grey hawk

September 23rd, 2015

Sanna moves up and hits the remaining 3 rust monsters with a lightning bolt, killing them all. We hear more of them coming from the door behind Sanna. We ready ourselves for them to enter. As the door swings open, Obregon hurts one, Pike misses another, and Beltin hits them all including Sanna with acid. They attempt to attack sanna’s armor but miss. Sanna then blows them up with a lighnting ball. We finish searching the room and find 5 gems(1000gp, 10gp, 2×50gp, 100gp). We peek out the 3 other revolving doors and see short passageways, 2 of which end at revolving doors and the other goes to a t junction. We head towards the t junction and see both directions run 20’ to revolving doors. We peek through the east door and see a room filled with detritus from adventurers and monsters of no value that was likely thrown here by the orcs to appease the rust monsters. There is a revolving door in the far corner which likely leads back in to the orc warren. We go back the other direction, open the door and see a similar room with less debris but no exit. We find nothing of interest in this room so return to the main room again. We take the next door and find another room much the same; again with nothing of interest. We return and go east and find a slightly larger room with a broken chest and an intact table. There is a door in the east wall and passageway to the west. The passageway goes into another room which does contain humanoid remains. The door opens to a passage that ends at a barricade. The other room is mostly empty with a passageway to the north. After 10’, there is a passage to the east that opens to a room. We go in there and see another passageway which quickly ends at a barricade. We go back to the main passage and continue north until we enter the room from which we started this area. We end up back at the original barricade and head away from it down the other passageway. We come to a door we have not gone through, but hear noises from the off the previous room. Gonoan thinks it some version of giant. While we decide to check it out, Pike opens the door in front of us and there is a magnificent glowing sword embraced by a giant snake. Sanna attempts to hit it with an orb but misses while Beltin kills it with acid. This room has another door and several decomposing bodies near it. The glow from the sword is fading leaving a +1 longsword (small) that glows when held. We search the room and find nothing of value but hear something large is trying to move towards us quietly. We move back to the previous room and move to the door concealing the noises and Gonoan opens the door. There is a giant with one eye in this large room and we can sense there are others around the corner. Sanna drops a lightning ball in the room. Beltin hits it with acid while Obregon puts an arrow in its eye, dropping it to the ground. Pike moves forward and hides. Three Cyclops move up and look down the hall at us. Gonoan charges the closest, accepting a glancing blow from its club on the way but getting in a vicious chop of his own. Sanna drops another lightning ball, killing one. Beltin runs up, accepting a glancing club blow, but hitting him back. Obregon puts arrows in the same one while Pike puts a bolt square in its chest. Both Cyclops attempt to hit Beltin twice but fail to connect. Gonoan hits the other with his axe twice. Sanna finishes them both off with magic missiles. This room has another door recessed in the far wall. There is a small fire going and straw pallets, 46 gp and a gem worth 7gp. We check the door and it appears to be better made than most and it is stuck. Gonoan and Beltin manage to force it open. This room is a large, round and magically lit room with a large statue of a Cyclops-kin in the center whose eye is a large gem. There are many bones scattered around this room. Sanna finds magic auras all around this room, including the statue and walls. Pike walks up to the statue and walks around it, looking closely but finds nothing hinky. Sanna moves in and examines the statue, and discovers it is a stone golem but it has not activated. Pike searches the base of the statue and believes it is sculpted and not petrified. He is eyeing the gem in the statue with obvious greed…

