grey hawk

October 23rd, 2016

We finish searching the room and nests finding 39gp, 11pp, a jade ring with twisting vine band, bejeweled MW kukri (1200gp), scarab shaped as though it is impaled upon half a dozen pins (golembane, 2500gp). Pike tries on the ring but it doesn’t appear to be magical. There is also a secret door opposite where we entered. Pike manages to open it and we see a long, long, long hallway with openings along the right from time to time. Obregon can tell there is more than one redcap and that this is likely their lair and that they use the secret door regularly. Pike starts heading down the long hall, and when reaching the first passage sees there is a door recessed a few feet. The rest of us follow along, and see through the door an observation booth, with a pair of iron chairs overlooking the promenade. We spot a construct that looks like a bunch of gargoyles formed in to a juggernaut with 3 redcaps riding it and messing with its gears and levers. Down a ways is another that appears non-functional. We close the door and move down the hall, opening each door to make sure they are all the same, which they are. Until the end of the hall, there is a door around a corner which opens on to a high domed large plaza with grand staircases leading up to our location. There is a large cracked crystal in the ceiling and others in the walls. We hear someone moving in the hall opening the doors where we came from. We decide to become invisible and wait in one of the observation decks to see who it is. There is a redcap coming along the promenade, obviously looking for us. There is also another now on the opposite balcony, looking for us too. The one on our side calls out “warriors, come out and play”. We decide to reenter the hall and deal with the secret door. The red cap in the hall is leaving as we reenter. We follow it back through the door to the nest and to the door the first red cap came from. Pike hears what sound like a small creature singing on the other side and proceeds to open it. On the other side is a narrow room with a wooden table and 4 chairs in the center, a single arrow slit overlooking the promenade and a tall cabinet with its faced smashed in. There is a door that is ajar on the same wall we enter from and the singing is coming from that room. There is a redcap in this room as well as multiple types of weapons that appear for practice. The red cap is holding a sickle and smiles at us. Beltin runs forward and sprays it with acid while Pike puts a bolt in its belly. The redcap moves through the other door, saying you can’t take her and swinging at Beltin on the way by though it can’t connect. Obregon moves in and shoots it twice in the back, hurting it bad. Sanna blasts it with cold, killing it outright. In the next room is a light in a gilded cage but we can’t make out what it actually is. There are double bunk beds and a low table between them with the cage atop it. Gonoan looks at it but can’t tell what it is. Pike rushes in and opens the cage. Obregon knows this is some kind of outsider and possibly celestial. It appears to be an Eladrin to Sanna and likely good aligned. The light asks if we can help her, which we will gladly. She was captured by the red caps and transforms in to a leafy pixie. They are torturing her and trying to see how long it would take to starve her though she doesn’t need food. Her mistress, Shinda, sent her to find Ghaele Eladrin, who has gone missing. She isn’t powerful enough to battle the monsters here but has tracked her to the ruins. She has likely been captured as she hasn’t been sent to the afterlife. One clue she has is a cryptic verse “watched above by hawks of grey, and deep below old castles clay, guests of madness lost of kin, your mistress waits in zagigs den, under ziggurats crowned with fire, beyond the room of rainbows ire, lonely mistress filled with rage, caught within a pretty cage” The pixies name is Vexia and she believes the den is the tower of zagig. She offers to accompany us but doesn’t know how she can help. She offers us her ioun stone as payment but we don’t accept it. Obregon grabs the tooth left behind by the red cap and we toss the cage (600gp) in the portable hole. We head back through the waiting room, and in to the original hallway though Pike sits on the couch. All of a sudden, he feels something tug his circlet, and cap off and hangs them on the pegs. He grabs them and runs out. We approach the double doors at the end of the hallway and Pike opens them. The room behind them contains a circular table with a 2’ stone statue of a woman dressed in robes and wearing a featureless white mask, in her hand is a spindle from which dangles a single thread of gold. There is another set of double doors on one side which likely leads to the stage at the apex of the promenade. The statue is of Istus, goddess of fate. There is a door opposite where we entered. Sanna determines the statue is magical and believes if the string is pulled, you may get more information on your fate. Pike pulls the string and feels some dreadful fate awaits him soon. Sanna does it and feels excitement and anticipation as if some good luck was coming her way soon. Beltin feels luckier but gains 1 luck bonus on attack, saving throw and skill checks for 24 hours. Gonoan does it and feels lucky as Sanna did. We attempt to remove the statue but it resists our attempts. We move to the next room and the walls are a complicated mural decorated with details of the city of greyhawk as seen from above the river quarter and is very up to date. There is a secret door opposite where we entered and Pike manages to open it, revealing a 5’ space and another door which appears to be a secret door when entered on the other side. Pike can hear something is moving around on the other side and figures out how to open it. He pushes it open and there is an immense hall with short flights of stairs leading up with alcoves on each side holding statues of guardian warriors in each. On the second flight there are 2 gold cat like creatures loungin, (we believe they are Mr Henways missing pets). The octagonal room at the far end is lit with flickering light and a former gladiator which we suspect is Laurus Racknian. The cats look up and move to attack. Beltin moves forward and snarls at them to stand down, we know their master. Pike moves up between the cats, who miss with their claws, and tosses the fist of emirikol at Laurus to no effect. Sanna shapes a lightning bolt to hit both cats and Laurus. One cat launches itself at Sanna and hits her with a bite and and 5 of 8 claws. Obregon hits the other cat with 4 arrows, killing it. Gonoan runs up and kills the remaining cat. Beltin moves up and spits acid on Laurus while Pike runs up, draws his sword and swings at Laurus, though he manages to dodge. Sanna heals herself a little as Laurus begins to cast a spell. Pike hits him as he is casting, slicing open his abdomen and causing his entrails to spill across the floor. The look of surprise on his face as the Halfling steals his life is priceless. Sanna cuts off his head and puts it in the portable hole. Beltin attempts to stabilize the cats but only one is still alive. The dead one goes in to the portable hole while Gonoan carries the other. We search this room, and there are tapestries lining the walls depicting gladiatorial combat, a shelf of books and a table covered with parchment. The tapestries are of minor value, the statues appear to be real heroes not gods with plaques naming them: han-gra-dan, ganz yragerne, johydee, lyzandred, kelanen, slerotin. They appear to be hero-gods. The door leads to a modest bedchamber with nothing of interest, just a bed and chest. The parchments are fairly current newspapers from Grey hawk which begs the question how did they come to be here. Laurus has a champions belt(which Pike takes and puts on), breastplate of command(25400gp), bastard sword1 mighty cleaving(8300gp), potion of haste(750gp), buckler+2(4300gp), cloak of charisma +2(4000gp), and a ring of prot +2(8000gp). We ask Vexia why she went through the vortex but she doesn’t know what we are talking about, she tells us that she used alternate forms to move around and there is another way down here on the far end of the promenade where the grand stairs are. We move back to the double doors on to the stage, Pike becomes invisible and moves to the other door. He checks It, opens it and finds it leads to the map room. We head to the visitors room and Vexia offers to reconnoiter for us and discovers there is a way to get over the wall at the end of the promenade. We move through the dark hallway to the grand stair case and around to the top of the wall. Gonoan and Vexia move up and look over, seeing a ruinous battlefield marked with spattered blood and shattered stalactites. Purple tents lie smashed to the ground here and there. East and west are 2 passageways with the western lit with a faint yellow glow. We move to the top of the wall and spider climb down. We begin to move around towards the lighted cavern, checking the fallen tents, finding a larger command tent but it looks as though they have already been looted. The western passage has glowing clouds floating above the floor, smears of greasy yellow mold glowing dimly on the walls, large swathes of yellow fungus growing in beds along the floor, to the south is a waterfall from a cleft rock to a pool below and drains to the north from a narrow creek. A monstrous plant creature lumbers forward with vacant eyes, unerringly moving in our direction. Beltin steps forward and spits a line of acid at it while Obregon puts 6 force arrows in to it. Sanna puts a cloud around it and it moves forward a little. Pike puts a bolt in it and Gonoan charges it, accepting a hit and then missing with his swing. Suddenly, 2 undead bullits appear from underground and one attacks Obregon. Beltin attacks the bullit on Obregon, hitting once. Obregon puts 4 arrows in it and it falls in its tracks as Sanna blasts the other bullit and plant creature with cold. Pike moves up and puts another bolt in the plant. The plant sprays something at Gonoan which has no effect. It then hits him with 6 vine attacks. He responds by slashing it back 3 times. The bullit charges Pike but misses and Beltin charges it and hits. Obregon puts 6 arrows in the plant creature as Sanna drops a lightning ball on both creatures, killing both instantly. Let’s look around.

