit which the dragon came out of; it leads in to a cavernous chamber filled with a foul stench with a mound of bones and treasures on one side. Pike and Obregon begin digging through it and find 28 pp, 324 gp, 128 sp, 37 cp, a withered hand on a chain, composite short bow, and a pearl. We move through the other open gate and find 4 cells. One of which is occupied by a human male. His name is Fidd and was adventuring in the upper levels. His party was attacked by orcs and the rest of his group was either killed then or in the arena. He claims to be a note taker. We open his cell and give him food and drink. He points to another cell where his companions gear is stored but we find it is empty. He is disappointed that his gear is missing. Obregon is reading through the letters from the chest and they are lists of supplies to go to the tower of magic, instructions for surface raids, and the timeline for attacks. The dates indicate an attack in the next couple of weeks. We decide to head back with Fidd to report on this information as soon as possible. As we move back through the levels, Obregon notices a possible ambush in the room with the large crevasse. Obregon and Pike move up to check it out, using all of the stealth at their disposal. There is a large iron golem in the room and we decide to head the other way, our goal being to get out. Will we reach the relative safety of Greyhawk in time?

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October 7th, 2014

Pike searches the altar but finds nothing except the bowl, candles and dagger which we take. We look into the chasm of woe which descends 50’ into rushing water. To get the team on one side, we tie a rope to each, belay it on the bridge post and Gonoan anchors it. Obregon and Natauru make the jump while Sanna misses and bounces off the wall but Gonoan pulls her up the rest of the way. Nat begins checking the features and determines the rusty red skeleton is of Nerull and the altar is to the Old One or Iuz. Sanna uses the detect secret doors wand to check the rooms and finds nothing. Obregon searches the dais and other than determining that the statue has been disassembled and defaced, finds nothing. Pike checks the door and finds no traps or locks. He opens the door onto a stadium. An alarm begins to blare. There is an arena 10’ down in the center of the room, risers coming up both sides along the south and a balcony with a throne to the north. An armored individual sits on the throne, a goblin at his side and the master of hounds stands on the opposite side of the arena from us. Beltin asks if he is the general and he names himself At’Ur Rehmat. He asks for our names which we share. “Do you have any idea who you are trifling with? The empire of Iuz does not tolerate those who interfere with his plans. I am your executioner”. A nightmarish blue dragon with infernal symbols on its scales and blackened horns moves out of a tunnel into the arena. Sanna casts a burst of electricity; the dragon basks in it, the goblin dies, and the general and master take massive damage. Beltin moves up and breathes acid on the general. Obregon shoots 4 arrows at him but it deflects off his armor. The master moves up next to the general and opens the door behind the throne. Gonoan charges the dragon and hits it. Pike narrowly misses the general with a bolt. Sanna takes out both the general and master with a lightning ball. The dragon breathes lightning on Gonoan and Sanna. Nat casts prayer. Several of us then hear chanting coming from the west side but see no one. Sanna begins babbling incoherently and an armored priest appears. Beltin moves around and confronts it. Gonoan buries his axe in the dragon over and over until it dies. Pike turns invisible and moves. Nat gives some healing to Sanna while the cleric attacks Beltin, hitting once. Beltin hits him back twice and Obregon hits him with one arrow. Gonoan climbs out of the pit and moves next to the cleric while Pike takes a shot but misses. The cleric curses Beltins Intelligence who hits him back. Obregon puts 2 arrows in him, one goes through his throat. He attempts to curse at us but it only comes out as a gurgle. Gonoan subdues Sanna until she recovers from her insanity. Gonoan cuts off the head of the cleric in anger over the curses he cast. He then tosses it at Obregon and Pike for trying to tell him not to cut it off. Obregon shoots a sleep arrow back at him but it fails. Pike pulls the generals sword out and it speaks to him “I am the blade of chaos, what can I do for you” Pike begins having a conversation with the sword much to the consternation of some of the rest of us. It can cast darkness and ray of enfeeblement. Sanna tells Pike to put it away but he refuses. She then attempts to take it away by grabbing him and Pike has the sword cast the ray of enfeeblement on her. They wrestle for a moment until Gonoan intercedes, taking the sword and having Obregon put it in his quiver. The General’s gear is breastplateM, iron longsword of chaos, hand axeM, 2 ringsM, cloakM, gauntletsM, keys, 2 potionsM. The Cleric had full plateM, great swordM, ringM, holy symbol, vestments, scrollM, wandM.

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