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September 9th, 2015

We see a handful of orogs and a lot of orcs approaching from the next couple of rooms. Pike leads off by putting a bolt through an orcs neck and Beltin melts the remaining 5 in the first room. Obregon kills 2 more after climbing the barricade. Sanna climbs over and kills 2 with magic missiles while Gonoan climbs over and moves in to the first room. The remaining 3 orogs move up and throw javelins at Sanna but can’t seem to hit her. The orcs move out of view while Nat climbs over to our side. Pike puts a bolt in one of the orogs while Beltin runs up and hits another. Obregon finishes off the 2 damaged orogs and injures the last one. Sanna moves up behind Beltin, pats Gonoan and tells him to have fun and proceeds to do nothing. The orcs start retreating but 4 of them do stop to toss javelins at Gonoan though only 2 hit. He shrugs it off as if it ain’t nothing but a thing. Natauru warns us in an ominous voice that there are a LOT more orcs. Pike hits another orc with a bolt while Beltin runs up into their midst. They have no weapons in hand so don’t try to hit him on the way by. Obregon moves up to where he can see and Sanna kills another one with an ice knife. Gonoan charges and kills another and the rest attempt to flee while drawing their weapons though 2 fall to Beltin as they try to pass him. We are now faced with a closed door and the hall that the remaining couple of orcs flee down. Pike moves up to join the group while Beltin catches up to the running orcs, taunting them as he goes. Everyone else moves up and the orcs try to hit Beltin but fail so he kills them each with a single blow. We go back to the door we saw previously which Pike proclaims is safe. It opens on to a medium sized room containing straw pallets and the remains of partially eaten animals. It smells overwhelmingly of orc and refuse but contains nothing of obvious interest. Gonoan and Beltin move to keep watch as Pike and Obregon begin searching the room but very quickly we hear hordes of creatures moving at us from both directions. Pike moves up next to Beltin who moves up and breathes acid on the oncoming horde, killing 7 orcs and injuring 3 orogs. Sanna moves towards the other group and casts a blade barrier around herself though she is now in the dark. Nat yells no and runs up behind her. Some of the orcs move up and throw javelins at Sanna but can’t seem to hit her even though she can’t see. The orcs from the other side try to swarm Beltin though he manages to kill 4 of them as they do so. One he hits so hard, his morning star gets caught in its spine and he uses that corpse to crush the head in of another. Obregon uses his arrow storm to kill 5 orcs and injure 2 orogs. The orogs move up but don’t get any attacks off. Gonoan charges an orog and attempts to knock it back but actually bounces off of it. Pike hits an orc with a bolt, Sanna blasts 11 with electricity and Beltin kills 5 with acid breath. The last 3 on beltin’s side swing at him but miss and then try to run away but fall as he hits each of them. There was one still at the barricade, who looks scared and runs away. We finish searching the room but find nothing so we keep going even though we can hear orc noises somewhere off in the distance the way we came. As we move down, the hall opens into a large room with a couple of doors and a passageway. This appears to be their lair. It is deserted but it seems they just left down the passageway. We check both doors, one of them is a largish empty room with a barricaded exit across from us. The second door leads to another hallway with a couple of doors that open into family living areas. We go down the passageway in to another room with a door and a hallway. Behind the door is a slightly nicer bed room with nothing of interest but there is a secret door. Pike gets it open and it is empty for which he wails his frustration. We continue to follow the orcs and begin to see evidence of rust monsters on the floor. We come across a door that appears to pivot on its center. Pike checks the door and pivots it open revealing a room with nothing but wood and cloth and rust and revolving doors in the center of each wall. Booted foot prints have passed through here somewhat recently as well as rust monsters. We begin searching the room and begin to hear insect like chittering in the distance. We begin readying for battle, Pike hides and Beltin climbs on to the ceiling. The door opposite us opens and 4 rust monsters begin coming through. Sanna hits one with a ray while Obregon finishes it off. He then puts 2 arrows in another. The monsters come in and gang up on Obregon. They manage to dissolve his armor and mace. What will they eat before we stop them?

