grey hawk

Set up!
May 2nd, 2017

We make our way to the connecting hallways beneath the towers and go in to the tower of Zagig. We find no evidence of Iggwilv immediately so we move down the through the fountains but still find nothing. We move back up through the tower of magic and go around to talk to the priests of Boccob. We ask if they have seen Iggwilv or know where she might be. They believe it is of no importance to Boccob but think she would be in the tower of Zagig. They don’t know what the shards are and don’t know about the demoness. We let them see the octych and they believe this must be important to Zagig for some reason. They surmise Iggwilv has likely shut herself away at the God trap. The shards are probably the only way in at this point. Pike attempts to use the octych without success. Elaine looks over the octych and believes it is of seul construction. We decide to talk to Kellick after all. We make the trek back to Greyhawk and show him the octych and ask what he knows. Kellick offers to call in a fellow seeker that knows more about them. He arrives and is a Seul. He and Sanna exchange pleasantries. He then approaches Sanna and takes the octych while assuring her that he will not claim it. He agrees it is an octych and stresses how important it is. Eli Tumerast is someone who would love to get their hands on it and has a heritage for using them but we should keep it away from him. Mordekainen would probably know more. He then takes Kellick in to another room. They return a few moments later and ask if there is anything else we need. Kellick also asks if we have found anything else of interest. We tell him about the items from the cases off the rainbow room. He says if we leave them there, he will take a look at them so we do. We head home and find a scroll on the table. It says I need to talk to you about Riann, meet me at the church. We send back “when” and get back “now, its important”. We head out with Pike and Obregon scouting ahead. They see Riann waiting for us and immediately hide. Pike comes back to the rest of us and we decide to come at her from several directions. She is startled and tells us that she didn’t call for us. Her high priest told her to be here and look for us. We notice that the top of one tower is lit up and someone is moving around. She says there have been some strange incidents, from the demon attempting to breach the walls and now the high priest is acting not like himself. Beltin turns and begins climbing the tower. Sanna moves to the base of the tower looking for a way in . Beltin looks in the window and sees an older man in his night clothes. He does not seem surprised to see Beltin at his window. Beltin asks if we can help him and he says that is a strange question after climbing up the wall. He invites Beltin in and asks why he’s here. Beltin tells him that someone summoned us to talk about Riann and sent Riann to meet us, and it was probably him. So what did he need? He says it will be quick and closes the window. Beltin opens the window and hollers out “this seems hinky”. The rest of the party starts running up the stairs inside the tower. The priest says you should not have opened that window. His form changes and he grows bone like wings with stingers and now appears to be a female succubus. It seems this is the demon that has been terrorizing the church. Beltin gets in a hit as she changes though it doesn’t seem to hurt as much as it should. He then spits acid in her face and jumps out the window. The party is at the chamber door and Pike picks the lock. Sanna opens the door and immediately shoots the succubus with a disintegrate. She is pretty messed up but isn’t dead yet. Gonoan runs up and hits her with his axe while Elaine hits her with some magic missiles from the wand. Pike shoots at her with his crossbow but misses. Obregon begins shooting her with arrow after arrow until it crumbles. As it falls, it turns back in to the priest. People outside are beginning to yell and congregate towards the tower. Beltin climbs back up and tells the rest of the party to come out the window and bring the priest. We make a beeline toward the outer wall and climb over it. At least one person spots us and hollers out as we are going. Shit, we have been set up.

