grey hawk

September 20th 2016

An unseen servant delivers Vayn’s journal to the house with instructions to take it to a special reading room at the guild. Sanna and Elaine follow the directions and find themselves in a room with a multitude of different lamps, one of which has a permanent dispel magic on it. Reading by this light, they are able to see what Vayn wrote. Meanwhile, Pike meets Riann at the church who has a novice healer check him out. They question him as to why he feels something is wrong. He doesn’t have anything specific, he just worries. They have him disrobe and check him over, taking samples of saliva and hair and such. Riann tells him that he has a clean bill of health and they can’t find anything wrong. He asks about protection and she tells him that would take a number of different things. Sanna reads the journal and finds most of the entries are petty accounts of Vayne’s misfortunes, long lists of belongings taken from him as payment for multiple resurrections (which he would one day like to reclaim from the church of Iuz) and ravings against his superiors, in particular a wizard named Null whom Vayne particularly despises. He never mentions Iuz by name but it seems obvious that the Old One is in fact the subject of many of Vayne’s thinly veiled metaphors and satires. The most important information in the journal concerns the simulacrum of Iggwilv. In one entry, Vayne gloats about a great treasure he found while skulking about the depths of Iuz’s palace-a comb that had fallen behind a dresser. Caught in its times was a single dark strand of a woman’s hair –but not just any woman’s. This hair was from the mother of Iuz, the witch queen Iggwilv herself! The entry further describes how he used a scroll of simulacrum on the hair a few days after his arrival in Castle Greyhawk. Only 12 hours later, Vayne had a unique minion, a simulacrum of one of the most powerful wizards known to Greyhawk. A subsequent entry describes how Vayne knew from his studies that the real Iggwilv spent some time in the dungeons below the Tower of Zagig as the great wizards’s apprentice, or perhaps his lover. Another mentions that although the simulacrum retained none of the original Iggwilv’s memories, he knew that some of the defenses Zagig had left behind might well be fooled into thinking that the wizard’s’ ancient ally had returned to the tower. Other entries record how Vayne sent the simulacrum through the transportation device with orders to explore the region and gather resources for the coming army (and included details on how to use the transport) At the end is a single oblique reference to a true mission for the simulacrum but the journal entries do not elaborate further. She then researches the orb of opposition and learns that it is a unique item and must function differently than a mirror of opposition which causes you to fight your double to the death. We determine to use mage hand to grab the orb and get a box to store it in. Beltin meets with Eritae and tells her our adventure. She shares with him that there have been rumors from the mages guild that the church of boccob may be involved somehow with Iuz’s plan. Whether directly or by just not trying to stop it, this could be trouble. She asks for any information we may uncover about what they are planning next. Sanna walks the streets, attempting to recruit followers of Wee-Jas and finds a gullible priest to tag along. The party heads out to the ruins on the 26th of Ready’reat and Elaine and Brother Justin accompany us. We reach the tower without event and enter Zagyg’s tower through the front door. We hear what sounds like ogres in the distance but they don’t molest us. There are also newly fresh corpses as we reach the trapdoor to below. Pike checks it, and declares it safe. When we approach the portcullis trap, Pike finds and disables it. We head down a couple more landings when a dozen armored trolls attack our rear from behind an illusory wall. Obregon takes 2 shots and hits once. Beltin moves to the back while Justin moves away to the front. The front troll hits Beltin and takes acid splash in return. Elaine casts magic missile at the first troll as Pike hits it with a bolt. Sanna lights up the front 2 trolls, dropping the first one. Obregon puts 2 arrows in the 2nd, dropping it and then seriously injures the 3rd with 4 arrows. Beltin spits acid down the hall, killing one and injuring 3 others. The front one charges and attempts to hit Beltin but can’t connect. The second one moves next to Beltin and accepts a hit from him. Elaine casts a ray of frost at the front one while Gonoan rages and starts whaling on the front one, dropping it. Pike hits one with a bolt while Sanna smacks the one next to Beltin with a ray. Obregon finishes 2 more off. The next troll charges, taking a hit from Beltin and then swings a claw at him, missing badly. Gonoan swings and misses horribly but recovers and cuts it down anyway. Pike bounces 2 bolts off of the next one’s armor and Sanna puts a sculpted electric ball on top of the 5 remaining trolls. Obregon takes out the next 2 and Beltin hits them with acid again. The remaining 3 run away. We continue down the stairs until we hit a landing where the rest of the stairs are blocked by rubble so we relocate the secret door. We open it and are back where the Orogs and orcs were located. We use the book of teleporters and find a fountain that will take us lower in Zagygs tower. Beltin jumps in and as he sinks, he vanishes from sight. He spider climbs back up and is in a new chamber. It is round with 3 open halls and one door. The rest of the party follows and climbs out. Which do we choose?