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August 27th, 2015

The hallway ends at a door left open by the minotaurs. This is obviously Jhinjahr’s treasure chamber, with a large chest near the back of the room. Pike picks the lock but a fire trap goes off giving him some 3rd degree burns. The chest contains 2 jeweled rings, spear+1, trident+2sm, shield+1, long sword+1, 2450 gp, 6790 sp, 3300 cp. Next we head back to the room where the wizard was killed and open the other door. This 30×30 room appears to have been inhabited by a bunch of trolls but otherwise is empty. There is another door we haven’t checked yet to the south and we approach it warily. It is unlocked and opens to reveal a (surprise, surprise) 30×30 room. There is a large gold statue in this room which has been melted and chipped at enough to make it virtually unrecognizable. There are also 3 unarmored humans in this room who appear to be meditating. They are monks of Zuoken. Pike calls out “so you’re evil monks” and they reply “what would it matter if we were good, evil, lawful or whatever.” We ask their intentions and they say they are here looking for their lost god and to recover treasure. They don’t intend to attack people who aren’t aggressive. They have laid claim to this idol but not anything else. Obregon sketches them up a quick map of the level and offers it to them. In thanks, they tell us that to the southeast there are a number of rust monsters. They also let us know that they have encountered a couple of Cyclops, and giant snakes up above. We go off to the secret door with the stairs leading down and they open on to a long hallway. As we move down, Obregon figures out that the wizard has been down here and back recently. Ahead is a pile of bones. Pike and Obregon move up and examine them, discovering a portcullis in the ceiling. The bones have no items, indicating their gear has already been removed. Pike discovers a trap but springs it accidentally, dropping portcullises on both sides of the bones. We lift the first one, pass under it and let it drop. The second won’t budge and now the first is stuck as well. Pike blinks out past the far one and searches for a mechanism to open them. After a short ways, there are stairs going up. He suspects it may be at the top of the stairs so heads up and finds a secret door. He manipulates the mechanism to open the door and sees an empty room with passageways to the north and south but no way to open the portucllises. He comes back to the party and we all blink out. We go up to the room with the north/south passageways. To the south is dusty and rusty while to the north is a door. We head north to the door which opens to a hallway going east and west. One way is blocked by an improvised barricade behind which we believe something is hiding. Pike calls out to it but it doesn’t respond. Sanna calls out in draconic to no response as well. We see some spears poking through and moving slightly. Beltin begins walking towards them as we hear a noise behind us. There are 4 rust monsters moving up the hall towards us. Pike bolts towards the barricade while Obregon casts entangle catching most of them. Sanna drops a firestorm on them, destroying them instantly. We head back towards the barricade. We believe they are orcs and Obregon can tell there are only 2. Pike runs up, jumps and grabs the top of the barricade, pulling himself up on top. Beltin climbs up the wall, across the barricade on the ceiling and melts them with acid. Beyond appears to be a series of chambers and what sounds like a lot more orcs. Time to play.

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August 11th, 2015

Sanna drops another lightning ball over the back half of the room while Beltin jumps across and trades hits with a troll. Gonoan hears some chanting from where the wizard ran away and then kills the troll in front of him. 2 of the trolls move after the wizard. Beltin gets hit once and Gonoan gets missed and the others move up closer. Obregon uses arrow storm and hits 4 of the remaining 7. Sanna jumps across, accepting a claw to the face in order to cast shout, killing 3. Beltin breathes acid again killing another. Gonoan chops down the one in front of him and then takes off after the wizard. One troll charges Gonoan and hits him while the other hits Beltin twice. Pike hits the one on Beltin, square in the chest. Obregon finishes off both of those remaining. We all move towards the passage that the wizard escaped down. It turns out to be a large room with doors on the east and west walls. The one to the west has a mechanism near it. Pike finds nothing hink so Gonoan opens the western door. It opens onto another large room with a door to the south which is just closing. Beltin spikes open the first door while the rest of the party moves up and opens the other door. This leads us back in to the room with the dissolved trolls. Tracking leads us through the south door. Gonoan goes through first and gets slimed. We try to remove it from him as it begins to sap his life force and using a combination of hand weapons as scrapers and Pikes mage hand, we are able to remove the slime. Nat and Beltin team up to cure the damage it caused while Pike listens at the door. He doesn’t hear anything and Gonoan opens it. Obregon sees that the wizard and trolls are heading back to where they started so we retrace our steps and as we get to the door with the mechanism, we see a troll arm closing the door. Suddenly, the floor tilts and we are sliding toward a wall of spikes. Everyone but Beltin and Obregon slam in to it as they manage to find hand holds. The door reopens and one of the trolls appears in the doorway. Pike climbs back up the slope and hits it with a bolt. Beltin moves back up and spits acid, hitting both trolls and the wizard. Sanna tosses a lightning ball in to the room, dropping all of them. We climb back in to the room and loot the bodies. The wizard has 2 rings(regeneration, prot +3) and each of the trolls has a ring(fire resistance). We search this room and find the other door is not trapped but has been heavily traveled by trolls. We then check the room with the pit and find this door not locked either but has only been traveled by the wizard and a 2-legged hooved creature. The room through here has another door opposite and open doorways north and south. Gonoan hears people moving up towards the door on the other side of the pit and we can see some flickering torchlight coming closer. Obregon finds some tracks which just lead to a wall in the south room and then stops. Pike finds a secret door and figures out how to open it. The approaching people appear to have gone a different direction as the light vanishes. Through the secret door there are stairs going down. We go back and open the door to the east and see 2 plush chair and several tablets. Sanna read the tablets and they are from someone named Jhinjahr and details what he is doing (watching adventurers die in a trap, needing to get more gold from the idol). Obregon finds a secret door in the south wall. Pike finds the mechanism to open it and we hear some sort of noise coming from the other side. Gonoan opens the door and we see 2 minotaurs growling at us from down a long hallway. Obregon fills the first with arrows, killing it outright. Beltin spits at the second one with acid while Sanna hits it with an orb. Gonoan charges it and kills it with his axe. Was that too easy?