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October 18th, 2016

We head back to the fountain and move to the next level down. This room has been pulverized; the walls and doors are gone and the area is filled with rubble and debris. There are no clear paths around here. Obregon can tell there is something like a enormous worm living down here. No other creatures have been moving around down here and nothing besides the fountain is magical. We begin to move around and explore, following the trail of the creature. We squeeze through a tunnel which seems to lead to its lair. This room is covered in stone that appears to have come from the walls and floors of this level. Gonoan can tell that but is unsure if it’s used to contain the creature or appease it. He steps forward and we hear a rumble, as the ground in front of us begins to rise and fall. We can now see a large serpent moving our way. Beltin drinks an enlarge person potion. Elaine casts mage armor on herself while Pike lines up his shot and begins to blink. Sanna casts disintegrate, seriously hurting it. Obregon speeds himself up and takes 12 shots, hitting with 11. It appears almost dead at this point so Gonoan charges it, taking a bite from it and putting his axe deep into its skull, standing triumphant over its twitching corpse. Obregon tracks the creature back to its lair. We begin to search this area and after about an hour, we find a locked iron box. After another hour, we find nothing else. Pike unlocks the box and finds a silver serving set (500gp) and after some other looking, there is a simple spoon made of horn in the bottom. Elaine casts detect magic and the horn spoon is magical. She uses the monocle and determines it is a myrluns spoon (5400gp). Unsatisfied with that treasure, Beltin suggests cutting the worm open and see if it has anything in its innards. Gonoan cuts it open and within its bowels, we find nothing but a gagging stench. We decide to move back out of the ruins and send Elaine and Justin home and then enter the tower of magic. As we are moving through the tower, Sanna is aware of a stronger magical aura in the tower that increases her spell penetration. We move through the floors until we get to the golem forge and find incomplete gingerbread men on the tables. Gonoan breaks a piece off of one and a squeaky voice from the darkness calls out “I wouldn’t do that, that was a friend of mine”. We see a cute little thing made of dough. He says to not touch the raisins on the incomplete baked goods. He works for the chefs who are away, attacking a city or so he thinks. The gingerbread men are for attacking the city and the chefs should be back in an hour. We decide to wait for them to return. Sanna used the detect magic wand and finds the icing is magical. The yellow si magic circle vs chaos, greater magic fang from the blue, and cure moderate wounds in the red. Then we hear something call out to the marshmallow boy. The 3 chefs come in and ask who we are. Mo has a spoon, Larry has a keyring and Curly Joe isn’t carrying anything, and they are all wearing different magical looking aprons. They say they have to get to work and ask what we want. Beltin says we are here to stop the attack on greyhawk and hear they are part of it. They say they are just making the soldiers, Tasha is in charge and she’s in the tower of zagig. Obregon tells them we have to stop their work and they can leave or die. They ask after his union card and he shoots an arrow right past Mo’s head. Beltin leans forward and growls “run” at them. Gonoan cuts the head off one of the gingerbread men. The chefs begin running but fight about who gets to go first though eventually make their way out. We break all of their equipment and head on our way. Obregon attempts to get poppin frosh to accompany us but it seems he will lose his magic outside this room. We make it to the teleportation room and notice on the way that the damage through here has been repaired. We drink our potions and enter the hole. Gonoan is first, followed by Beltin. The ride is disorienting and time is impossible to gauge. As we exit, we are on a raised dais. There are stairs leading down and there are alcoves to both sides with bas relief carvings of snarling vortexes with teeth and limbs. Sanna comes through and feels nauseated though Pike follows and feels fine. Obregon brings up the rear and is feeling ok as well. Sanna determines that there is a strong wind moving between the 2 alcoves. We hang out until the gaseous form ends and then head to the door. As we move past the wind, it intensifies to gale force levels, effectively trapping us on this side. Pike checks the doors out and Gonoan opens the door which reveals a hallway with a door a short way down and double doors at the end. We move to the first door which has a sign “visitor reception, please enter” and Pike checks it, declares it safe so Gonoan opens it. It opens on to a shockingly bright blue room with a strange human faced sun on the ceiling, and a dust covered couch facing a simple desk and chair. There is a line of wooden pegs above the couch and a door opposite where we are standing. As we enter, a soft chime rings out and the sun opens its mouth and says “master zagig will be with you shortly, please be seated”. We move to the next door and check it, hearing some strange movements behind it so Gonoan opens it and we see a vast long promenade below the walkway we are now on. There is a door at the end of the walkway. The large area has a stage with stairs to the floor with walkways around it. We can hear rhythmic crashes in the distance which stop suddenly when we cross the walkway to the next door. Gonoan opens it and we see a hall in front of us and one to the left. The one in front of us ends in a circular room and the left leads to a door. There are 5 stinky nests made of rags and bloody clothes around an iron cauldron filled with congealed blood. We find some baubles as we begin searching when we are beset upon by a goblin like thing with a red cap. Pike shoots twice at it, hitting once. Sanna hits it with ice knife. Obregon moves down by pike and hits it twice with arrows. Pike hits it with another bolt. Beltin runs up and smacks it with his morning star. Sanna misses with an orb and it turns to flee, accepting a hit from Beltin. It closes the door behind it.