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September 6th, 2016

We head back to Greyhawk and manage to arrive in early evening with no violent encounters. We head home, find Elaine at the house and Beltin notices that a couple of his street kids are hanging around. Elaine feels that as people are learning where we live, they walk by to look. She notices the house has been watched but feels it is protective not malevolent. Pike makes some advances on Elaine but she politely rebuffs him. Beltin goes back out and meets with the boys. One of them does all the talking with the others keep their distance. They don’t have any new information. They receive a silver piece and are told to go to the back of the diner and they will be fed. He then goes to the diner and meets the owner who tells him that the church of Boccob seems to be upping security though the church of St Cuthbert and the other churches in town are not. Beltin tells him to keep his eyes open and gives him a gold. Meanwhile, Obregon takes a bath, after whom Gonoan uses the same water to bathe. Sanna is trying to convince Elaine to become a cleric of Weejas so he doesn’t have to. Elaine looks at her strangely and excuses herself until “Sanna comes to her senses”. Beltin and Gonoan end up at the Green Dragon Inn, where Gonoan gets drunk and buys for the house. Beltin speaks with Rikard and shares a synopsis of our recent adventures. He tells him about the register and port book. Beltin notices that it’s a little slow still but sees at least 4 people that seem to recognize him. One of them is Kellick who is playing chess but takes a moment to nod a greeting before returning to the game. After a while Tenser shows up and they exchange greetings. They grab a table and Beltin shares more of the story especially about Vain and Iuz. Tenser is impressed by our accomplishment. He would like to know everything about Vain and Iuz and wants to know now. He asks us to bring what we found to the mages guild and he will be waiting in one of the lower libraries. Beltin goes home and gets Sanna, gathers up the books and such we found. Pike jumps on the train and comes along. As we go, we notice Tiira and kellick heading in the direction of our house and they attempt to act casual about it though Kellick is not a good actor. Tiira calls out to Pike who stops to chat for a moment. We leave them and head on to the mages guild. Upon arrival, we appear to be expected and are escorted to one of the libraires by a couple of dwarves who close and lock the doors behind us. Mordekainen and Tenser are waiting for us. They say it would not be wise to talk here and we are teleported to another area. Mordekainen and we are in the room with the multi-colored columns we found when seeking the key to tower of magic. Then, as before, we climb through one column to the room where we first me Mordekainen. He tells us that something celestial has happened if a god has been taken against his will. He reminds us that there were gods trapped in the ruins. Mordekainen and the 8 located the gods once and then he attempted to kill Iuz which led to the greyhawk wars. He says that we have what we need though we are wondering what that is. He says it’s our moxie but doesn’t want to tell us any more about the threat so we don’t make the same mistakes he did. He wants us to return to the ruins and continue to explore. Beltin asks if he can help us speed up our magic items so we can get back quicker but he repeats that we have what we need. Mordekainen suggests maybe we split up if some don’t want return and he seems to know how fate is following us. We give the items to Mordekainen who peruses them and thanks us for showing him the book and asks that the other items be returned to the library. He offers to buy them from us if our only goal was to sell them and he will return them to the library. He dispels the enchantment on the journal and recommends we take the time to study it. We agree to return the journal to him after we are finshed with it. He then returns us to where we came in and we head back home. The next day we sell our gear, and order some new. Pike and Obregon go to see Kellick and are ushered in to see him. He escorts us in to another room and Pike tells him about our adventures. Kellick offers to Pike to do some pilfering that may upset the thieves guild if he is looking for a new adventure. Pike is looking for stuff on white plume mountain and may do something for kellick and then draw a card from the deck of many things. Then they return to the house. Sanna apologizes to Elaine who acts cool. Then pike starts hitting on her again upon which Elaine asks him to walk with her. She then tells him that she is uninterested and he is not edgy enough for her. Then offers to set him up with someone who he may actually like better. That conversation goes nowhere. A couple of days later, Riann stops by and wants to talk. She tells us that the priests of Iuz can no longer cast their spells. She asks how we did it. We tell her what happened though we didn’t do it ourselves and then tell her more about our adventures. She seems impressed. We pass the next week or so quietly, collecting the gear we have ordered and attempt to decide our next move…