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July 14th, 2015

Gonaon, Beltin and Obregon attempt to move the item but manage to topple it on themselves. It turns out to be a huge steel mirror. After dusting themselves off, there is a corridor heading off behind here. It goes down a ways and turns. As we move into the next corridor, there is a statue of a troll down the hall that looks very lifelike as if it had been turned to stone, not carved. We all look at our feet except Obregon who watches around and as we move up, he notices a stone wizard on the right facing a crack in the wall that appears to have been dug out. We continue to move forward and when we pass the troll, Pike moves 15’ ahead of the rest of the party. He is near the wizard and can see the crevasse goes back about 20’ and there is stone bugbear here as well. At the back is a pile of rubble which appears to have been built up to block the way. We decide to not mess with this and keep going. We pass another stone troll and a sign which says “Danger, do not enter”. Obregon notices that the trolls were moved to their current position by someone else. After that, we come to a 4 way intersection that looks familiar but we can’t be sure. So we head down the passage we believe goes towards the tower of magic until we come to the troll lair in the ceiling. We decide to head up and go through the hole that the baby trolls escaped in to. Obregon, Gonoan and Beltin take reduce person potions while Pike removes his armor. Sanna and Nat are going to stay behind. We move down the passage and it gets very narrow and turns. We begin to smell troll and hear noises that make this seem to be a major troll lair. We move to the end of the tunnel and look out. It is a large cavern with ledges along its walls. There are shapes moving up and down from the ledges. There are 5 she trolls, 5 teenage trolls and a number of younger ones living here. We decide to move back before our spell wears off and then head back the way we came. After returning to the stairs, we move down to the 8th landing and find a piece of parchment on the wall that looks to have come from someone’s journal “wandering now for over a week. I’ve decided to take my own life before the undead eat my soul. If you have come this far, you are doomed, sir, doomed.” We move down past the 9th and at the 10th see another note on the wall. “O St Cuthbert, hear me my body is failing this cursed disease. Please take my spirit from this horrible place. I beseech thee, end this nightmare”. We keep heading down and around the 11th landing, Sanna detects strong conjuration magic here, but is unable to determine why. We keep going as the air starts to get stale and weak. After 9 more landings without finding anything, we go back up and find ourselves only having to go back up 5 to reach the 10th landing again. This must be some kind of magical trap to prevent adventurers from going any further. We begin searching the area from the 10th to 11th thoroughly, hoping to find a cause or way around this phenomenon. We are unable to find anything to help. We go back to the 3rd landing and the hallway that the trolls were in to rest. We heal up and set our watches. The evening passes uneventfully. In the morning, we decide to head back to Greyhawk to gear up but decide to stop at the crevasse so Gonoan can try and see what is beyond the rubble. Before we reach the first stone troll, however, Gonoan spots a thick bodied reptile with 8 legs and glowing eyes. He immediately moves up behind the troll. Beltin yells out to see what is going on and then moves up beside Gonoan behind the troll. Pike hits it dead center with a crossbow bolt while Sanna drops a lightning ball on it, killing it. We go back in to the crevasse, find the creature had burrowed out and we finish opening it up. We can tell that at least part of the rubble is from stone creatures and humanoids. On the other side is a strangely dark room. There are several stone adventuring types in here and there is a door and a passageway out of this area. In the passage is a dwarven warrior turned to stone as it was turning to flee and another passageway beyond him. Pike checks the door and opens it to see…

