grey hawk

October 21st, 2015

We get through the other portcullis with the blink ring and make our way to Greyhawk unmolested. We arrive around midafternoon and head home. We split up the loot and Gonoan and Beltin move out to sell it. Sanna goes to the Mage’s Guild with Elaine and Natauru and has them look at the sword. They recommend taking it directly to Bigby for the best answers but he is not in at the moment. The dwarves keep it and study it for a few hours. In the meantime, she does some reading in their library, practices skills with other warmages and chats with an air elemental. Pike and Obregon head to the Thieves Guild to meet with Tiira. She arrives after a while and greets Obregon warmly. They relate what we found in the tower and ask what the city is saying about the impending attack. There doesn’t seem to be any immediate signs of it happening. She appreciates the information and tells them she has things to handle. Kellick has a task for Pike if he is willing. She then requests that he stay away from the church of boccob and the funeral of rigby as he is disruptive. So they split up, Obregon heads home and Pike goes towards Kellicks tower. After disposing of our treasure, Beltin and Gonoan proceed to the church of St. Cuthbert. There are a lot fewer people around now. Eritae sees us and greets us warmly, providing food and drink. We share our adventures and she questions us to her satisfaction. She shares that they have not discovered any new cultist cells and that church of boccob is being very secretive about the funeral plans. She thanks us and we go home. Pike arrives at Kellick’s tower and is escorted in to the sitting room by Arodotus. He looks around and see 3 domes under glass. One has a sack with something in it, another has a globe with mystical symbols and the third is a spiky evil looking cube. Kellick arrives after a short while and comments on the newer items Pike has acquired. Kellick wants a favor and asks him to dispose of something that is very dangerous. He wants Pike to lose it without getting lost himself. It is a cursed item that needs to be left where it will be hopelessly lost. It is called the demon box that once opened will allow unlimited demons to enter the world. There is a room in the ruins called the lost room where everything lost in the dungeon eventually ends up at. He needs to get lost in the tower to discover this room and then leave the box there. Kellick says lost a gold cloak clasp some years ago that may be in there and would appreciate having it back. He offers one of the other 2 objects as a prize, a deck of many things and the fist of Emirikol. Pike agrees and immediately leaves the city for the ruins. As he leaves, he makes a scene at the gate on his way out. Sanna returns to the guild and learns that a number of major figures went to the tomb of Halmadar the Cruel and were all killed. The big players were brought back to life but the sword likely belonged to one of their cohorts. She meets the rest of us at the Green Dragon Inn. As we approach the bar, Gonoan tells them to give a free drink to everyone in the bar which earns him some huzzahs and thanks. Sanna looks around, sees Tenser and finally finds Bigby talking to Kellick which raises our eyebrows. Sanna approaches and shows the sword to Bigby who asks to look at it. He says it belongs to a friend of his and he would like it back. Sanna would like a reward, actually a favor, and requests access to the secret room in the mage guild. Bigby says that if the room existed it is not in the building she is thinking of. Bigby offers to see what he can do to help and asks what she would like in exchange for the sword. She wants to ask the rest of us. Kellick leans in and asks where Pike is. She responds that he was last talking to him so he should know. Kellick says he asked him to do a task but didn’t expect him to go so soon. He then excuses himself. Pike is walking through woods and hears someone following him. He hides and hears some rustling. He believes it is someone of small stature like himself and has a general idea of where it is currently but can’t see anyone despite feeling that he should. It climbs a tree and Pike determines that it must be invisible or something similar. All of a sudden, he hears it take off down the road at a run. Pike continues on, moving silently. At the Green Dragon Inn, we talk to Rikard while Sanna talks to Tenser, both sharing our adventures. Sanna attempts to convince Tenser to tell us about the secret room and give us access. He says that it is not in his abilities to access. He will try and see what he can do and then leaves. sAnna does give the sword to Bigby without asking for any more reward. The bar begins to lean towards dead drunk so we go home. On the door is a note with a door symbol outlined in silver, a purplish column beneath it and Zagig written below that. Gonoan opens the door and closes it, suddenly there is a shimmering door shape hanging right in front of him. He sticks his hand through and Beltin pushes him in, and follows behind. There is a bed, dresser, table with 2 chairs, a few books and another door. We all enter and Sanna says it looks like a study room from the wizard’s guild. Nat says he doesn’t like it here and runs out. We look around and have Elaine hold the door open. Gonoan opens the other door and there is a hallway with other doors identical to this one as well as a couple of double doors. Is Zagig’s key behind one of these doors?