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October 4th, 2016

To the south is a door, to the east is a hall with lots of rubble and dead bodies, to the north the hall ends in an odd shaped room with more bodies, and to the west is a small room with moldy straw beds. Obregon heads down the eastern hall following the tracks of a large humanoid, around the rubble, until he comes to an open trap door where the passage turns to the south. He can see the glint of gold and gems at the bottom along with the scaly remains of some dead snakes. He gets the rest of us as it appears only Pike is actually small enough to reach in to get the treasure. Pike checks the trap and finds nothing to worry about so climbs down, while Obregon shoots an arrow in to the area to ensure nothing is still alive. Pike begins reaching in to grab the treasure and pulls out 25 gp, 38sp, a small purple amethyst (100gp), and a gold ring the size of a bracelet. He attempts to put the ring on and just before it goes around his hand, it shrinks and fits on his finger. Brother Justin asks to see the ring and says there are some sigils on it but none of us can read them. The hall continues and there are a couple of doors along it. The tracks continue on as well but don’t go through the doors. Pike checks the east door, finds no traps and Gonoan kicks it open. There are bodies on the floor which begin to stir and rise. Beltin steps in and spits acid on these wights as Sanna hits them each with a ray, and down they go. We search the room and find nothing but there is another door on the other side of the room. Pike checks it, finds nothing, so Gonoan kicks it but falls backwards instead. Beltin reaches over and attempts to pull it open but its stuck. We work together and force it open. We are now looking at another small room with 3 more wights who are waiting for us and another door. Beltin again steps forward and spits acid, but Sanna chooses to do nothing. Gonoan moves in and splits one in half with a mighty blow. One of the wights steps to the far door, bangs on it and calls out in an odd language. Obregon puts an arrow through its forehead. Pike puts a bolt in the neck of the remaining one. Pike listens at the next door and hears movement while Obregon can tell that there has been nothing moving in this room in a really long time. Gonoan kicks open the door, revealing 4 more wights. Beltin steps up and spits acid, killing 3 of them. Obregon turns the last one in to a pincushion. We search the rooms and find a chest. It is unlocked and untrapped. Elaine casts detect magic around the rooms but sees nothing. The chest contains 2300gp, 11500sp, 5gems (1000gp each). We put the chest in one of the portable holes. We head to the other door in the hall and hear a couple creatures behind it. Gonoan attemtps to kick it in but just opens it regularly after that doesn’t work. Behind it is a couple of wights on their feet, ready to rend our flesh. Obregon puts the first one down while Sanna hits the other with 3 rays, obliterating it. Gonoan opens the next door which is stuck, revealing another room which is empty. Sanna runs up to the door and attempts to punch the door open with her fist of stone but fails. Gonoan opens it and we see 6 wights awaiting us. Sanna blasts them with electricity, frying them all instantly. We search these rooms, and find some old musty books. They appear to be the notes and research of Shodei the illusionist. We put them in the portable hole. We continue to follow the tracks, explore as much as we can, without finding much of interest and eventually end up back at the fountain. We move to the door in the south wall which Pike checks, and deems safe. Gonoan opens the door, revealing an art gallery. There are multiple alcoves in this L shaped room, each holding a beautiful work of art. Pike warns against touching anything. Sanna casts detect magic around the room, and learns all of the art is magical and cursed. There are 3 that are particularly interesting, one shows a 3 dimensional image of Sanna’s childhood home as it should look now. She has Obregon look and he sees his hometown as well. Another is a jeweled statue of a noble woman dripping in jewels with an amulet around its neck. The 3rd are 2 exquisite elvish dancers in a faint ball of light that is floating around. We choose not to touch anything. Pike is looking for the secret door he knows is here, finds and opens it. There is a long set of stairs descending into a dim room which hasn’t been much disturbed except when Pike came through here previously. He tells us that this will eventually lead to the tower of magic. We decide to go back to the fountain and go down another level. We come out in another room, with a black pyramid in the room to the east illuminated by a magical point of light, to the west is a door, north is a passage the tees off, south is a long passage with rubble and doors. Obregon looks around and can tell the large tracks we were following appear here and go south but nothing else appears to be moving around. We move toward the pyramid room and see there is a door to the north and a passage to the east. Sanna detects magic and knows the pyramid is a gate to an outer plane of the abyss. We wisely choose to skirt it and move to the hall and begin exploring. This area contains Zagig’s idea of a hotel. With areas designed for many different types of creatures, old furnishings and even some of his old artifacts. There are some undead wandering around this place and we hear some other creatures moving around with either a hard shell or armor. We move towards them and come across 6 umber hulks. Pike hits one with a bolt. Beltin readies himself while Obregon starts shooting, putting 5 arrows in the first one, and it drops in its tracks. As the next one comes around the corner, it hits Beltiin and Gonoan with a gaze attack, confusing them. Sanna drops a cold ball on 3 of them, killing them all. Justin cast shield of faith on Sanna. In his confusion, Gonoan hits Sanna. Pike hits a hulk with 2 bolts, and then Beltin hits Sanna as well. Obregon finishes off the front one then using his belt of battle pours a potion of healing down Sanna’s throat. The last umber hulk flees. Sanna moves away and drinks a healing potion. The rest of the group moves out of range with Obregon melding in to the stone; leaving Gonoan and Beltin babbling incoherently. They alternate babbling and hitting each other for a short while longer until the confusion passes. The last hulk moves back up to which Gonoan charges and hits it. Obregon hits it with a couple of arrows and Beltin finishes it off with acid. Time to regroup.