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June 30th, 2015

We move down on to the landing and the portcullis does not fall. Beltin sticks his head through the illusion and sees a narrow room with 2 old corpses. The bodies have been here for several weeks and have nothing of value. It seems that someone left them here and planned to come back to get them but never did. There are no other exits from this room, even using the secret door wand. We move down some more flights and on the 3rd landing we find another illusionary wall. Beltin sticks his head through again and suddenly we hear the sound of portcullises dropping, one immediately behind us and the other back upstairs. Beltin sees a line of armored trolls behind the illusion. He spits acid at them, hitting the first 6. The lead troll then hits Beltin with a claw. Gonoan leans in and puts his axe into the front one. Pike sets up to take a shot while Beltin hits the front troll with his morning star and then steps back. Obregon sends 2 arrows through the illusion and manages to kill the first one. The trolls move the body back and the next one steps up and hits Gonoan. Sanna casts a lightning bolt through the illusion as Pike takes a shot through as well. Beltin then breathes acid down the hall again while Obregon takes several shots. A troll steps through the illusion and hits Beltin. Sanna casts another lightning bolt. Gonoan chops and fells the one in front. We hear them moving but none appear. Sanna moves up and casts yet another lightning bolt. Gonoan charges in, nimbly dodging a claw, and kills another one. Beltin does the same taking down another. Obregon sends more arrows through the illusion. The last troll steps up and hits Beltin once. Sanna runs up, gives Beltin a superior smirk, swings at it and whiffs. Beltin gives her a withering look, kills it and yells “booyah” in her face. They are each wearing large size chain mail which we decide to leave for now. There is another illusionary wall a ways back and then the corridor dead ends. We move down another level, then another until we find an additional illusionary wall at the 5th level. Beltin looks through again, seeing a 20’ alcove. Sanna checks it for secret doors and finds one at the rear through which we find the trolls lair. We recover 5 fire opals in a velvet lined wooden case(1000gp each), 470 gp, 290 pp, shield 3M(oak and staff symbol), splint mail2M, chain mail +1of dwarven makeM. We pack it up and head to the sixth landing, then the 7th where Pike finds a gas trap that appears to have not been reset in a long time. On the wall, is scrawled some writing in an old version of common, basically bragging. On the 7th level we find a secret door. Pike checks it out and hears sounds like something is being moved around behind the door. We are unable to find a way to open it; Pike surmises it is bolted on the inside and can’t be opened from this side. Pike uses his Knock spell on it and it moves back and opens. There is a 20’ wide passageway behind it with a large bulbous creature with multiple eyestalks floating in the air a short way down. Pike and Obregon are stunned by its gaze while Beltin spits acid at it. Sanna casts flame strike on it, killing it outright. Around it is treasure in piles containing 2000 gp, assorted treasure worth 19360 gp, scroll of tongues7, cure critical wounds7, scrying9, and summon natures ally III5, wand of mirror image 3 w/13 charges. Beltin and Gonoan move down to the end of the corridor where a large framed object has been forced in to place, blocking further movement. How do we get this out of the way?

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June 16th, 2015

We gather up our gear, and on the 12th of Patchwall, we make our way to the ruins. Upon arrival, we begin drinking our potions; Gonoan and Beltin grow to large size with impressive muscles and Sanna can now see invisible. The plan works flawlessly, the golem manages to breathe its poison gas on Gonoan and Beltin but manages to do nothing else before being beat down. As we catch our breath, Sanna notices the ogre mage standing on top of the tower watching. She immediately throws 3 scorching rays at it and it falls. Beltin spider climbs the tower, sees the ogre mage laying on the ground and notices another ogre at the rear of the tower. He calls out ogre and the team moves to climb up. This level has debris everywhere and large holes in the floor. Everyone makes the climb easily except Sanna who falls on her pretty little ass. Beltin breathes acid on it and in return, it throws a javelin at him but misses. It calls out in a strange language and moves at us. Gonoan charges it and cuts it down. Pike begins searching the mage and notices its eyes opening and shocks the crap out of it with his lightning gauntlets. Then we hear large creatures moving around below us. Gonoan peaks down one of the holes in the floor and sees 5 ogres moving up a makeshift staircase towards us. Sanna moves up to the the doors on the lower level and throws a lightning ball at the group moving up the stairs. They all die instantly. Beltin moves up to the hole and yells at Sanna for killing them all. Pike finishes searching the ogre mage and finds a greatsword, and chain shirt. Obregon moves in to the door and looks around, spotting another group back a ways and another couple of ogres even farther back. Gonoan jumps down and runs in their direction. Sanna throws another lightning ball, killing the closer group again which irritates Gonoan. The last 2 run away. We search the area, finding their lair and a large stone chest. It is not trapped and Gonoan manages to open it. It is filled with assorted coins. As we begin to tally it up, we hear something moving our direction. Gonoan runs at it, shouting “Sanna, you won’t get it this time!” It appears to be a half-fiend or half-dragon. Beltin moves up and breathes acid at it. Obregon puts 3 arrows in it while Sanna tries to figure out what it is but can’t quite get it. Gonoan chops its legs out from under it and then takes off its head. After searching it, we find a breastplate+2, heavy shield+1, and a Morningstar+1. The chest contained 2300 cp, 1700 sp, 300 gp, 4 gems, 2 bottles. We search the rest of this level and eventually find a large trapdoor in the floor. We pause and take stock before opening it. It’s extremely heavy but we work together and manage to pull it open. A worn stair case descends in to the darkness. It circles down and down and down; we pause at the first landing and Sanna activates the detect secret doors wand. Approaching the second landing, we spot a gate recessed into the ceiling that will likely drop behind us. There is also an illusion on the far wall. We grab some stone from above and place it under where the gate would drop to hopefully keep it from sealing closed. Will this work?