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October 7th, 2015

Pike climbs the statue while Nat counsels that at least some of us should move outside the room and shut the door. Pike examines the head and gem but finds nothing odd so tries to remove the gem and a burst of magical energy surges through the room but there is no perceivable effect. The statue begins to move so Nat casts prayer on the room, and Beltin scoots over and hits it with acid. Pike tumbles off its back while Sanna teleports a few feet away and hits it with an electrical orb. Obregon hits it with 4 arrows and Gonoan moves up to hit it but misses. The stone golem swings twice at Pike, hitting once. Beltin breathes acid at it again, Pike misses with a bolt and Sanna finishes it off with some more electrical orbs. It crumbles to rubble but we are able to recover the somewhat damaged large emerald eye (500gp). We shut the door and search the room. Pike discovers a secret door in the wall behind the golem. He manages to get it open and it reveals a small room with a chest opposite the door. We search the room and find nothing else. Pike checks the chest and opens it, revealing coins, gems, and an exquisitely crafted sword +1, neutral alignment with “enchanted by Bigby for elvish prince, Elibriel”. Beltin picks up the sword and feels a wave of weakness flow over him and immediately drops the sword. Pike picks it up and feels nothing. Sanna feels its probably about 30 years old. Beltin continues to dig through the chest and finds a scroll in a case. There is 1000pp, 3000sp, and 3 gems. We move back to the room the snake was in and go through the other door and find a small storeroom with several clubs and other rusted weapons. We search the room and find a secret door. Pike is able to open it and finds a small passageway with no other obvious exits. He finds another secret door and it opens on to the room with the dead Cyclops. We head back toward the fountain and go north. This passageway has a door to the right a short ways down and one on the left near the end. The first door opens onto an empty room with a passage that leads to a stairway and another door. The door opens on to an odd shape room with some stairs going down and a passageway. The stairs lead down towards an area we have already explored. Obregon looks around and can tell trolls and a human have been through here. The door leads to an empty room with another passage that dead ends. We find a secret door which appears to have not been opened in a really long time. Pike figures out how to open it and see evidence of an epic struggle between a human and a giant unidentifiable creature whose hands are wrapped around each other’s throats. There is something about the room that seems off so Sanna detects magic and senses a strong aura of illusion. Sanna steps in and the battle comes to life as this huge magical creature appears hale and hearty. The door has vanished and the rest of us seem to be gone. She is able to see through the illusion but not before an involuntary stream of urine runs down her leg. She warns the rest of us to stay out, takes Pike’s goggles of minute seeing and searches the room but finds nothing of interest. We return to the hall from the fountain and go to the door at the end, behind which is a room with a door and passageway which leads back to the room with the stairs going up. We open the door, smell smoke from an old fire and see 4 straw mats belonging to some hobgoblins. There is a door across the room that appears to be frequently used behind which is a crude stone altar with a crude wolf head above and it is covered in blood. The items of value have been removed. We decide this is enough humanoid movement that should be reported so we go to the room with the stairs. There used to be stairs down but they have been filled with boulders and rubble. There are caltrops scattered around this room but nothing else of interest. We head up the stairs until we are in familiar terrain as these are the stairs we used to first come down in to the tower. The portcullises are still down so we use the blink ring to bypass them. After we get through the first, we come across a ghost that appears to have been a fighter with a bastard sword and short bow. Gonoan sets himself on the landing as Sanna casts a flame strike at it which it ignores. Beltin steps up and breathes acid at it which does appear to hit. The ghost moves up to merge itself with Gonoan whose attack goes off but passes through. He gets another swing but still cannot connect. The ghost merges itself with Gonoan and asks if we shall continue our way out of the dungeon. Natauru manages to cast it back out and it flees up the stairs. Let’s get out of here…