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August 23rd, 2016

We move down the darkened hallway, and after a short ways, we notice that there is a spot of increased darkness on the left wall. It appears to be an opening radiating cold and/or negative energy. Gonoan steps up to the opening, hears something but can’t see anything through the darkness. We begin to move into the room, when there is a burst of cold energy that smacks Gonoan and Beltin as a trap goes off. They rush forward and come out of the darkness and into the midst of an old chapel, complete with rows of pews. At the head is a statue of Iuz with a hobgoblin in front of it, whose eyes are full of malice. Lining the walls are six skeletons which look to be cold and dark. The hobgoblin cries out and points toward the exit, causing the skeletons to begin to move. Obregon moves out of the darkness and attempts to shoot at the hobgoblin but can’t seem to target it so he shoots one skeleton twice. 2 skeletons step up to Beltin and one hits him with a claw. Gonoan turns and hits one of those 3 times. It begins to crumble and then explodes hurting Gonoan and Beltin while healing the other skeleton. Sanna steps up, ducks a claw attack and casts a lightning bolt around the room, hitting each of the creatures. Pike realizes that the other demon is still around and attempts to locate it but can’t find it in the darkness. A skeleton moves over and hits Obregon with a claw. Its partner hits Sanna with 2 claws but misses with a bite. The hobgoblin moves down from the dais and casts a spell with no apparent result. Beltin moves to the wall and sprays 2 skeletons and the hobgoblin with acid, destroying one skeleton and causing another explosion. The last 2 skeletons move up and each hit Gonoan with a claw. Obregon casts arrow storm and hits each remaining creature, killing the hobgoblin. He then activates his battle belt and hits them all again, causing 2 more to detonate. One skeleton hits Gonoan 3 times, taking acid damage and then explodes when it gets hit in return. Pike fires off 2 bolts at the last skeleton but they pass through the open ribcage. Gonoan finishes it off, accepting another explosion. Obregon finds the hobgoblins MW full plate, great sword in a scabbard, 3 black onyx, and some silver powder. We search the room and find nothing. Sanna casts fist of stone, punches the statue of Iuz in an attempt to destroy it but instead trips a trap which blasts her. Obregon finds the demons tracks and it has moved back and forth several time s but appears to have gone back the way we came. Pike believes the demons have been tasked with keeping us from leaving. We head further down the hallway until it begins to shrink smaller with a small hole in the end of the wall surrounded by runes. Beltin checks the book we found about teleporters but it doesn’t contain any info on this. Sanna believes you have to be gaseous or an elemental to pass through while Pike thinks the runes indicate this is intended for high level wizards only and leads to somewhere powerful. Sanna gets fed up with thinking and sticks her finger in the hole and just manages to pull it back out before it gets yanked off. We decide to hold off on further exploration of this phenomenon and head back to the teleporters. When we enter the teleportation room, Gonoan hears something moving. He can’t see it but it reaches out and touches Gonoan, casting darkness on him. Pike moves into the room invisibly while Beltin moves as well and breathes acid on the demon. Gonoan punches it futilely to which it responds by clawing him twice. Sanna casts 3 rays at it, hitting once. Pike hits it once from the corner while Beltin hits him once but doesn’t do any damage. Gonoan glares at it as it hits him with a claw. Obregon puts it out of its misery. Back through the teleporter…