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September 20th 2016

An unseen servant delivers Vayn’s journal to the house with instructions to take it to a special reading room at the guild. Sanna and Elaine follow the directions and find themselves in a room with a multitude of different lamps, one of which has a permanent dispel magic on it. Reading by this light, they are able to see what Vayn wrote. Meanwhile, Pike meets Riann at the church who has a novice healer check him out. They question him as to why he feels something is wrong. He doesn’t have anything specific, he just worries. They have him disrobe and check him over, taking samples of saliva and hair and such. Riann tells him that he has a clean bill of health and they can’t find anything wrong. He asks about protection and she tells him that would take a number of different things. Sanna reads the journal and finds most of the entries are petty accounts of Vayne’s misfortunes, long lists of belongings taken from him as payment for multiple resurrections (which he would one day like to reclaim from the church of Iuz) and ravings against his superiors, in particular a wizard named Null whom Vayne particularly despises. He never mentions Iuz by name but it seems obvious that the Old One is in fact the subject of many of Vayne’s thinly veiled metaphors and satires. The most important information in the journal concerns the simulacrum of Iggwilv. In one entry, Vayne gloats about a great treasure he found while skulking about the depths of Iuz’s palace-a comb that had fallen behind a dresser. Caught in its times was a single dark strand of a woman’s hair –but not just any woman’s. This hair was from the mother of Iuz, the witch queen Iggwilv herself! The entry further describes how he used a scroll of simulacrum on the hair a few days after his arrival in Castle Greyhawk. Only 12 hours later, Vayne had a unique minion, a simulacrum of one of the most powerful wizards known to Greyhawk. A subsequent entry describes how Vayne knew from his studies that the real Iggwilv spent some time in the dungeons below the Tower of Zagig as the great wizards’s apprentice, or perhaps his lover. Another mentions that although the simulacrum retained none of the original Iggwilv’s memories, he knew that some of the defenses Zagig had left behind might well be fooled into thinking that the wizard’s’ ancient ally had returned to the tower. Other entries record how Vayne sent the simulacrum through the transportation device with orders to explore the region and gather resources for the coming army (and included details on how to use the transport) At the end is a single oblique reference to a true mission for the simulacrum but the journal entries do not elaborate further. She then researches the orb of opposition and learns that it is a unique item and must function differently than a mirror of opposition which causes you to fight your double to the death. We determine to use mage hand to grab the orb and get a box to store it in. Beltin meets with Eritae and tells her our adventure. She shares with him that there have been rumors from the mages guild that the church of boccob may be involved somehow with Iuz’s plan. Whether directly or by just not trying to stop it, this could be trouble. She asks for any information we may uncover about what they are planning next. Sanna walks the streets, attempting to recruit followers of Wee-Jas and finds a gullible priest to tag along. The party heads out to the ruins on the 26th of Ready’reat and Elaine and Brother Justin accompany us. We reach the tower without event and enter Zagyg’s tower through the front door. We hear what sounds like ogres in the distance but they don’t molest us. There are also newly fresh corpses as we reach the trapdoor to below. Pike checks it, and declares it safe. When we approach the portcullis trap, Pike finds and disables it. We head down a couple more landings when a dozen armored trolls attack our rear from behind an illusory wall. Obregon takes 2 shots and hits once. Beltin moves to the back while Justin moves away to the front. The front troll hits Beltin and takes acid splash in return. Elaine casts magic missile at the first troll as Pike hits it with a bolt. Sanna lights up the front 2 trolls, dropping the first one. Obregon puts 2 arrows in the 2nd, dropping it and then seriously injures the 3rd with 4 arrows. Beltin spits acid down the hall, killing one and injuring 3 others. The front one charges and attempts to hit Beltin but can’t connect. The second one moves next to Beltin and accepts a hit from him. Elaine casts a ray of frost at the front one while Gonoan rages and starts whaling on the front one, dropping it. Pike hits one with a bolt while Sanna smacks the one next to Beltin with a ray. Obregon finishes 2 more off. The next troll charges, taking a hit from Beltin and then swings a claw at him, missing badly. Gonoan swings and misses horribly but recovers and cuts it down anyway. Pike bounces 2 bolts off of the next one’s armor and Sanna puts a sculpted electric ball on top of the 5 remaining trolls. Obregon takes out the next 2 and Beltin hits them with acid again. The remaining 3 run away. We continue down the stairs until we hit a landing where the rest of the stairs are blocked by rubble so we relocate the secret door. We open it and are back where the Orogs and orcs were located. We use the book of teleporters and find a fountain that will take us lower in Zagygs tower. Beltin jumps in and as he sinks, he vanishes from sight. He spider climbs back up and is in a new chamber. It is round with 3 open halls and one door. The rest of the party follows and climbs out. Which do we choose?