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September 23rd, 2015

Sanna moves up and hits the remaining 3 rust monsters with a lightning bolt, killing them all. We hear more of them coming from the door behind Sanna. We ready ourselves for them to enter. As the door swings open, Obregon hurts one, Pike misses another, and Beltin hits them all including Sanna with acid. They attempt to attack sanna’s armor but miss. Sanna then blows them up with a lighnting ball. We finish searching the room and find 5 gems(1000gp, 10gp, 2×50gp, 100gp). We peek out the 3 other revolving doors and see short passageways, 2 of which end at revolving doors and the other goes to a t junction. We head towards the t junction and see both directions run 20’ to revolving doors. We peek through the east door and see a room filled with detritus from adventurers and monsters of no value that was likely thrown here by the orcs to appease the rust monsters. There is a revolving door in the far corner which likely leads back in to the orc warren. We go back the other direction, open the door and see a similar room with less debris but no exit. We find nothing of interest in this room so return to the main room again. We take the next door and find another room much the same; again with nothing of interest. We return and go east and find a slightly larger room with a broken chest and an intact table. There is a door in the east wall and passageway to the west. The passageway goes into another room which does contain humanoid remains. The door opens to a passage that ends at a barricade. The other room is mostly empty with a passageway to the north. After 10’, there is a passage to the east that opens to a room. We go in there and see another passageway which quickly ends at a barricade. We go back to the main passage and continue north until we enter the room from which we started this area. We end up back at the original barricade and head away from it down the other passageway. We come to a door we have not gone through, but hear noises from the off the previous room. Gonoan thinks it some version of giant. While we decide to check it out, Pike opens the door in front of us and there is a magnificent glowing sword embraced by a giant snake. Sanna attempts to hit it with an orb but misses while Beltin kills it with acid. This room has another door and several decomposing bodies near it. The glow from the sword is fading leaving a +1 longsword (small) that glows when held. We search the room and find nothing of value but hear something large is trying to move towards us quietly. We move back to the previous room and move to the door concealing the noises and Gonoan opens the door. There is a giant with one eye in this large room and we can sense there are others around the corner. Sanna drops a lightning ball in the room. Beltin hits it with acid while Obregon puts an arrow in its eye, dropping it to the ground. Pike moves forward and hides. Three Cyclops move up and look down the hall at us. Gonoan charges the closest, accepting a glancing blow from its club on the way but getting in a vicious chop of his own. Sanna drops another lightning ball, killing one. Beltin runs up, accepting a glancing club blow, but hitting him back. Obregon puts arrows in the same one while Pike puts a bolt square in its chest. Both Cyclops attempt to hit Beltin twice but fail to connect. Gonoan hits the other with his axe twice. Sanna finishes them both off with magic missiles. This room has another door recessed in the far wall. There is a small fire going and straw pallets, 46 gp and a gem worth 7gp. We check the door and it appears to be better made than most and it is stuck. Gonoan and Beltin manage to force it open. This room is a large, round and magically lit room with a large statue of a Cyclops-kin in the center whose eye is a large gem. There are many bones scattered around this room. Sanna finds magic auras all around this room, including the statue and walls. Pike walks up to the statue and walks around it, looking closely but finds nothing hinky. Sanna moves in and examines the statue, and discovers it is a stone golem but it has not activated. Pike searches the base of the statue and believes it is sculpted and not petrified. He is eyeing the gem in the statue with obvious greed…