Banging heads against walls
April 18th, 2017

We decide to not see Kellick. One of the street kids reports in to Beltin that Riann is leaving Greyhawk and wanted us to know that she was leaving. She also sent a potion of resurrection for us which Beltin puts in his haversack. We pick up Gonoan’s magic item the next morning , the 6th of Sunsebb, and then head back to the ruins. We make our way back to the ziggurat without molestation. We stop in the side cave and get new fire crystals before entering through the fire pillar. Sanna is suspicious of the crystals and figures out that the crystals are illusory and that the real ones have been removed. We decide to wait until the crystals regrow and fortunately nothing happens while we wait. We harvest the new ones and proceed to the ziggurat and go down through the fire pillar. Beltin leads the way and we enter the main room again. Vexia is waiting for us and tells us that for the last couple of days a pile of the fire crystals have come falling down the opening. She kept expecting us to show up but was getting frustrated when we didn’t. We put our plan in motion and take all of Elaine’s magic items and high tail it down the stairs. She attempts casting Mordekainen’s disjunction but it fizzles. Pike joins her and she tries the anti-magic field spell which also fails. She tries a second time but is still unsuccessful. We are out of ideas so decide to head back to town and buy more. After we leave the tower, Obregon notices that some moss has been planted along the route between towers. He can tell there have been a couple of human females digging in the ground here. He is pretty sure one set of tracks are the same as those in the secret library. He pokes the ground with his spear and nothing happens. Sanna looks it over but can’t come up with what it could be. Obregon puts his nature skills to the test and realizes that whoever planted this moss knew what they were doing. Pike is pretty sure this is a trap of some sort. As a precaution, Beltin breathes acid on the moss, killing it. As we cross the courtyard in front of the tower of power, Obregon notices some strange marks in the ground as if someone was stepping a large piece of furniture along. It leads to the bridge and then turns around and comes back in to the tower of power. We also notice several dead bodies in the crevasse below the bridge. We keep going until we get to town and buy twice as many scrolls and more gaseous form potions. We turn around immediately and head back to the tower again. We arrive at the tower of magic and ask the kobolds if they saw the women plant the moss. They did see 2 human women there and they have been wandering around the ruins every now and again for the last week or so. We warn them about potential traps, and ask them about something moving around the center tower. They did see 2 huge monoliths moving around. We move down in to the tower, through the teleport and on the way to the pit, Obregon notices that something human sized has moved down one of the other holes that leads to the underdark. We move on to the ziggurat and down the flame pillar. We set Elaine up in the library and have her cast Mordekainens disjunction which goes off successfully. The long room looks exactly the same as it was even without its illusions. The rainbow room is disjoined and the 2 doors look the same as any other doors now. Sanna opens the door to the room with shinda’s cage. Shinda looks worse than the last time and calls for Vexia. She says she has to tell us something before “she” returns. You must stop Iggwilv, she is my enemy. She is the witch queen and only she can let me out. She looked and sounded like the witch queen but seemed off. She was sometimes accompanied by a beautiful women with horns and broken wings who was a demon of some sort. Last time she bragged she had captured her son, Iuz. She then told the demoness to tell the company of the 7 that they must hide the shards in the demiplanes. The shards must not fall in to Boccobs hands. I suggest contacting one of the deposed rajahs; they have no love Fraz Erbluh. They need to be hidden for a few more weeks and after that they can longer bother me. One of them is likely in the 176th layer of the abyss, Fraz’s realm. Shinda suggests finding them if we can. “Go if you must, I’m not sure if you can save me”. Pike looks over the cage and finds no traps. He attempts to unlock the cage door but fails twice and then uses the knock from his ring, which also fails. Obregon opens the other door and there are 9 glass display cases around this room which contains weapons, jewelry, clothing and other items. In the center is an ornate gaming table with a white rune in the center covered with shards of glass and playing cards. He sees a rod, a bag, and a crystal ball at first glance around the room. Sanna detects magic on Shinda’s cage and concentrates, discovering that the cage is a powerful artifact. She then walks across to the other room and sprays the detect magic around. Each item in the cases have a plaque underneath them. There is a rod of lesser metamagic quicken (for use only in real emergencies), bag of holding IV, crystal ball (do not observe), headband of intellect +6 (what’s the point), periapt of good health(peril), book(do not read this), pink lace belt giant strength +4(has its uses), sword(not to be used among friends), spear(not to be trusted), and a deck of many things on the table. Pike uses his mage hand to pick up the items and put them in to the portable hole. We then place the hole on the floor and tip the table inside. Beltin takes Shinda’s cage and puts it in his haversack but it immediately reappears in the room. We try blinking, bending and disintegrating but nothing works. There’s nothing for it but to hunt down Iggwilv if we hope to save Shinda.