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June 2nd, 2015

We go home to rest. Sanna reads over the ledger we took from the cultists and finds a hand written receipt for the bones of Bluto from Ladav Idnorsea. It was delivered just days ago from the Bandit Kingdoms. Upon waking the next morning, we get ourselves ready and head back to the coaching company. On the way we hear about a commotion at the market. Someone’s head and fingers were put on displa but were quickly removed, it was supposedly Fids. We check out the area around the coaching company and decide to send Sanna and Beltin inside with Sanna doing the asking. Pike, Gonoan and Obregon take up places around the perimeter. Sanna walks in and asks for Garvent and Beltin comes in behind her. He is not in quite yet but they invite her to wait. Beltin begins asking about shipping products to various areas as a cover. A group of adventurers comes out of the inn and begin looking around. Gonoan and Pike hide themselves to keep from being noticed. The adventurers look at a coach pretty carefully before boarding, though there is no driver yet. Inside, we hear that Garvent is late which is unusual. After a half hour of waiting, the clerk tells Sanna that it doesn’t appear he is coming in. Sanna leans in close, kisses her and passes her a platinum piece and asks for his address. The clerk is unable to give that information but says that it takes him about a half hour to walk to work and he comes from near the green dragon inn. This is also near where the cultist house was. Meanwhile, the driver arrives at the coach and checks it out before climbing to his seat. They ride off. Beltin approaches the clerk and asks if she knows who he is. She thinks she may know and he assures her that he is who she thinks. That she should know he works with church of st Cuthbert and the night watch. He wants to know where Garvent lives and it is vitally important that we find him. She asks if she can verify his identity with the watch and he assents. She sends a page who returns and gives her the ok. She gets someone who can lead us there as a couple of the city watch show up to talk to Beltin. They ask about Fid and he tells them we followed the bounty posted. We follow the guide to the cultist’s house which has obviously been vandalized since last night. We begin canvassing the neighborhood but learn nothing new. We go to question Galamog again and ask where Garvent was sent. Beltin gives him the stare and he says that he is the go between to the forces in the ruins and will likely be heading to warn them somehow. He doesn’t know where he would go or how he would get there. We decide to see Tenser later in the day and tell him we discovered who desecrated Rigby’s body. In the meantime, we do some shopping. Obregon goes to the magic store and orders a couple of items. He notices a green ring which the shopkeeper says has a symbol of Zagyg on it. He believes it is an apprentice of Zagyg’s ring and might have some other powers(+2 vs saves, traps in ruins, knock 1/day). Obregon buys it, suspecting it may be the green ring we are looking for. Beltin gets a couple of potions from the mages guild to restock. That afternoon, we try putting the green ring on the statue we found in the ruins. Gonoan approaches the statue which grows large enough to hold the ring as he gets closer. When the ring is placed on it, it recedes into the wall and a hole with a ladder appears where it had been sitting. The ladder goes down 20’ and opens in to a 20×20 room. This room is lined with bookshelves full of very old arcane books. There is a pedestal in the center of the room with a book on it. There is a cloth book mark running through it with a ring tied to the end of the book mark. The book appears to be of Boccob. Sanna pulls off a random book and reads through it. She then detects magic in the room and the pedestal(strong permanency, baleful polymorph), book(Blessed book of boccob, locked, 12500gp) and ring(of sustenance 2500gp) are magical. She determines that knowledge checks in this room are easier than normal. She also tries to unlock the book with Zagygs key to no avail. We leave the room and remove the key which causes the room to close. We go to the mage’s guild to meet with Tenser. Sanna and Beltin go in to meet with him. We share what we learned about Vokos and Rigby and the other cultists. He is grateful that we accomplished that task for him. After leaving, we wait around town anticipating the attack. Rigby will be buried on the 8th of patchwall. Beltin meets with Eritae the next day and shares our adventures with her. She has people watching the ruins and there is some activity going on. They appear to be getting supplies somehow but they can’t find how. The war tower has contained only standard creatures. Ogres have been seen around the tower of power and she suspects an ogre mage is involved. She offers a free raise dead if we investigate. The iron golem is still around and seems to be healed by an imp of some sort. She doesn’t believe there is an imminent attack anymore since we defeated the general. She feels we are good at gathering information and blocking the cults plans. She suggests that destroying the ruins would be beneficial to the region. She also believes we are strong enough for the tower of power and would like us to be the heroes of the city. Sanna takes Narebos hand to the mages guild to have it identified. It is +3, intelligent, and chaotic neutral. They are unable to determine anything else about it other than it has other powers and won’t activate until certain things happen. We gear up for the tower and to face the iron golem. Off to the tower of power we go.