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September 9th, 2015

We see a handful of orogs and a lot of orcs approaching from the next couple of rooms. Pike leads off by putting a bolt through an orcs neck and Beltin melts the remaining 5 in the first room. Obregon kills 2 more after climbing the barricade. Sanna climbs over and kills 2 with magic missiles while Gonoan climbs over and moves in to the first room. The remaining 3 orogs move up and throw javelins at Sanna but can’t seem to hit her. The orcs move out of view while Nat climbs over to our side. Pike puts a bolt in one of the orogs while Beltin runs up and hits another. Obregon finishes off the 2 damaged orogs and injures the last one. Sanna moves up behind Beltin, pats Gonoan and tells him to have fun and proceeds to do nothing. The orcs start retreating but 4 of them do stop to toss javelins at Gonoan though only 2 hit. He shrugs it off as if it ain’t nothing but a thing. Natauru warns us in an ominous voice that there are a LOT more orcs. Pike hits another orc with a bolt while Beltin runs up into their midst. They have no weapons in hand so don’t try to hit him on the way by. Obregon moves up to where he can see and Sanna kills another one with an ice knife. Gonoan charges and kills another and the rest attempt to flee while drawing their weapons though 2 fall to Beltin as they try to pass him. We are now faced with a closed door and the hall that the remaining couple of orcs flee down. Pike moves up to join the group while Beltin catches up to the running orcs, taunting them as he goes. Everyone else moves up and the orcs try to hit Beltin but fail so he kills them each with a single blow. We go back to the door we saw previously which Pike proclaims is safe. It opens on to a medium sized room containing straw pallets and the remains of partially eaten animals. It smells overwhelmingly of orc and refuse but contains nothing of obvious interest. Gonoan and Beltin move to keep watch as Pike and Obregon begin searching the room but very quickly we hear hordes of creatures moving at us from both directions. Pike moves up next to Beltin who moves up and breathes acid on the oncoming horde, killing 7 orcs and injuring 3 orogs. Sanna moves towards the other group and casts a blade barrier around herself though she is now in the dark. Nat yells no and runs up behind her. Some of the orcs move up and throw javelins at Sanna but can’t seem to hit her even though she can’t see. The orcs from the other side try to swarm Beltin though he manages to kill 4 of them as they do so. One he hits so hard, his morning star gets caught in its spine and he uses that corpse to crush the head in of another. Obregon uses his arrow storm to kill 5 orcs and injure 2 orogs. The orogs move up but don’t get any attacks off. Gonoan charges an orog and attempts to knock it back but actually bounces off of it. Pike hits an orc with a bolt, Sanna blasts 11 with electricity and Beltin kills 5 with acid breath. The last 3 on beltin’s side swing at him but miss and then try to run away but fall as he hits each of them. There was one still at the barricade, who looks scared and runs away. We finish searching the room but find nothing so we keep going even though we can hear orc noises somewhere off in the distance the way we came. As we move down, the hall opens into a large room with a couple of doors and a passageway. This appears to be their lair. It is deserted but it seems they just left down the passageway. We check both doors, one of them is a largish empty room with a barricaded exit across from us. The second door leads to another hallway with a couple of doors that open into family living areas. We go down the passageway in to another room with a door and a hallway. Behind the door is a slightly nicer bed room with nothing of interest but there is a secret door. Pike gets it open and it is empty for which he wails his frustration. We continue to follow the orcs and begin to see evidence of rust monsters on the floor. We come across a door that appears to pivot on its center. Pike checks the door and pivots it open revealing a room with nothing but wood and cloth and rust and revolving doors in the center of each wall. Booted foot prints have passed through here somewhat recently as well as rust monsters. We begin searching the room and begin to hear insect like chittering in the distance. We begin readying for battle, Pike hides and Beltin climbs on to the ceiling. The door opposite us opens and 4 rust monsters begin coming through. Sanna hits one with a ray while Obregon finishes it off. He then puts 2 arrows in another. The monsters come in and gang up on Obregon. They manage to dissolve his armor and mace. What will they eat before we stop them?

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August 27th, 2015

The hallway ends at a door left open by the minotaurs. This is obviously Jhinjahr’s treasure chamber, with a large chest near the back of the room. Pike picks the lock but a fire trap goes off giving him some 3rd degree burns. The chest contains 2 jeweled rings, spear+1, trident+2sm, shield+1, long sword+1, 2450 gp, 6790 sp, 3300 cp. Next we head back to the room where the wizard was killed and open the other door. This 30×30 room appears to have been inhabited by a bunch of trolls but otherwise is empty. There is another door we haven’t checked yet to the south and we approach it warily. It is unlocked and opens to reveal a (surprise, surprise) 30×30 room. There is a large gold statue in this room which has been melted and chipped at enough to make it virtually unrecognizable. There are also 3 unarmored humans in this room who appear to be meditating. They are monks of Zuoken. Pike calls out “so you’re evil monks” and they reply “what would it matter if we were good, evil, lawful or whatever.” We ask their intentions and they say they are here looking for their lost god and to recover treasure. They don’t intend to attack people who aren’t aggressive. They have laid claim to this idol but not anything else. Obregon sketches them up a quick map of the level and offers it to them. In thanks, they tell us that to the southeast there are a number of rust monsters. They also let us know that they have encountered a couple of Cyclops, and giant snakes up above. We go off to the secret door with the stairs leading down and they open on to a long hallway. As we move down, Obregon figures out that the wizard has been down here and back recently. Ahead is a pile of bones. Pike and Obregon move up and examine them, discovering a portcullis in the ceiling. The bones have no items, indicating their gear has already been removed. Pike discovers a trap but springs it accidentally, dropping portcullises on both sides of the bones. We lift the first one, pass under it and let it drop. The second won’t budge and now the first is stuck as well. Pike blinks out past the far one and searches for a mechanism to open them. After a short ways, there are stairs going up. He suspects it may be at the top of the stairs so heads up and finds a secret door. He manipulates the mechanism to open the door and sees an empty room with passageways to the north and south but no way to open the portucllises. He comes back to the party and we all blink out. We go up to the room with the north/south passageways. To the south is dusty and rusty while to the north is a door. We head north to the door which opens to a hallway going east and west. One way is blocked by an improvised barricade behind which we believe something is hiding. Pike calls out to it but it doesn’t respond. Sanna calls out in draconic to no response as well. We see some spears poking through and moving slightly. Beltin begins walking towards them as we hear a noise behind us. There are 4 rust monsters moving up the hall towards us. Pike bolts towards the barricade while Obregon casts entangle catching most of them. Sanna drops a firestorm on them, destroying them instantly. We head back towards the barricade. We believe they are orcs and Obregon can tell there are only 2. Pike runs up, jumps and grabs the top of the barricade, pulling himself up on top. Beltin climbs up the wall, across the barricade on the ceiling and melts them with acid. Beyond appears to be a series of chambers and what sounds like a lot more orcs. Time to play.