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July 27th, 2016

We begin to look around; suspecting someone else must be present. Pike moves over to the fireplace and searches it, finding a crystal encased scorpion, 2 potions(bears endurance), and an oversized leather bound book. Gonoan keeps watch outside the room and is able to see the 2 demons that ran away watching from down the hall while Sanna pulls out the wand of detect secret doors. She finds one on the right hand wall. Suddenly, a cube of energy covers the room and Pike takes a little damage from it. Then the secret door opens and a spike covered demon is standing there. Obregon casts a spell and Pike tosses the fist of emirikol at it. It hits and lights the demon up like a Christmas tree. Gonoan charges it and gets in a decent hit that doesn’t hurt it quite as much as expected and he takes some damage in return. Sanna hits it with an orb of electricity doing some good damage and temporarily entangling it. Beltin breathes acid on it and catches Gonoan and Obregon as well though none of them seem to be very hurt by it. The demon attempts to hit Beltin but is thwarted by his impressive armor. Obregon hits it with 4 arrows, one of which goes through its throat causing it to start choking and then disappear. Pike grabs up the valuables on the mantle while Obregon moves in to the hallway to keep an eye on the other demons. Pike opens the book and there are many names listed but most recently Mallard-plikt, Igwilv, Arac, Alluvia Mauer, Thessalar, Robillar, Eli Tumerast, Mordekainen, Tenser, Bigby, Rigby, Warness Starcoat, and Vain. Pike signs all of our names followed by our company name. Pike then goes to the secret door, figures out its fastening and opens it. Inside this medium sized room is a single long shelf with 5 books, a metal box, 3 bone scroll tubes(vision, freedom, analyze dweomer), and a large green leafM in a wooden and glass display case. There are also the tattered remains of an easy chair. He checks out the box which is steel and is locked. He attempts to pick the lock but fails, even after several attempts. He then checks out the leaf which appears to be crafted and not natural. He opens it and picks up the leaf which he notices has a strange texture. Three of the books are spell books, one is ornate, metal and locked(boccobs blessed book) and the other is black leather. He picks the locked book, opens it and it appears to contain blank pages. He concentrates real hard and thinks it may have some hidden spells. The leather book contains notes on magical portals in the tower. These all go in to the portable hole. We move out and see a large landing with wide staircase going down with walkways on both sides. Both walkways have 3 doors. We know the first door comes from the library so we check the second door which we open and this chamber is thickly carpeted with a bed and dresser. Pike and Obregon search the bed chamber and find nothing of interest. The other 4 doors contain identical rooms. We move to the staircase which goes down in to a corridor which turns left. Beltin calls to the demons that we gave them time to flee so their deaths are not our fault. Gonoan can tell they are speaking to someone down the hall and telling them that we are coming. Sanna jumps out front, throws a cold lightning bolt and has it bend around the corner. Something screams in pain and Beltin and Gonoan step forward and prepare to meet them. The demons are confused about how the lightning came around the corner and warn someone that we could turn invisible. Sanna tosses a ball of cold at the turn while Beltin and Gonoan move a little closer. Gonoan can hear them moving further down the hallway. Pike moves to the corner, peeks around and sees more magical darkness. The demons move back our way as Sanna moves up but she is unable to locate any of them. Beltin moves up and spits acid down the hallway. Gonoan moves next to Beltin and Obregon moves next to Pike and casts barkskin on himself. One demon attacks Beltin with 2 claws, hitting once. Another attacks Gonoan twice as well, hitting once. The other waits on room to attack. Pike takes 2 shots, hitting once but it did no damage. Sanna tosses an orb but misses. Gonoan swings 3 times, hitting twice. Obregon puts 2 in each of the 3, killing 2. The last one runs away, further in to the darkness…