Who is who?
April 4th, 2017

We return home and chill out. Pike uses his knock feature to unlock the steel box we found in the demons library. Inside is a dark rock which appears to be its only contents. Pike reaches in and grabs it, finding that it feels very heavy. Sanna casts detect magic and learns this is a lodestone, a cursed item that slows down the bearer. Brunj can remove the curse in the morning so no running for Pike until then. Brunj does just that the next morning and then he casts speak with dead on the female mage we found in the timeless room. He asks her name and she say Ahsat. We ask how she came to the timeless room and she says she was pulled through a portal and immediately attacked by her evil doppleganger. We ask if she touched an orb or anything before arriving here and she says no she was attacked and then appeared here. After this answer, she stops responding. We sell our loot and order our items then decide to head to the mage’s guild with Ahsat and the dracolisk. The dwarven porters lead us through a back way to a waiting room and then Tenser shows up. We tell him that she is the doppleganger of Tasha. He asks where we found her and we relay the story. He says the orb of opposition has other names and then “um, Nolzur, Quaal, Keoughtum, Heward, Tasha, Zagig and Myrlund were the company of 7 who were there that day. Excuse me, wait here and touch nothing”. He returns and says “Mordekainen has not made himself available to me to answer any questions”. He says the body needs to be destroyed as having the opposites on the same plane can have disastrous results. We tell him to do what he needs to do. He tells us that Robilar betrayed them back at the signing but that may have been Bilaro. He asks that we don’t discuss these details with others. He gives us 30,000 gp for the dracolisk body. Sanna remembers that Tenser was different after he was killed and came back. And that when we first encountered him at the green dragon inn he looked at Rikard for a moment and then stared at Galanz. He pulled out a dragon chess piece and set it in front of Galanz who then tips it over. Tenser stalks out and Galanz tucks it in to his belt. We now know Galanz is really Bilaro so this is very odd in retrospect. Pike and Brunj go to the thieves guild and report in. On the way, Brunj asks how much he will be getting for his services and Pike offers 5k gp now and around 12% of his take each time we adventure out plus raise him from the dead if needed. Agreement struck. They meet Tiira and she acts a little disdainful towards Pike. Pike shares the tale and she nods. She asks how Pike is going to enrich her and he responds by saying he pays his dues, is there something else she wants him to do. She says to keep doing what he is doing and they will be watching. He donates 3k gold to the guild. He then goes to Kellick and shares our adventures with him. Kellick says he doesn’t have to come by to check in, just to keep up his journal. He asks if Pike has anything new or interesting to share and specifically asks about the octych. He offers to trade something for it and would like to talk with us about some of the things we found. Pike asks about the deck of many things and Kellick allows him to pull from it. He chooses 2 cards and gets the rogue and Vizier cards. Pike and Brunj return and say that Kellick would like to see Sanna about the octych she is carrying.

Books, books and more books
March 21st, 2017

Sanna reads through the books on the table and notices notes in the margins. These notes concern life, creatures, undead and anything considered alive and what constitutes being alive. Pike looks mostly at maps and more fanciful titles. There are a number of maps, mostly of areas that Zagig adventured in many years ago. A lot of these we now know by different names and have been explored numerous times. We discuss ways to bypass the rainbow room and our best option seems to be an antimagic field spell. We would need to return to town to obtain this spell but decide we shall check out the remaining 2 passages downstairs before returning. Vexia does not love this plan as she wants Shinda out now but has no better ideas. Sanna pores over the books on life and it appears that someone has been trying to create a simulacrum that could be truly alive. Maybe that was how Quaal and Heward’s semblances came to be. We sort the rest of the books and put them in Gonoan’s portable hole. After resting for the night, we head back downstairs to the eastern passage which is blocked by double doors. Pike checks and then opens the doors to reveal a narrow white sand beach along a seemingly endless ocean bordered by a blue cloudless sky. There are 2 outrigger boats beached nearby. Sanna looks around and believes it is a portal to another area or dimension. We decide to take a quick look around. Obregon ties a rope around his waist, then anchored by Gonoan and Beltin, walks through the doors and onto the beach. Behind there are palm trees and such but no signs of normal life as in no seaweed or debris on the beach and no animals or birds. While the sea appears to go on forever, behind the doorway, the view becomes hazy and indistinct as if a created extradimensional space. He returns and we close the doors. Brunj points out that the fire crystals are dimming and Sanna believes they will only last about a day so it is time to go so we don’t get stuck down here. We make our way out of the ziggurat and up the wall, and see the juggernaut in the main promenade. Beltin and Pike run towards the secret door while Sanna drops an acid fog over the juggernaut and moves as well. Gonoan, Brunj, Elaine and Obregon join the rest of the party. We can hear the juggernaut moving and a redcap comes jumping out of the fog, landing poorly and falling on his face. Pike finds and opens the door while Beltin takes up a guard position. Sanna joins the group and throws a fireball at the juggernaut. The front end of the juggernaut moves out of the cloud and another redcap climbs down. The fallen one gets up and looks around. We finish moving through the door and close it behind us. We move dwon the hall, across the bridge and in to the reception room and then back to the teleportation room. Pike deactivates the wind trap, we drink our potions and go through. We get through the rest of the tower without being molested and head back to town. Time for a quick re-equip and back to rescue Shinda.