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August 11th, 2015

Sanna drops another lightning ball over the back half of the room while Beltin jumps across and trades hits with a troll. Gonoan hears some chanting from where the wizard ran away and then kills the troll in front of him. 2 of the trolls move after the wizard. Beltin gets hit once and Gonoan gets missed and the others move up closer. Obregon uses arrow storm and hits 4 of the remaining 7. Sanna jumps across, accepting a claw to the face in order to cast shout, killing 3. Beltin breathes acid again killing another. Gonoan chops down the one in front of him and then takes off after the wizard. One troll charges Gonoan and hits him while the other hits Beltin twice. Pike hits the one on Beltin, square in the chest. Obregon finishes off both of those remaining. We all move towards the passage that the wizard escaped down. It turns out to be a large room with doors on the east and west walls. The one to the west has a mechanism near it. Pike finds nothing hink so Gonoan opens the western door. It opens onto another large room with a door to the south which is just closing. Beltin spikes open the first door while the rest of the party moves up and opens the other door. This leads us back in to the room with the dissolved trolls. Tracking leads us through the south door. Gonoan goes through first and gets slimed. We try to remove it from him as it begins to sap his life force and using a combination of hand weapons as scrapers and Pikes mage hand, we are able to remove the slime. Nat and Beltin team up to cure the damage it caused while Pike listens at the door. He doesn’t hear anything and Gonoan opens it. Obregon sees that the wizard and trolls are heading back to where they started so we retrace our steps and as we get to the door with the mechanism, we see a troll arm closing the door. Suddenly, the floor tilts and we are sliding toward a wall of spikes. Everyone but Beltin and Obregon slam in to it as they manage to find hand holds. The door reopens and one of the trolls appears in the doorway. Pike climbs back up the slope and hits it with a bolt. Beltin moves back up and spits acid, hitting both trolls and the wizard. Sanna tosses a lightning ball in to the room, dropping all of them. We climb back in to the room and loot the bodies. The wizard has 2 rings(regeneration, prot +3) and each of the trolls has a ring(fire resistance). We search this room and find the other door is not trapped but has been heavily traveled by trolls. We then check the room with the pit and find this door not locked either but has only been traveled by the wizard and a 2-legged hooved creature. The room through here has another door opposite and open doorways north and south. Gonoan hears people moving up towards the door on the other side of the pit and we can see some flickering torchlight coming closer. Obregon finds some tracks which just lead to a wall in the south room and then stops. Pike finds a secret door and figures out how to open it. The approaching people appear to have gone a different direction as the light vanishes. Through the secret door there are stairs going down. We go back and open the door to the east and see 2 plush chair and several tablets. Sanna read the tablets and they are from someone named Jhinjahr and details what he is doing (watching adventurers die in a trap, needing to get more gold from the idol). Obregon finds a secret door in the south wall. Pike finds the mechanism to open it and we hear some sort of noise coming from the other side. Gonoan opens the door and we see 2 minotaurs growling at us from down a long hallway. Obregon fills the first with arrows, killing it outright. Beltin spits at the second one with acid while Sanna hits it with an orb. Gonoan charges it and kills it with his axe. Was that too easy?