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September 6th, 2016

We head back to Greyhawk and manage to arrive in early evening with no violent encounters. We head home, find Elaine at the house and Beltin notices that a couple of his street kids are hanging around. Elaine feels that as people are learning where we live, they walk by to look. She notices the house has been watched but feels it is protective not malevolent. Pike makes some advances on Elaine but she politely rebuffs him. Beltin goes back out and meets with the boys. One of them does all the talking with the others keep their distance. They don’t have any new information. They receive a silver piece and are told to go to the back of the diner and they will be fed. He then goes to the diner and meets the owner who tells him that the church of Boccob seems to be upping security though the church of St Cuthbert and the other churches in town are not. Beltin tells him to keep his eyes open and gives him a gold. Meanwhile, Obregon takes a bath, after whom Gonoan uses the same water to bathe. Sanna is trying to convince Elaine to become a cleric of Weejas so he doesn’t have to. Elaine looks at her strangely and excuses herself until “Sanna comes to her senses”. Beltin and Gonoan end up at the Green Dragon Inn, where Gonoan gets drunk and buys for the house. Beltin speaks with Rikard and shares a synopsis of our recent adventures. He tells him about the register and port book. Beltin notices that it’s a little slow still but sees at least 4 people that seem to recognize him. One of them is Kellick who is playing chess but takes a moment to nod a greeting before returning to the game. After a while Tenser shows up and they exchange greetings. They grab a table and Beltin shares more of the story especially about Vain and Iuz. Tenser is impressed by our accomplishment. He would like to know everything about Vain and Iuz and wants to know now. He asks us to bring what we found to the mages guild and he will be waiting in one of the lower libraries. Beltin goes home and gets Sanna, gathers up the books and such we found. Pike jumps on the train and comes along. As we go, we notice Tiira and kellick heading in the direction of our house and they attempt to act casual about it though Kellick is not a good actor. Tiira calls out to Pike who stops to chat for a moment. We leave them and head on to the mages guild. Upon arrival, we appear to be expected and are escorted to one of the libraires by a couple of dwarves who close and lock the doors behind us. Mordekainen and Tenser are waiting for us. They say it would not be wise to talk here and we are teleported to another area. Mordekainen and we are in the room with the multi-colored columns we found when seeking the key to tower of magic. Then, as before, we climb through one column to the room where we first me Mordekainen. He tells us that something celestial has happened if a god has been taken against his will. He reminds us that there were gods trapped in the ruins. Mordekainen and the 8 located the gods once and then he attempted to kill Iuz which led to the greyhawk wars. He says that we have what we need though we are wondering what that is. He says it’s our moxie but doesn’t want to tell us any more about the threat so we don’t make the same mistakes he did. He wants us to return to the ruins and continue to explore. Beltin asks if he can help us speed up our magic items so we can get back quicker but he repeats that we have what we need. Mordekainen suggests maybe we split up if some don’t want return and he seems to know how fate is following us. We give the items to Mordekainen who peruses them and thanks us for showing him the book and asks that the other items be returned to the library. He offers to buy them from us if our only goal was to sell them and he will return them to the library. He dispels the enchantment on the journal and recommends we take the time to study it. We agree to return the journal to him after we are finshed with it. He then returns us to where we came in and we head back home. The next day we sell our gear, and order some new. Pike and Obregon go to see Kellick and are ushered in to see him. He escorts us in to another room and Pike tells him about our adventures. Kellick offers to Pike to do some pilfering that may upset the thieves guild if he is looking for a new adventure. Pike is looking for stuff on white plume mountain and may do something for kellick and then draw a card from the deck of many things. Then they return to the house. Sanna apologizes to Elaine who acts cool. Then pike starts hitting on her again upon which Elaine asks him to walk with her. She then tells him that she is uninterested and he is not edgy enough for her. Then offers to set him up with someone who he may actually like better. That conversation goes nowhere. A couple of days later, Riann stops by and wants to talk. She tells us that the priests of Iuz can no longer cast their spells. She asks how we did it. We tell her what happened though we didn’t do it ourselves and then tell her more about our adventures. She seems impressed. We pass the next week or so quietly, collecting the gear we have ordered and attempt to decide our next move…