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May 19th, 2015

There is a long hallway with 3 doors on the left, one on the far end of the right wall and an archway in to a dining room. Sanna rushes in, sees 2 cultists in the dining room and hits both with scorching rays. Beltin drinks a potion of bulls strength and moves to the dining room as well. Gonoan runs in and hits the nearest cultist with his axe. That one begins casting a spell and Beltin recognizes him as Galamog. Gonoan hits him and splits him down the middle before the spell can go off. The other cultist casts a spell at Gonoan, causing him to go blind. Obregon steps in and puts an arrow in him. Nat moves in next to Sanna while Pike runs up and stabs the caster through the kidneys. His lifeblood gushes and he falls. Beltin heals Gonoans blindness and then we head down the stairs. This large underground chamber has a round platform in the middle and a raised dais on the far end with a sarcophagus emblazoned with the bloody skull of Iuz. There is a lone cleric muttering while inscribing symbols on the platform. He finishes speaking as we enter and the sarcophagus begins to open. Pike moves up and puts a bolt in the cleric’s abdomen. A skeletal hand is rising from the coffin and we see it is a skeleton but it has internal organs and a grotesquely long tongue. Beltin and Gonoan move up and hack the cleric to pieces. Sanna casts a blast of electricity at the skeleton. Natauru attempts to turn the skeleton but fails and exclaims that is tough to turn in this room. Obregon moves in and hits it with 2 arrows. The creature rushes Gonoan and smacks him with his hideous tongue to no obvious effect. Beltin hits it with acid breath and moves around behind it. Gonoan chops it like a tree 4 times and it falls to pieces. Obregon and Pike begin searching the room. Nat checks the fallen so we can take captives while Sanna uses detect magic around the house. Gonoan keeps watch and Beltin goes outside to let the Arachnians know we have secured the building and thank them for their assistance. The center platform tests as magical and has several effects emanating from it; unhallow, circle against good and zone of truth. The cultist has splint mail+2(4500gp), heavy mace, scrollM, and a silver unholy symbol of Iuz. We go upstairs and find Vokos and an unknown female equipped the same as the one below. We also find assorted coins worth 134 gp, and a mummified hand on a leather cord (hand of glory, 8000gp). The 2 on the first floor are equipped the same as the others and we don’t find anything else of interest. Galamog is the only one left alive and Nat stabilizes him. We take him in to the basement within the zone of truth . We wake him, Beltin intimidates him and we interrogate him about why he wanted to silence Fid. They feared Fid knew they had killed Bluto since he had his boots. They are an independent cell and don’t know anyone else. There were 7 members of the cell. Galamog spied on merchants and nobles. Zirelle was in charge of the household itself and had a list of cell members. Asher spied on boccob and the city guards. Sarunsen was a carriage driver. Vokos threw the acid at Rigby and is a priest of Iuz. Garavent (not in the house) works in the Able Carter Coach company and all of their info was funneled through him. They were looking for Bluto Sanspite to turn him in to an undead creature which we then killed. Fid appears to have no connection to this group. They don’t know any other cells. Garavent would likely be able to add more information on Fid and his activities. We contact the nightwatch and turn Galamog and the others over to them. We warn them about the spells on the basement and turn over the notes and unholy symbols. Obregon, Pike and Beltin go to the Able Carter Coaching company looking for Garavent but he wont be in until morning. He is in for a bad day!