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July 14th, 2015

Gonaon, Beltin and Obregon attempt to move the item but manage to topple it on themselves. It turns out to be a huge steel mirror. After dusting themselves off, there is a corridor heading off behind here. It goes down a ways and turns. As we move into the next corridor, there is a statue of a troll down the hall that looks very lifelike as if it had been turned to stone, not carved. We all look at our feet except Obregon who watches around and as we move up, he notices a stone wizard on the right facing a crack in the wall that appears to have been dug out. We continue to move forward and when we pass the troll, Pike moves 15’ ahead of the rest of the party. He is near the wizard and can see the crevasse goes back about 20’ and there is stone bugbear here as well. At the back is a pile of rubble which appears to have been built up to block the way. We decide to not mess with this and keep going. We pass another stone troll and a sign which says “Danger, do not enter”. Obregon notices that the trolls were moved to their current position by someone else. After that, we come to a 4 way intersection that looks familiar but we can’t be sure. So we head down the passage we believe goes towards the tower of magic until we come to the troll lair in the ceiling. We decide to head up and go through the hole that the baby trolls escaped in to. Obregon, Gonoan and Beltin take reduce person potions while Pike removes his armor. Sanna and Nat are going to stay behind. We move down the passage and it gets very narrow and turns. We begin to smell troll and hear noises that make this seem to be a major troll lair. We move to the end of the tunnel and look out. It is a large cavern with ledges along its walls. There are shapes moving up and down from the ledges. There are 5 she trolls, 5 teenage trolls and a number of younger ones living here. We decide to move back before our spell wears off and then head back the way we came. After returning to the stairs, we move down to the 8th landing and find a piece of parchment on the wall that looks to have come from someone’s journal “wandering now for over a week. I’ve decided to take my own life before the undead eat my soul. If you have come this far, you are doomed, sir, doomed.” We move down past the 9th and at the 10th see another note on the wall. “O St Cuthbert, hear me my body is failing this cursed disease. Please take my spirit from this horrible place. I beseech thee, end this nightmare”. We keep heading down and around the 11th landing, Sanna detects strong conjuration magic here, but is unable to determine why. We keep going as the air starts to get stale and weak. After 9 more landings without finding anything, we go back up and find ourselves only having to go back up 5 to reach the 10th landing again. This must be some kind of magical trap to prevent adventurers from going any further. We begin searching the area from the 10th to 11th thoroughly, hoping to find a cause or way around this phenomenon. We are unable to find anything to help. We go back to the 3rd landing and the hallway that the trolls were in to rest. We heal up and set our watches. The evening passes uneventfully. In the morning, we decide to head back to Greyhawk to gear up but decide to stop at the crevasse so Gonoan can try and see what is beyond the rubble. Before we reach the first stone troll, however, Gonoan spots a thick bodied reptile with 8 legs and glowing eyes. He immediately moves up behind the troll. Beltin yells out to see what is going on and then moves up beside Gonoan behind the troll. Pike hits it dead center with a crossbow bolt while Sanna drops a lightning ball on it, killing it. We go back in to the crevasse, find the creature had burrowed out and we finish opening it up. We can tell that at least part of the rubble is from stone creatures and humanoids. On the other side is a strangely dark room. There are several stone adventuring types in here and there is a door and a passageway out of this area. In the passage is a dwarven warrior turned to stone as it was turning to flee and another passageway beyond him. Pike checks the door and opens it to see…

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June 30th, 2015

We move down on to the landing and the portcullis does not fall. Beltin sticks his head through the illusion and sees a narrow room with 2 old corpses. The bodies have been here for several weeks and have nothing of value. It seems that someone left them here and planned to come back to get them but never did. There are no other exits from this room, even using the secret door wand. We move down some more flights and on the 3rd landing we find another illusionary wall. Beltin sticks his head through again and suddenly we hear the sound of portcullises dropping, one immediately behind us and the other back upstairs. Beltin sees a line of armored trolls behind the illusion. He spits acid at them, hitting the first 6. The lead troll then hits Beltin with a claw. Gonoan leans in and puts his axe into the front one. Pike sets up to take a shot while Beltin hits the front troll with his morning star and then steps back. Obregon sends 2 arrows through the illusion and manages to kill the first one. The trolls move the body back and the next one steps up and hits Gonoan. Sanna casts a lightning bolt through the illusion as Pike takes a shot through as well. Beltin then breathes acid down the hall again while Obregon takes several shots. A troll steps through the illusion and hits Beltin. Sanna casts another lightning bolt. Gonoan chops and fells the one in front. We hear them moving but none appear. Sanna moves up and casts yet another lightning bolt. Gonoan charges in, nimbly dodging a claw, and kills another one. Beltin does the same taking down another. Obregon sends more arrows through the illusion. The last troll steps up and hits Beltin once. Sanna runs up, gives Beltin a superior smirk, swings at it and whiffs. Beltin gives her a withering look, kills it and yells “booyah” in her face. They are each wearing large size chain mail which we decide to leave for now. There is another illusionary wall a ways back and then the corridor dead ends. We move down another level, then another until we find an additional illusionary wall at the 5th level. Beltin looks through again, seeing a 20’ alcove. Sanna checks it for secret doors and finds one at the rear through which we find the trolls lair. We recover 5 fire opals in a velvet lined wooden case(1000gp each), 470 gp, 290 pp, shield 3M(oak and staff symbol), splint mail2M, chain mail +1of dwarven makeM. We pack it up and head to the sixth landing, then the 7th where Pike finds a gas trap that appears to have not been reset in a long time. On the wall, is scrawled some writing in an old version of common, basically bragging. On the 7th level we find a secret door. Pike checks it out and hears sounds like something is being moved around behind the door. We are unable to find a way to open it; Pike surmises it is bolted on the inside and can’t be opened from this side. Pike uses his Knock spell on it and it moves back and opens. There is a 20’ wide passageway behind it with a large bulbous creature with multiple eyestalks floating in the air a short way down. Pike and Obregon are stunned by its gaze while Beltin spits acid at it. Sanna casts flame strike on it, killing it outright. Around it is treasure in piles containing 2000 gp, assorted treasure worth 19360 gp, scroll of tongues7, cure critical wounds7, scrying9, and summon natures ally III5, wand of mirror image 3 w/13 charges. Beltin and Gonoan move down to the end of the corridor where a large framed object has been forced in to place, blocking further movement. How do we get this out of the way?