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August 23rd, 2016

We move down the darkened hallway, and after a short ways, we notice that there is a spot of increased darkness on the left wall. It appears to be an opening radiating cold and/or negative energy. Gonoan steps up to the opening, hears something but can’t see anything through the darkness. We begin to move into the room, when there is a burst of cold energy that smacks Gonoan and Beltin as a trap goes off. They rush forward and come out of the darkness and into the midst of an old chapel, complete with rows of pews. At the head is a statue of Iuz with a hobgoblin in front of it, whose eyes are full of malice. Lining the walls are six skeletons which look to be cold and dark. The hobgoblin cries out and points toward the exit, causing the skeletons to begin to move. Obregon moves out of the darkness and attempts to shoot at the hobgoblin but can’t seem to target it so he shoots one skeleton twice. 2 skeletons step up to Beltin and one hits him with a claw. Gonoan turns and hits one of those 3 times. It begins to crumble and then explodes hurting Gonoan and Beltin while healing the other skeleton. Sanna steps up, ducks a claw attack and casts a lightning bolt around the room, hitting each of the creatures. Pike realizes that the other demon is still around and attempts to locate it but can’t find it in the darkness. A skeleton moves over and hits Obregon with a claw. Its partner hits Sanna with 2 claws but misses with a bite. The hobgoblin moves down from the dais and casts a spell with no apparent result. Beltin moves to the wall and sprays 2 skeletons and the hobgoblin with acid, destroying one skeleton and causing another explosion. The last 2 skeletons move up and each hit Gonoan with a claw. Obregon casts arrow storm and hits each remaining creature, killing the hobgoblin. He then activates his battle belt and hits them all again, causing 2 more to detonate. One skeleton hits Gonoan 3 times, taking acid damage and then explodes when it gets hit in return. Pike fires off 2 bolts at the last skeleton but they pass through the open ribcage. Gonoan finishes it off, accepting another explosion. Obregon finds the hobgoblins MW full plate, great sword in a scabbard, 3 black onyx, and some silver powder. We search the room and find nothing. Sanna casts fist of stone, punches the statue of Iuz in an attempt to destroy it but instead trips a trap which blasts her. Obregon finds the demons tracks and it has moved back and forth several time s but appears to have gone back the way we came. Pike believes the demons have been tasked with keeping us from leaving. We head further down the hallway until it begins to shrink smaller with a small hole in the end of the wall surrounded by runes. Beltin checks the book we found about teleporters but it doesn’t contain any info on this. Sanna believes you have to be gaseous or an elemental to pass through while Pike thinks the runes indicate this is intended for high level wizards only and leads to somewhere powerful. Sanna gets fed up with thinking and sticks her finger in the hole and just manages to pull it back out before it gets yanked off. We decide to hold off on further exploration of this phenomenon and head back to the teleporters. When we enter the teleportation room, Gonoan hears something moving. He can’t see it but it reaches out and touches Gonoan, casting darkness on him. Pike moves into the room invisibly while Beltin moves as well and breathes acid on the demon. Gonoan punches it futilely to which it responds by clawing him twice. Sanna casts 3 rays at it, hitting once. Pike hits it once from the corner while Beltin hits him once but doesn’t do any damage. Gonoan glares at it as it hits him with a claw. Obregon puts it out of its misery. Back through the teleporter…

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July 27th, 2016

We begin to look around; suspecting someone else must be present. Pike moves over to the fireplace and searches it, finding a crystal encased scorpion, 2 potions(bears endurance), and an oversized leather bound book. Gonoan keeps watch outside the room and is able to see the 2 demons that ran away watching from down the hall while Sanna pulls out the wand of detect secret doors. She finds one on the right hand wall. Suddenly, a cube of energy covers the room and Pike takes a little damage from it. Then the secret door opens and a spike covered demon is standing there. Obregon casts a spell and Pike tosses the fist of emirikol at it. It hits and lights the demon up like a Christmas tree. Gonoan charges it and gets in a decent hit that doesn’t hurt it quite as much as expected and he takes some damage in return. Sanna hits it with an orb of electricity doing some good damage and temporarily entangling it. Beltin breathes acid on it and catches Gonoan and Obregon as well though none of them seem to be very hurt by it. The demon attempts to hit Beltin but is thwarted by his impressive armor. Obregon hits it with 4 arrows, one of which goes through its throat causing it to start choking and then disappear. Pike grabs up the valuables on the mantle while Obregon moves in to the hallway to keep an eye on the other demons. Pike opens the book and there are many names listed but most recently Mallard-plikt, Igwilv, Arac, Alluvia Mauer, Thessalar, Robillar, Eli Tumerast, Mordekainen, Tenser, Bigby, Rigby, Warness Starcoat, and Vain. Pike signs all of our names followed by our company name. Pike then goes to the secret door, figures out its fastening and opens it. Inside this medium sized room is a single long shelf with 5 books, a metal box, 3 bone scroll tubes(vision, freedom, analyze dweomer), and a large green leafM in a wooden and glass display case. There are also the tattered remains of an easy chair. He checks out the box which is steel and is locked. He attempts to pick the lock but fails, even after several attempts. He then checks out the leaf which appears to be crafted and not natural. He opens it and picks up the leaf which he notices has a strange texture. Three of the books are spell books, one is ornate, metal and locked(boccobs blessed book) and the other is black leather. He picks the locked book, opens it and it appears to contain blank pages. He concentrates real hard and thinks it may have some hidden spells. The leather book contains notes on magical portals in the tower. These all go in to the portable hole. We move out and see a large landing with wide staircase going down with walkways on both sides. Both walkways have 3 doors. We know the first door comes from the library so we check the second door which we open and this chamber is thickly carpeted with a bed and dresser. Pike and Obregon search the bed chamber and find nothing of interest. The other 4 doors contain identical rooms. We move to the staircase which goes down in to a corridor which turns left. Beltin calls to the demons that we gave them time to flee so their deaths are not our fault. Gonoan can tell they are speaking to someone down the hall and telling them that we are coming. Sanna jumps out front, throws a cold lightning bolt and has it bend around the corner. Something screams in pain and Beltin and Gonoan step forward and prepare to meet them. The demons are confused about how the lightning came around the corner and warn someone that we could turn invisible. Sanna tosses a ball of cold at the turn while Beltin and Gonoan move a little closer. Gonoan can hear them moving further down the hallway. Pike moves to the corner, peeks around and sees more magical darkness. The demons move back our way as Sanna moves up but she is unable to locate any of them. Beltin moves up and spits acid down the hallway. Gonoan moves next to Beltin and Obregon moves next to Pike and casts barkskin on himself. One demon attacks Beltin with 2 claws, hitting once. Another attacks Gonoan twice as well, hitting once. The other waits on room to attack. Pike takes 2 shots, hitting once but it did no damage. Sanna tosses an orb but misses. Gonoan swings 3 times, hitting twice. Obregon puts 2 in each of the 3, killing 2. The last one runs away, further in to the darkness…

