Beltin spider climbs up the back side of the ziggurat until he reaches the top. The heat from the flame is overwhelming but before he moves back down a level he notices that the flame originates from a shaft down in to the pyramid. The rest of the team move up and Beltin stops them before they get too close. Sanna attempts to dispel it with the wand but nothing happens. She does feel that this probably taps in to the elemental plane of fire. Next, she pulls out the wand of detect secret doors to see if there is a hidden entrance. It only shows the fire’s shaft as an entrance which is odd, but no others. As they walk around, they notice the dragon creature is not where we left it. Obregon runs down to track it and sees it moved around the back side of the ziggurat. He hollers out to the rest of the party and we all race to the nearest edge to attempt to spot it. Gonoan hears it near the mouth of the cavern and heads towards it, yelling out its location. Beltin runs to the edge of the ziggurat and leaps off, feather falling to the base. Obregon charges it and kills it with one hit but he hits it a couple more times just to be sure. Obregon tracks around the cavern but finds nothing else of interest. Beltin and Gonoan manhandle the dracolisk corpse in to one of the portable holes. Sanna uses the detect magic wand around the ziggurat and the flame. Meanwhile Beltin and Obregon check out the small chamber with the glowing crystals. Sanna gets that the flame is extremely powerful elemental fire and the ziggurat has magic against magical movement/teleportation. Beltin and Obregon notice the glowing crystals are easily broken off. Beltin takes one and runs back to the top and no longer feels the heat from the flame. He relays that information to Obregon who breaks off the remaining 10 crystals. Beltin moves in to the shaft and feels like he is floating but can choose to go up or down. He goes down a little ways and it opens in to a large chamber which appears to have been melted out of the metal. To the west is a granite door with an intricate carving of an exotic coiled dragon. To the north and south are double iron doors with strips of ivory and jade. The rest of the party follows, comes out in to the room and we begin to look around. Sanna can actually feel the presence of the magic she detected earlier. No scrying or teleporting will work here, and the surfaces cannot be transmuted in any way. We decide to start with the dragon door and Pike finds no traps and hears no evil behind it so he opens it quietly (sort of). It opens to reveal stairs going down which change about 50’ down in to metal risers surrounded by metal lattice work. Sanna and Elaine begin moving down the stairs despite warnings from the rest of us. She stops and listens, hears nothing and retreats back to the top. Pike checks the north doors and opens them to find a chamber where the walls appear to undulate and have a rainbow petrified within them. There is a door shaped as a white cloud to the left and one that looks like rippling black mist to the right and each have bronze handles shaped like the tongue of a gargoyle. This room is almost psychedelic and several of us are entranced by it and the wall begins to slap us with prismatic effects. Beltin gets hit with a red beam but nothing happens and he grabs the handle of the door with the black mist. It pulls open on to a room containing just a tall back chair with red velvet cushions and hanging from a chain in the ceiling is a 6” diameter bird cage in which a small humanoid lies slumped. Sanna is fascinated by the rainbow effect, is hit by the yellow beam and takes a lot of damage. Gonoan is also fascinated and hit by 2 beams, a blue and a red, neither of which affect him. Obregon yanks Sanna out of the room. Pike gets hit with red and takes no damage and then runs back in to the main room. Beltin grabs Gonoan and pulls him in to the room with him. Beltin then walks up to the cage and peers inside. There is a tiny woman lying here and when Beltin calls to her and asks if she is Shinda. She stirs and raises her head, her eyes are glazed and she appears to be in despair. She says she is Shinda and Beltin says we are friends of Vexia and here to rescue her. She begs to be freed but doesn’t know how to get out. Beltin spider climbs to the ceiling and removes the chain from the hook. We then run back through to the original room. We each take a beam but resist the effect. As we enter the original room, the cage disappears and returns to its original position. We decide to check the southern double doors, hoping to find a way to neutralize the rainbow room. The doors open and we see a barren wide chamber. The stone in this room is polished to a glass like sheen. Elaine casts detect magic in the room and finds powerful illusion and transmutation effects. We decide discretion is the better part of valor and proceed down the stairs. This octagonal domed room has 8 hallways radiating from it though one appears blocked by rippling orange energy. The ceiling has an elaborate carving of a serpentine dragon. As we approach the bottom, a large sound occurs as a mosaic rips itself from the wall and forms a guardian dragon. Beltin yells at the party to run and then yells at the dragon that we are friends in draconic. Sanna runs back up the stairs toward the door. The dragon wraps itself around the lattice work cage, its mere presence causing most of the party to be shaken. It then breathes fire up the stairs, which does not affect us thanks to our crystals. Gonoan moves back up a few stairs and take a defensive stance. Pike tells the dragon we don’t want to fight it and if it is begin compelled, we can help it. Obregon moves up by Sanna, as does Elaine and Brunj. Dragon hunting anyone?