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June 29th, 2016

Pike looks inside the portable hole and sees a bookcase, work bench, and cot. There are several potion bottles on the bench and a number of books on the shelf. He enters, leaving his haversack outside. He checks the bench, and finds 10 potion bottles which he moves outside the hole. There are 4 cure serious, 3 lesser restoration and 3 gaseous form. He moves to the book shelf and there are 5 spell books on it as well as a journal on the cot. He removes these also. There are several barrels of dried food and water which appear to be just that. Sanna checks the items for magic and finds the journal and potions are magical. The journal has a faint aura of transmutation which Sanna then opens. This appears to contain mundane magical research notes of which the last 6 pages are blank. She believes the magic is covering its true purpose. Beltin decides to try teleporting through the wall of force with his boots to see what is on the other side so we troop back to that hall. As we pass through the vestibule, Gonoan hears what sounds like something on the other side of the sealed double doors as we pass by. When we get to where the wall of force was, we discover it has dissipated. There is another control room here which still is beyond our ability to use. Our next decision is to destroy the control rooms to deny them to Iuz’s forces. We remove the gems and valuable looking parts and destroy the rest. We are stuck in this area for 23 hours but nothing happens. The morning of the 12th of ready’reat, Pike opens the doors out with his knock spell and we hear something on the other side. Gonoan pushes them open and we see 5 gaunt humanoid creatures with black leathery skin and a horn poking up from behind their ears. Looking past their large mouth full of teeth, there appears to be a red jelly like slime covering their body. Obregon begins shooting #1 and hits 5 times causing it to fall unconscious. Pike begins to blink and Sanna moves up, one demon claws her, interrupting her spell. Demon 5 causes an area of darkness while Beltin spits acid down the hallway hitting all 5 demons and Sanna. Gonoan hits one hard while #3 moves up and barely misses Sanna with a claw attack. #2 attacks Gonoan but only hits once in 3 tries as #4 starts to sneak away. Obregon puts 4 arrows in 3, killing it and 2 arrows in 2. Pike fires a crossbow bolt but misses. Gonoan attempts to begin a grapple with 2, but takes a claw to the face instead. Sanna throws a cold fireball, killing #2 and hurting 4 & 5. 4 & 5 proceed to run away. We move down the hallway in the direction they ran. There are double doors on the right, a door at the end, the hall turns to the left with an open door a few feet down and a couple more doors down on the right. Pike checks the double doors and opens them quietly, and we see a grand chamber with black red carpet and tapestries on the wall. There is a large metal fountain featuring nymphs and succubi and a large bookcase filled with tomes and crystal balls, statuettes of animals and demons, skulls on silver holders and other random items. There is a circular oak table with 4 chairs and a large bed with silk sheets. 8 tapestries, old but unimportant books, 4 crystal balls, silver statue (demonic dogs chasing a cat around a tree), jade elephant statuette, ivory succubus with sapphire eyes, large glowing marble statue of a fungus female creature, 7 skulls (3 human, 2 elf, 1 unkonwn animal, 1 unknown all on silver stands). Nothing is magical. Sanna does take the silk sheets off the bed as we put all of this in the new portable hole. We move to the next door and Pike hears something on the other side which he thinks is likely humanoid. Gonoan changes places with him and opens the door with a crash. On the other side is a library with a table and chairs in the center with a large platinum candelabra on it. The shelves are mostly bare and there is fireplace with several mantles holding strange objects but no creatures obvious. Obregon can tell a demonic type creature has used this door when suddenly a beholder appears with its main eye closed. Sanna pulls out the wand of greater invisibilty, turns invisible, and tells the beholder we didn’t mean to disturb it. It says we need to leave its library as it is the guardian. Beltin asks whose library this is. “It used to Zagygs, but now it is Vain’s. “ Vain is dead, can we look around?” It replies “no, I said go away”. The beholder shoots a black beam at Gonoan but misses. It then fires off a couple others and yells at him to attack anyone who comes through the door. Gonoan shakes his head wondering why it would say that. Pike tosses the fist of emirikol at it, it sounds like it hit but we can see it lying on the ground beyond it. It seems like it must have passed through it even though we saw it hit. Gonoan swings at it 3 times, hitting once and once he thought he should have hit but didn’t. Obregon puts an alchemist arrow near it and it appears to be on fire. Sanna casts detect magic with her wand and detects auras around the creature??. Beltin attempts to disbelieve the beholder but fails. It then shoots another black beam at Sanna but misses since she is invisible. Pike hides in the bedroom as Gonoan bull rushes it, but he just bounces off. Obregon casts a spell and Sanna detects the beholder is illusory and states it out loud. She walks up to and through the beholder but we can’t see it because she is invisible. Beltin manages to disbelieve it after hearing Sanna and walks through it in to the library. The beholder illusion vanishes, a voice says “very well” and Pike walks in to the room followed by Gonoan and Obregon. Let’s see what we have here.