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June 16th, 2015

We gather up our gear, and on the 12th of Patchwall, we make our way to the ruins. Upon arrival, we begin drinking our potions; Gonoan and Beltin grow to large size with impressive muscles and Sanna can now see invisible. The plan works flawlessly, the golem manages to breathe its poison gas on Gonoan and Beltin but manages to do nothing else before being beat down. As we catch our breath, Sanna notices the ogre mage standing on top of the tower watching. She immediately throws 3 scorching rays at it and it falls. Beltin spider climbs the tower, sees the ogre mage laying on the ground and notices another ogre at the rear of the tower. He calls out ogre and the team moves to climb up. This level has debris everywhere and large holes in the floor. Everyone makes the climb easily except Sanna who falls on her pretty little ass. Beltin breathes acid on it and in return, it throws a javelin at him but misses. It calls out in a strange language and moves at us. Gonoan charges it and cuts it down. Pike begins searching the mage and notices its eyes opening and shocks the crap out of it with his lightning gauntlets. Then we hear large creatures moving around below us. Gonoan peaks down one of the holes in the floor and sees 5 ogres moving up a makeshift staircase towards us. Sanna moves up to the the doors on the lower level and throws a lightning ball at the group moving up the stairs. They all die instantly. Beltin moves up to the hole and yells at Sanna for killing them all. Pike finishes searching the ogre mage and finds a greatsword, and chain shirt. Obregon moves in to the door and looks around, spotting another group back a ways and another couple of ogres even farther back. Gonoan jumps down and runs in their direction. Sanna throws another lightning ball, killing the closer group again which irritates Gonoan. The last 2 run away. We search the area, finding their lair and a large stone chest. It is not trapped and Gonoan manages to open it. It is filled with assorted coins. As we begin to tally it up, we hear something moving our direction. Gonoan runs at it, shouting “Sanna, you won’t get it this time!” It appears to be a half-fiend or half-dragon. Beltin moves up and breathes acid at it. Obregon puts 3 arrows in it while Sanna tries to figure out what it is but can’t quite get it. Gonoan chops its legs out from under it and then takes off its head. After searching it, we find a breastplate+2, heavy shield+1, and a Morningstar+1. The chest contained 2300 cp, 1700 sp, 300 gp, 4 gems, 2 bottles. We search the rest of this level and eventually find a large trapdoor in the floor. We pause and take stock before opening it. It’s extremely heavy but we work together and manage to pull it open. A worn stair case descends in to the darkness. It circles down and down and down; we pause at the first landing and Sanna activates the detect secret doors wand. Approaching the second landing, we spot a gate recessed into the ceiling that will likely drop behind us. There is also an illusion on the far wall. We grab some stone from above and place it under where the gate would drop to hopefully keep it from sealing closed. Will this work?