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May 5th, 2015

Beltin begins stripping Fid of his possessions as Pike and Obregon make their way over to join him. The rest of the party hangs at Fid’s shack. We take a Rapier, boots, studded leather, cloak, shortbow, arrows 20, and a potion. We store his stuff in our haversacks and Beltin picks up Fid and flies him back to the shack. Pike and Obregon make their way back and then begin searching the shack. Pike spots a hooded figure several building away peek up and cast a spell and then climb down. Pike opens the chest and finds Fids old clothes but also a secret compartment underneath the chest. Opening the compartment reveals coins, jewelry and gems. Beltin flies off after the hooded figure and sees them pull their hood off and it turns out to be a foreigner of some sort. Natauru also heads off after the stranger. Beltin drops down in front of him and asks why he was spying on us and casting unknown spells. The stranger walks around him and keeps going. Beltin puts himself back in front again. The stranger attempts to punch Beltin but he shrugs it off and so the stranger walks around again calling for help. Beltin follows and takes up the call for the watch. At the same time, Pike and Obregon finish searching the shack but find nothing else of value. They empty the compartment and the party heads out before others show up. We decide to head to the abandoned thieves safe house with Fid. Obregon heads off to try and find Beltin. Meanwhile, Beltin and the stranger enter the nightwacthman’s stand. The stranger claims to be a merchant named Galamog, and feels he should be known. The Nightwatchmen do recognize Beltin and write down the incident but do nothing else. Galamog leaves in a huff. Obregon grabs Beltin and they head to the safehouse. Beltin heals Fid just enough to awaken him. We begin to question him but he appears to be deaf. Beltin uses his healing to reverse it. Then he tells us that he steals the items on consignment and only works through middlemen and doesn’t know anyone else. The Black Razor is likely on its way to white plume mountain with cultists of Iuz. He doesn’t know anything about Laurus Racknian but if he gets the razor he will likely be able to unlock its potential. He does not know who he stole it from or for. Sanna shoots a lightning ball in the outer room and threaten to use one on him if he doesn’t talk. He still doesn’t really give us any answers and then Obregon notices the watch responding to the explosion. We knock out Fid and move in to the sewers. We then wake him up and continue to question him. He tells us of the Seekers who like to acquire strange items, specifically the demon box this time. We knock him out again while Pike and Obregon head to see Tiira and find out where she wants Fid delivered. She sends a couple of guys with us to collect him. They put him in a small box and tie it shut. They take him to a warehouse and add the box to a room full of similar boxes. We go to meet Tiira and collect our reward. She asks us to see the items we took off of him. She advises we don’t keep the boots as they belong to Sir Bluto Sanspikes and his rogues may come after them. She does offer us 2000 gp or a magic weapon. She pulls out a large case which we take. We go home and open the box, inside is Narebos hand a really awesome looking Greataxe. A +3 intelligent weapon with other abilities we can’t ascertain. We don’t know anything else yet so Sanna picks it up and attempts to communicate with it. It does nothing so Gonoan takes it up and it damages him. As we are trying to figure it out, Nat returns and says he followed the merchant to an underground safe house where the cultists are hiding. Vokos is there and they have a summoning circle they appear to be using within a day. We ask logistical questions and make a plan of attack. While we make our plans, Beltin goes out to meet with the Arachnians and see if they would like to help. They send 6 warriors with us and we have them set up a perimeter to prevent escape. Pike and Obregon scale to a second story window and make their way in. The first bedroom is unoccupied so they move in to the hallway and check the next door. Pike hears someone moving around so sneakily opens the door while hiding and shoots the cultist inside this room but it doesn’t kill him. Obregon steps up and hits him with 3 arrows, taking him down. They move to the next door, open it silently to find another cultist. Pike hits him with a bolt, spinning him around. Obregon plants 3 arrows in him as well, killing him. They check the remaining room and no one is in there. They sneak down the stairs and open the front door for the rest of the party. Cowabunga dudes!

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