Fruitless questions
March 7th, 2017
A mournful wail comes from this chamber as though through rents in the earth. We begin moving in the room; Beltin and Gonoan move on to the platform and look over the edge but see nothing but the pit. Obregon walks the walkway, tracking and sees other human footprints, some of which belong to Heward and Quaal. Sanna looks over the edge of the walkway but sees nothing of interest. Beltin spider climbs over the edge of the platform and though there is no support the workmanship is sound. Sanna casts detect magic again and can tell that from the platform one could cast Contact Higher Plane. Pike attempts to use the built in spell and spends a little while concentrating. Beltin climbs down the pit wall for quite a ways but finds no bottom or anything of interest. Brunj offers to help Pike and gives him advice on using the spell properly. Pike attempts to reach one of the Halfling gods but reaches someone else instead. Beltin continues to climb down until a god like being moves up the shaft. The being is here but the features are fairly abstract and it asks Pike if he has a question. Pike kneels in supplication and says with the greatest respect of your magnificence, where is the orb of opposition? The being responds that it doesn’t know and Pike manages to resist the wind that whips through his mind trying to blow him out like a candle. Sanna attempts to use the spell and a different, air type, elemental appears. Sanna asks if the orb of opposition is located in the ruins of greyhawk. Yes is the reply. Is it located in this tower? No. Which tower is it in? War. How many feet below ground is it? I don’t know. Is it above or below our current position? Its irrelevant. Have we been in the same location as the orb? Yes. Now, confused as ever, we decide to head back up the stairs to work on freeing Shinda. We arrive upstairs and find Vexia awaiting us. “You’ve been gone for a while and I was worried you wouldn’t return. What was beyond the stairs?” We tell her there was a lot of magic and things. We decide to go to the barren stone room and Sanna casts dispel magic in it. Nothing happens. So she walks in to the room and this room appears to be long and empty though very shiny. Sanna looks around but sees nothing of interest. We hatch a plan to dispel the magic in the rainbow room. To limit our exposure to the fascinating effects of the rainbow room, everyone but Beltin, Gonoan, Sanna and Pike are going to shield their gaze completely. Pike will be blindfolded and have his ears blocked with a rope around his waist, in case that isn’t enough, so he can open the door without being forced inside. Sanna will cast dispel magic in the room while looking at the floor. Gonoan will anchor the rope around Pike and, along with Beltin, keep an eye on Sanna in case she becomes fascinated. The plan works flawlessly but the dispel doesn’t seem to work. Sanna casts dispel magic a second time which also does nothing. Pike feels around the door, attempting to find a trap trigger but finds nothing. We signal him and he closes the door. He removes his blindfold and begins to search the room carefully. There is a secret door in the east wall which Pike struggles with but is finally able to open. Behind it is a shelf lined room filled with books, scrolls, tomes and other media upon which knowledge can be conveyed. a simple wooden chair next to a plain oak table complete the furnishings. There is a stack of books on the table with a glowing ball of light suspended above them. Pike steps in and looks at the books on the table. They all focus on the creation of life, according to their titles. Obregon attempts a tracking and learns that a female mage has been in here in the last couple of weeks. We search the room but find nothing else. Sanna casts detect magic and finds there are 4 magical books. The shelves are 3 rows deep with books including some of Zagigs personal spell books as well as maps and many other types of tomes and ledgers. Pike and Obregon each collect 2 of the magical tomes. Pike believes one of his books is a manual of gainful exercise +1 (27,500gp), which Sanna confirms. She identifies the other three as a Stone golem manual(22,000gp), book of infinite spells with 4 pages remaining, manual of leadership and influence +2(55,000gp). We put all of the books from this room in our portable hole. Now what? 39,710.2gp
Of legends and dolls
February 21st, 2017