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June 2nd, 2015

We go home to rest. Sanna reads over the ledger we took from the cultists and finds a hand written receipt for the bones of Bluto from Ladav Idnorsea. It was delivered just days ago from the Bandit Kingdoms. Upon waking the next morning, we get ourselves ready and head back to the coaching company. On the way we hear about a commotion at the market. Someone’s head and fingers were put on displa but were quickly removed, it was supposedly Fids. We check out the area around the coaching company and decide to send Sanna and Beltin inside with Sanna doing the asking. Pike, Gonoan and Obregon take up places around the perimeter. Sanna walks in and asks for Garvent and Beltin comes in behind her. He is not in quite yet but they invite her to wait. Beltin begins asking about shipping products to various areas as a cover. A group of adventurers comes out of the inn and begin looking around. Gonoan and Pike hide themselves to keep from being noticed. The adventurers look at a coach pretty carefully before boarding, though there is no driver yet. Inside, we hear that Garvent is late which is unusual. After a half hour of waiting, the clerk tells Sanna that it doesn’t appear he is coming in. Sanna leans in close, kisses her and passes her a platinum piece and asks for his address. The clerk is unable to give that information but says that it takes him about a half hour to walk to work and he comes from near the green dragon inn. This is also near where the cultist house was. Meanwhile, the driver arrives at the coach and checks it out before climbing to his seat. They ride off. Beltin approaches the clerk and asks if she knows who he is. She thinks she may know and he assures her that he is who she thinks. That she should know he works with church of st Cuthbert and the night watch. He wants to know where Garvent lives and it is vitally important that we find him. She asks if she can verify his identity with the watch and he assents. She sends a page who returns and gives her the ok. She gets someone who can lead us there as a couple of the city watch show up to talk to Beltin. They ask about Fid and he tells them we followed the bounty posted. We follow the guide to the cultist’s house which has obviously been vandalized since last night. We begin canvassing the neighborhood but learn nothing new. We go to question Galamog again and ask where Garvent was sent. Beltin gives him the stare and he says that he is the go between to the forces in the ruins and will likely be heading to warn them somehow. He doesn’t know where he would go or how he would get there. We decide to see Tenser later in the day and tell him we discovered who desecrated Rigby’s body. In the meantime, we do some shopping. Obregon goes to the magic store and orders a couple of items. He notices a green ring which the shopkeeper says has a symbol of Zagyg on it. He believes it is an apprentice of Zagyg’s ring and might have some other powers(+2 vs saves, traps in ruins, knock 1/day). Obregon buys it, suspecting it may be the green ring we are looking for. Beltin gets a couple of potions from the mages guild to restock. That afternoon, we try putting the green ring on the statue we found in the ruins. Gonoan approaches the statue which grows large enough to hold the ring as he gets closer. When the ring is placed on it, it recedes into the wall and a hole with a ladder appears where it had been sitting. The ladder goes down 20’ and opens in to a 20×20 room. This room is lined with bookshelves full of very old arcane books. There is a pedestal in the center of the room with a book on it. There is a cloth book mark running through it with a ring tied to the end of the book mark. The book appears to be of Boccob. Sanna pulls off a random book and reads through it. She then detects magic in the room and the pedestal(strong permanency, baleful polymorph), book(Blessed book of boccob, locked, 12500gp) and ring(of sustenance 2500gp) are magical. She determines that knowledge checks in this room are easier than normal. She also tries to unlock the book with Zagygs key to no avail. We leave the room and remove the key which causes the room to close. We go to the mage’s guild to meet with Tenser. Sanna and Beltin go in to meet with him. We share what we learned about Vokos and Rigby and the other cultists. He is grateful that we accomplished that task for him. After leaving, we wait around town anticipating the attack. Rigby will be buried on the 8th of patchwall. Beltin meets with Eritae the next day and shares our adventures with her. She has people watching the ruins and there is some activity going on. They appear to be getting supplies somehow but they can’t find how. The war tower has contained only standard creatures. Ogres have been seen around the tower of power and she suspects an ogre mage is involved. She offers a free raise dead if we investigate. The iron golem is still around and seems to be healed by an imp of some sort. She doesn’t believe there is an imminent attack anymore since we defeated the general. She feels we are good at gathering information and blocking the cults plans. She suggests that destroying the ruins would be beneficial to the region. She also believes we are strong enough for the tower of power and would like us to be the heroes of the city. Sanna takes Narebos hand to the mages guild to have it identified. It is +3, intelligent, and chaotic neutral. They are unable to determine anything else about it other than it has other powers and won’t activate until certain things happen. We gear up for the tower and to face the iron golem. Off to the tower of power we go.

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