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June 15th, 2016

Vain apparently came out of one of the other double doors, behind which is a set of stairs going up. Sanna attempts to figure out how to use the circles on the floor but it seems that they must be controlled elsewhere. She sticks her hand through the circle around Pike and can reach through without consequence. Pike is able to move out of the circle while Beltin moves towards the illusionary door in response to Gonoan yelling about multiple Vains in the hallway. As soon as he sees them, he lets loose with a cone of acid and they all act like they have been hit but still can’t tell which one is the original. Obregon casts arrow storm and despite being certain he hit all 5, only 2 actually strike true, eliminating those 2 images. This jack ass has some good protection. Vain touches the ground with his bone staff causing bone spikes to sprout from the ground. Beltin and Gonoan take a little damage from it which causes Vain to seem disappointed that it wasn’t more. Gonoan steps up and swings at one of the Vains and successfully hits. Pike uses the rope of climbing to scale one of the dome covered balconies and finds that it is solid. Beltin moves up and hits a Vain one time, causing an image to disappear. Obregon starts shooting arrows, and resembling a pin cushion, the real Vain falls to the floor. Pike starts towards the fallen wizard when suddenly, the summoning room’s air takes on an almost electric feel. Flickers of black fire line each living and dead creature in the room, the fires around the circles flicker out and a moment later a 20’ tall humanoid demon manifests in black flames with a burning great sword. It looks around until it spots Vain “out of my way, worms of Greyhawk” and walks to him. Gonoan and Sanna are dazed by its presence as it approaches Vain. Obregon casts a spell while Pike goes after the demon. The demon swings at him, knocking him on his ass. Pike goes on to grab on to his leg and sends a jolt in to him with his shock gloves. The demon doesn’t even seem to notice and keeps going. Beltin grabs the bone wand and turns towards the noise. The demon keeps moving, swatting Sanna and Gonoan out of the way on his way by. Vain’s corpse stands itself up as if it’s a marionette, walks to the demon and falls to his knees. “And again you fail me Vain, it seems I must do everything myself.” Vain pleads “Mighty Iuz, have mercy, I shall not fail you again.” “Your service is at its end pest, but don’t thing you can rest. Your soul owes me many more deaths before I will forget the insult of you servitude. Die again fool and await my further wrath in the city of skulls” We can hear agonizing screams as if his soul is being ripped apart. Iuz bellows with laughter and takes him by the throat and squeezes until his bones break and his head falls to the floor. “Don’t think his failure is your success” Iuz grumbles. Sanna says “but it kind of is”! Pike drinks a healing potion but feels that there may be something wrong with it. He yells at Iuz “I’m going to find the thing that’s most important to you and I’m going to steal it” Iuz begins to charge Sanna “Time to die” when suddenly a look of fear appears on his face as 9 spectral tentacles arise from one of the circles in the floor. They unerringly grab him, enveloping his form which begins to stretch and distort as he is pulled back through the circle. We begin healing ourselves and looting Vain’s body. We find the bone staff, ring of protection +1, headband of intellect +2 and a portable hole containing a cot and personal effects. We decide to go up the stairs through the double doors. It goes in to a corridor that goes around the summoning room but a short ways down it terminates at a wall of force. We look around for a way to turn it off but don’t find anything. We decide to rest in the vestibule and rest unmolested. Pike uses the knock feature of his lock picking ring to open the door opposite the one Vain came from. It opens to stairs up to a corridor heading around the circumference of the summoning room with 2 control rooms that correspond to the enclosed balconies. In the first one, Sanna notices that an image of her appears in one of the summoning circles down below. The balconies covering appears to be a one way wall of force. She figures out how to turn the image off but is struggling to understand the other controls. She then goes to the second alcove, her image appears in a circle again and she turns it off. Pike attempts to figure the controls out but feels like he may be making errors. Will we figure this out?

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May 25th, 2016

The human looks a bit disheveled and eccentric, with a raven on his shoulder. He asks who we are and what is our business here. Pike asks him who he is and why is he here. Sanna gets a feeling like there’s a stronger presence of magic in this area. She believes this is the generals boss, likely a powerful war mage and leads one of Iuz’s armies and that his name is Vain. When Sanna reveals that, Vain says that we must be enemies so we will soon be gone from this world. Pike says we should be sure of what we are doing and Sanna should learn more about this situation. Beltin moves around and breathes acid, hurting 2 of the creatures but doesn’t seem to affect the mage or his raven. Obregon shoots 2 arrows at the mage to no effect, then 2 at the raven with the same result, and the last 2 at one of the giants who actually seems to be damaged. He yells out that the mage has some kind of protection and his arrows aren’t hurting him. Gonoan moves towards the closest one which hits him with its snap tong and pulls him close causing some damage. Sanna detemines that the rings are summoning circles set on passive so the creatures can attack through the large circle but can’t exit it. The raven becomes invisible, Vain tell the rutterkins to attack the archer. The first one attacks Gonoan 3 times, doing some damage and taking some acid splash in return which does not appear to have any effect. One of the others moves up and hits him also, while the other moves up and hits Obregon. Pike lines up a shot as Beltin moves up and hits the mage, appearing to hurt him. Obregon puts 3 arrows in the most hurt creature and then steps out of range and drinks a healing potion. Gonoan whales on the one in front of him and bellows victoriously as it falls. The mage begins casting a spell allowing Beltin to hit him again. Obregon is then attacked by something he can’t see but shrugs off whatever it tries. The raven appears next to him. Sanna moves and tosses an electrical flame strike on one giant and the mage, though the mage seems unaffected. The rutterkins beat up on Gonoan, who is beginning to look pretty bloody. Pike tosses the eye of emirikol at one demon but it does not affect it. Beltin hits the mage a couple of times. Obregon shoots at the raven and hits a couple of times. The raven claws at Obregon but again fails to affect him. Vain starts casting a spell, Beltin manages to hit him once more but the spell still goes off. A phantasmal killer appears next to Beltin but he manages to resist it and it disappears. Gonoan hits one rutterkin 3 times and then translocates out of the way. Sanna throws a cold lightning bolt at the 2 demons, hitting both and dropping one. The remaining creature moves towards Sanna but can’t quite reach her. Pike turns invisible and moves towards the wizard. Beltin begins swinging at the wizard but then begins to believe it is only an illusion and calls out to the others. Obregon kills the raven with an arrow and as it disappears, Vain is visibly shaken and the illusion winks out. Gonoan drinks a potion of cure serious. Sanna hits the last rutterkin with an orb of cold and it blinds him. The demon growls and another small demon appears next to it. Pike puts 2 bolts in the rutterkin. Beltin hits them both with acid, killing the dretch outright. Obregon starts shooting the last one with arrows until it drops. We begin looking around the room but don’t see anything specific. Suddenly, the circle around Pike lights up and traps him. We can then hear one set of the double doors opening. Gonoan steps back through the wall and sees 5 Vains, each holding a staff of bone!