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June 29th, 2016

Pike looks inside the portable hole and sees a bookcase, work bench, and cot. There are several potion bottles on the bench and a number of books on the shelf. He enters, leaving his haversack outside. He checks the bench, and finds 10 potion bottles which he moves outside the hole. There are 4 cure serious, 3 lesser restoration and 3 gaseous form. He moves to the book shelf and there are 5 spell books on it as well as a journal on the cot. He removes these also. There are several barrels of dried food and water which appear to be just that. Sanna checks the items for magic and finds the journal and potions are magical. The journal has a faint aura of transmutation which Sanna then opens. This appears to contain mundane magical research notes of which the last 6 pages are blank. She believes the magic is covering its true purpose. Beltin decides to try teleporting through the wall of force with his boots to see what is on the other side so we troop back to that hall. As we pass through the vestibule, Gonoan hears what sounds like something on the other side of the sealed double doors as we pass by. When we get to where the wall of force was, we discover it has dissipated. There is another control room here which still is beyond our ability to use. Our next decision is to destroy the control rooms to deny them to Iuz’s forces. We remove the gems and valuable looking parts and destroy the rest. We are stuck in this area for 23 hours but nothing happens. The morning of the 12th of ready’reat, Pike opens the doors out with his knock spell and we hear something on the other side. Gonoan pushes them open and we see 5 gaunt humanoid creatures with black leathery skin and a horn poking up from behind their ears. Looking past their large mouth full of teeth, there appears to be a red jelly like slime covering their body. Obregon begins shooting #1 and hits 5 times causing it to fall unconscious. Pike begins to blink and Sanna moves up, one demon claws her, interrupting her spell. Demon 5 causes an area of darkness while Beltin spits acid down the hallway hitting all 5 demons and Sanna. Gonoan hits one hard while #3 moves up and barely misses Sanna with a claw attack. #2 attacks Gonoan but only hits once in 3 tries as #4 starts to sneak away. Obregon puts 4 arrows in 3, killing it and 2 arrows in 2. Pike fires a crossbow bolt but misses. Gonoan attempts to begin a grapple with 2, but takes a claw to the face instead. Sanna throws a cold fireball, killing #2 and hurting 4 & 5. 4 & 5 proceed to run away. We move down the hallway in the direction they ran. There are double doors on the right, a door at the end, the hall turns to the left with an open door a few feet down and a couple more doors down on the right. Pike checks the double doors and opens them quietly, and we see a grand chamber with black red carpet and tapestries on the wall. There is a large metal fountain featuring nymphs and succubi and a large bookcase filled with tomes and crystal balls, statuettes of animals and demons, skulls on silver holders and other random items. There is a circular oak table with 4 chairs and a large bed with silk sheets. 8 tapestries, old but unimportant books, 4 crystal balls, silver statue (demonic dogs chasing a cat around a tree), jade elephant statuette, ivory succubus with sapphire eyes, large glowing marble statue of a fungus female creature, 7 skulls (3 human, 2 elf, 1 unkonwn animal, 1 unknown all on silver stands). Nothing is magical. Sanna does take the silk sheets off the bed as we put all of this in the new portable hole. We move to the next door and Pike hears something on the other side which he thinks is likely humanoid. Gonoan changes places with him and opens the door with a crash. On the other side is a library with a table and chairs in the center with a large platinum candelabra on it. The shelves are mostly bare and there is fireplace with several mantles holding strange objects but no creatures obvious. Obregon can tell a demonic type creature has used this door when suddenly a beholder appears with its main eye closed. Sanna pulls out the wand of greater invisibilty, turns invisible, and tells the beholder we didn’t mean to disturb it. It says we need to leave its library as it is the guardian. Beltin asks whose library this is. “It used to Zagygs, but now it is Vain’s. “ Vain is dead, can we look around?” It replies “no, I said go away”. The beholder shoots a black beam at Gonoan but misses. It then fires off a couple others and yells at him to attack anyone who comes through the door. Gonoan shakes his head wondering why it would say that. Pike tosses the fist of emirikol at it, it sounds like it hit but we can see it lying on the ground beyond it. It seems like it must have passed through it even though we saw it hit. Gonoan swings at it 3 times, hitting once and once he thought he should have hit but didn’t. Obregon puts an alchemist arrow near it and it appears to be on fire. Sanna casts detect magic with her wand and detects auras around the creature??. Beltin attempts to disbelieve the beholder but fails. It then shoots another black beam at Sanna but misses since she is invisible. Pike hides in the bedroom as Gonoan bull rushes it, but he just bounces off. Obregon casts a spell and Sanna detects the beholder is illusory and states it out loud. She walks up to and through the beholder but we can’t see it because she is invisible. Beltin manages to disbelieve it after hearing Sanna and walks through it in to the library. The beholder illusion vanishes, a voice says “very well” and Pike walks in to the room followed by Gonoan and Obregon. Let’s see what we have here.