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May 4th 2016

We return to the ruins and enter the tower of magic (the kobolds do not molest us). We descend until we pass the trough of burning tar which singes Sanna a little on the way by. We arrive at Kalystys chamber and open the door. We move in to the room and Sanna greets Riaini and tells her that we don’t have her freedom. She immediately begins to cast a spell but not fast enough. Beltin hits her with acid as Obregon calls up the plant growth around her which entangles and pierces her with thorns. Gonoan moves up to her but can’t hit her yet. Pike shoots at her and hits solidly. She cries out betrayal! Sanna throws a lightning bolt made of ice that swerves around Beltin and hits her, hard. She casts a spell on Pike. Beltin moves up and hits her and she falls. We search her body and find bracers of armor +3, amulet of health +4, ring of prot +2, ring of force shield. Beltin guards the door while Pike and Obregon search the room. Sanna walks around with detect magic but still we find nothing else. We decide to head to the room with the teleporters and arrive without incident. Pike is able to reopen the secret door and we step on the disc one by one. We arrive at the room with the 2 black teleportation discs, one of which is broken and crumbling. There is a golden statue of a wizard between them and purple curtains blocking one end. Gonoan peaks behind the curtain and sees a smallish room with a passage to the north. Sanna looks at the statue and believes it is Boccob. Obregon searches the statue but finds nothing. We go down the stairs and to the south are large double doors and to the north are a set of double doors and a single door before the passage swings to the west. Pike determines the doors to the south are locked. He checks all of his key collection but they don’t work so he attempts to pick the lock but fails. He uses his knock and the door clicks several times and pops open slightly. Pike begins to blink and peeks through to see two more sets of double doors just like the ones we just opened. Sanna explains the door was held by an arcane lock while Obregon tracks. Obviously, some large creatures have moved through the same door we came in, both other sets of doors and in to the wall at the end of the hall. Sanna uses the detect secret door wand on the end but it reveals nothing, indicating it may be an illusion. Obregon attempts to pass his hand through it but it feels real to him. Sanna detects magic and the wall is strongly illusion and the other doors are arcane locked. She is then able to pass through the wall. The rest of us manage to follow her and we find a domed ceiling over an octagonal room. It is lit by flames coming from around a large circle in the floor with 3 other circles inside it. There are 3 balconies which are enclosed in a reflective silvery metal. 3 immense deformed humanoid forms move around the perimeter of the large circle and a human male sits in one of the smaller. Who could this be?

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April 20th, 2016

We spend some time in the city on the 24th of Patchwall, ordering items and healing up. During the day, Gonoan is struck with some health damage. Beltin manages to heal it but he goes to a healer to figure out why. Sanna convinces him go to the Druids grove, where they cast some spells and tell him he has a supernatural parasite that would require a remove curse. Gonoan elects to talk to the rest of the party before doing anything. On the way back, they notice some of the street kids wandering around. Sanna decides to create a frosty design in the street which some of the kids begin to play on. Gonoan tells Beltin what he learned and Beltin gives him a potion of remove curse. Sanna goes and observes Elaine being raised from the dead. She is weak but healthy. Gonoan spends his time in the Green Dragon Inn and notices Kellick in there once as he was leaving. Beltin visits with his saucy tart a couple of times. On the 25th, Obregon, Pike and Sanna decide to stake out the church of Boccob to see if the demon returns. The evening of Ready’reat 1st, Pike spots a flying humanoid creature with tentacles and spiky bones protruding from its back. Obregon notices it a few seconds later. Pike and Obregon sneak toward Rigby’s tomb, which appears to be where the creature is headed. Obregon casts a spell at it but it fizzles so he backs away and calls for Sanna. She manages to spot it and calls down a flame strike which does not affect it either. Pike tosses the fist of emerikul at it and a phantasmal killer appears but is immediately disbelieved. The creature dive bombs Pike but then chuckles and disappears. They share the adventure with the priests that come out. We ask for Riann and they fetch her. She is dressed simply and they tell her the story. She excuses herself to talk to her people and Pike wanders over to eavesdrop. They are talkin about a forbidden book but that’s all he can make out. When she returns, they need to do some research and the “Demonicon” is too dangerous for us. They remind us of the quest to destroy Kalystys. When Riann is asked about the discrepancy between the description of Kalystys and the creature that just appeared, she claims to only be going by what she was told. The three of them head home. The 2nd of Ready’reat dawns bright and cool. We catch up on what happened at the church and then gather our purchases. Pike and Obregon go to Kellick and describe the creature. He is unsure and refers them to the Demonicon. They then describe Kalystys and ask if he is aware of her. He knows she has been there for a long time and many adventurers have come across her and most have fallen. He also believes she is a half drow/half succubus. He recommends killing her, for her treasure if nothing else. The 3rd of ready’reat will be the last for Kalystys as we head back to the towers…