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June 15th, 2016

Vain apparently came out of one of the other double doors, behind which is a set of stairs going up. Sanna attempts to figure out how to use the circles on the floor but it seems that they must be controlled elsewhere. She sticks her hand through the circle around Pike and can reach through without consequence. Pike is able to move out of the circle while Beltin moves towards the illusionary door in response to Gonoan yelling about multiple Vains in the hallway. As soon as he sees them, he lets loose with a cone of acid and they all act like they have been hit but still can’t tell which one is the original. Obregon casts arrow storm and despite being certain he hit all 5, only 2 actually strike true, eliminating those 2 images. This jack ass has some good protection. Vain touches the ground with his bone staff causing bone spikes to sprout from the ground. Beltin and Gonoan take a little damage from it which causes Vain to seem disappointed that it wasn’t more. Gonoan steps up and swings at one of the Vains and successfully hits. Pike uses the rope of climbing to scale one of the dome covered balconies and finds that it is solid. Beltin moves up and hits a Vain one time, causing an image to disappear. Obregon starts shooting arrows, and resembling a pin cushion, the real Vain falls to the floor. Pike starts towards the fallen wizard when suddenly, the summoning room’s air takes on an almost electric feel. Flickers of black fire line each living and dead creature in the room, the fires around the circles flicker out and a moment later a 20’ tall humanoid demon manifests in black flames with a burning great sword. It looks around until it spots Vain “out of my way, worms of Greyhawk” and walks to him. Gonoan and Sanna are dazed by its presence as it approaches Vain. Obregon casts a spell while Pike goes after the demon. The demon swings at him, knocking him on his ass. Pike goes on to grab on to his leg and sends a jolt in to him with his shock gloves. The demon doesn’t even seem to notice and keeps going. Beltin grabs the bone wand and turns towards the noise. The demon keeps moving, swatting Sanna and Gonoan out of the way on his way by. Vain’s corpse stands itself up as if it’s a marionette, walks to the demon and falls to his knees. “And again you fail me Vain, it seems I must do everything myself.” Vain pleads “Mighty Iuz, have mercy, I shall not fail you again.” “Your service is at its end pest, but don’t thing you can rest. Your soul owes me many more deaths before I will forget the insult of you servitude. Die again fool and await my further wrath in the city of skulls” We can hear agonizing screams as if his soul is being ripped apart. Iuz bellows with laughter and takes him by the throat and squeezes until his bones break and his head falls to the floor. “Don’t think his failure is your success” Iuz grumbles. Sanna says “but it kind of is”! Pike drinks a healing potion but feels that there may be something wrong with it. He yells at Iuz “I’m going to find the thing that’s most important to you and I’m going to steal it” Iuz begins to charge Sanna “Time to die” when suddenly a look of fear appears on his face as 9 spectral tentacles arise from one of the circles in the floor. They unerringly grab him, enveloping his form which begins to stretch and distort as he is pulled back through the circle. We begin healing ourselves and looting Vain’s body. We find the bone staff, ring of protection +1, headband of intellect +2 and a portable hole containing a cot and personal effects. We decide to go up the stairs through the double doors. It goes in to a corridor that goes around the summoning room but a short ways down it terminates at a wall of force. We look around for a way to turn it off but don’t find anything. We decide to rest in the vestibule and rest unmolested. Pike uses the knock feature of his lock picking ring to open the door opposite the one Vain came from. It opens to stairs up to a corridor heading around the circumference of the summoning room with 2 control rooms that correspond to the enclosed balconies. In the first one, Sanna notices that an image of her appears in one of the summoning circles down below. The balconies covering appears to be a one way wall of force. She figures out how to turn the image off but is struggling to understand the other controls. She then goes to the second alcove, her image appears in a circle again and she turns it off. Pike attempts to figure the controls out but feels like he may be making errors. Will we figure this out?

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May 25th, 2016

The human looks a bit disheveled and eccentric, with a raven on his shoulder. He asks who we are and what is our business here. Pike asks him who he is and why is he here. Sanna gets a feeling like there’s a stronger presence of magic in this area. She believes this is the generals boss, likely a powerful war mage and leads one of Iuz’s armies and that his name is Vain. When Sanna reveals that, Vain says that we must be enemies so we will soon be gone from this world. Pike says we should be sure of what we are doing and Sanna should learn more about this situation. Beltin moves around and breathes acid, hurting 2 of the creatures but doesn’t seem to affect the mage or his raven. Obregon shoots 2 arrows at the mage to no effect, then 2 at the raven with the same result, and the last 2 at one of the giants who actually seems to be damaged. He yells out that the mage has some kind of protection and his arrows aren’t hurting him. Gonoan moves towards the closest one which hits him with its snap tong and pulls him close causing some damage. Sanna detemines that the rings are summoning circles set on passive so the creatures can attack through the large circle but can’t exit it. The raven becomes invisible, Vain tell the rutterkins to attack the archer. The first one attacks Gonoan 3 times, doing some damage and taking some acid splash in return which does not appear to have any effect. One of the others moves up and hits him also, while the other moves up and hits Obregon. Pike lines up a shot as Beltin moves up and hits the mage, appearing to hurt him. Obregon puts 3 arrows in the most hurt creature and then steps out of range and drinks a healing potion. Gonoan whales on the one in front of him and bellows victoriously as it falls. The mage begins casting a spell allowing Beltin to hit him again. Obregon is then attacked by something he can’t see but shrugs off whatever it tries. The raven appears next to him. Sanna moves and tosses an electrical flame strike on one giant and the mage, though the mage seems unaffected. The rutterkins beat up on Gonoan, who is beginning to look pretty bloody. Pike tosses the eye of emirikol at one demon but it does not affect it. Beltin hits the mage a couple of times. Obregon shoots at the raven and hits a couple of times. The raven claws at Obregon but again fails to affect him. Vain starts casting a spell, Beltin manages to hit him once more but the spell still goes off. A phantasmal killer appears next to Beltin but he manages to resist it and it disappears. Gonoan hits one rutterkin 3 times and then translocates out of the way. Sanna throws a cold lightning bolt at the 2 demons, hitting both and dropping one. The remaining creature moves towards Sanna but can’t quite reach her. Pike turns invisible and moves towards the wizard. Beltin begins swinging at the wizard but then begins to believe it is only an illusion and calls out to the others. Obregon kills the raven with an arrow and as it disappears, Vain is visibly shaken and the illusion winks out. Gonoan drinks a potion of cure serious. Sanna hits the last rutterkin with an orb of cold and it blinds him. The demon growls and another small demon appears next to it. Pike puts 2 bolts in the rutterkin. Beltin hits them both with acid, killing the dretch outright. Obregon starts shooting the last one with arrows until it drops. We begin looking around the room but don’t see anything specific. Suddenly, the circle around Pike lights up and traps him. We can then hear one set of the double doors opening. Gonoan steps back through the wall and sees 5 Vains, each holding a staff of bone!

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