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April 6th, 2016

Beltin heads down the spiral staircase. About 50’ down, there is a room off of the stairs whose door is ajar. He heads back up and gets Pike and Sanna to come down and check it out while he continues to descend. Pike opens the door the rest of the way and there is a golden brazier alight in the corner. This small room is clean with an oversize plush chair in one corner and a shelf with a few ledgers and a small chest opposite. Pike determines one of the keys we took off of the priestess fits the chest so he uses it and opens the chest. He and Sanna feel weakness roll over them but finds an explorers outfit, vestments, nobles outfit, golden necklace with iuz symbol 500gp, gold ring set w/ruby 200gp, 2 potions cure moderate, scroll planar ally 2400gp, and a jar keoghmans ointment 4000gp 5 applications. Meanwhile, Beltin keeps going and reaches the bottom. He sees caverns and passages indicative of the underdark. He begins ascending and spitting acid at joints on the way up. Pike looks at the ledgers and turns to the back where it appears she is talking about torturing someone whose name she doesn’t mention but does talk about someone named Bailik. Beltin appears at the door and asks why they are still there as he has been weakening the stairs on the way up. They tell him about the weakness so Beltin carries Pike up the stairs and then sends Gonoan down to fetch Sanna. After reaching the top, Beltin spits acid on the stairs until it begins to collapse loudly and at the same time there are sounds like a building collapsing off to the north. We begin heading out and have no new encounters on the way. As we exit, Sanna asks the kobolds if they have a healer as Natauru has fallen in battle. Their shaman wizard says he has no ability to raise the dead but if we leave his body, they will see it disposed of properly. Sanna tearfully says good bye and we leave him there. On our way back, Pike and Sanna’s strength returns. We reach Greyhawk in late afternoon as the sun is beginning to set. We head home, sort our treasure and read through the notes and ledgers we found. We learn that Bailik was the master of the golem makers, Shyrath was the priestess, there is someone over them whom they don’t name, Bailik has been swiping plush furniture from the tower of war to outfit his room, Shyrath has been noting weaknesses in the higher ups, including cowardice and negligence. The boss is apparently hiding in the halls of beckoning. She has been recently sent to the underdark. We take it easy for the evening and the next day, we sell our loot. Then we split up: Sanna and Pike go to the church of Boccob to resurrect Elaine, Beltin and Gonoan to the church of St Cuthbert to meet with Eritae. After moving through some lower level priests, Sanna and Pike get to meet with Rhiann. As Sanna begins to pull Elaines body out, Rhiann stops her and says we need to take her to the proper area for that. They move to another room and put her body on a table and then Sanna tells her story. Rhiann is unhappy with the way the Kalystys meeting went down. Pike explains why we didn’t kill her out of hand. Rhiann is disappointed with our actions and thinks we should have killed her anyway. Sanna tries to convince her to accompany us but she claims to be needed too much here. Sanna then asks for a recommendation for a healer. Rhiann says she can look for someone. They leave and head back home. Meanwhile, at the church of St Cuthbert, Beltin and Gonoan go in to see Eritae whose first action is to give us some healing. We share our story and she is unhappy with our choice to not kill Kalystys. We ask about the halls of beckoning but she has never heard of them. She supports our desire to hunt down the hidden boss. She asks if we will be going back in the next day or so but we won’t commit as we need to gear up. She asks what we need and we say we need items to fight fiends/demons. She is going to talk to others to see what other options we may have outside the church. We go out and order some new items. Now we wait.

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