The portrait breaks and reveals another hole similar to Tasha’s with the same fun house mirror effect. Sanna has heard of a mirror dimension but doesn’t have a lot of information. Pike decides to smash the remaining portraits with the same result. As he is doing this, we hear music coming from down the hall. Beltin and Gonoan move down the hall and see the north door is now slightly ajar and the music is coming from behind it. Pike leaves the timeless room and turns invisible. The music sounds like a 4 piece band and the melody is very aggressive. We move out of the tunnel just slightly and prepare for whatever may come. The music changes to a song as Heward steps out from behind the door and Obregon, Gonoan and Brunj are fascinated by the magical tune. Pike moves up and takes a shot, hitting center mass. Heward staggers but continues to sing. Beltin runs up and spits acid in his face and Brunj suddenly shakes himself awake. Sanna and Elaine move up towards the group. Heward steps back through the door and closes it. We move up and Beltin opens the door behind which Heward has run down the hallway. We chase him down and around a corner where he drops while trying to open the double doors in front of him. Gonoan hears him begin casting a spell as he lies on the ground and decapitates him with one blow from his axe. We loot the body and find +1 merciful whip(8,301gp), wand of grease 43 charges(700gp), chain shirt +1(1,250gp), amulet of natural armor +1(2,000gp), cloak of charisma +2(4,000gp), and a scroll of mass suggestion(1,650gp). Pike checks the double doors and opens them to reveal a dark square room, empty except for the carving of a grotesque humanoid with bat wings and a gorilla shaped posture in the western wall through which the space extends as far as we can see. Brunj says this was some sort of demon and is obviously a warning and likely a gateway to hell. Sanna uses the detect magic wand and there is no magic in this room. We head back to the main room and go down the NW corridor. As we walk along, there are panes of glass in front of alcoves on either side. In each are several dozen doll sized but life like figurines in various adventuring gear. Just beyond are double doors with Turn Back painted on them. When Gonoan looks in one of the alcoves, he sees a doll that looks just like himself, down to his weapons and belongings. Looking closer, it appears there is also a doll missing. When Beltin looks in, he sees one of himself but not of Gonoan and it appears to be in the same spot. Beltin steps over to the other alcove and doesn’t see any of the group in it and it seems to be a completely different set of figures. Sanna casts detect magic again but there is no magic present. Gonoan opens the glass but still no magic is detected. Pike reaches in and grabs the doll that looks like himself and feels a strange sense of completeness and foreboding. There is now another doll in its place which Gonoan grabs as it looks like him. He feels the same as Pike did. Sanna grabs her doll and feels the same though she knows the foreboding is directly related to the double doors. Gonoan attempts to open the backpack on his doll but has trouble working with it because of its small size. Beltin opens the glass to the other alcove but nothing happens. Pike takes his doll and hides it in the main chamber. He no longer feels complete but still feels the foreboding. He checks the door and then opens it, revealing a hallway that turns to the west. Half way down is “go back, it’s not too late” in 9’ tall red letters. The passage seems to continue forever. We move to the NE passage as Pike retrieves his doll. When he puts it in his haversack, he no longer feels complete. He goes to take it out and it’s gone. The hall bends to the north and comes to a walkway around a huge seemingly bottomless pit with a platform that extends over the center.

A portrait in time
February 7th, 2016

As Pike is looting the body, he notices the fingers moving. He calls out, plants a kick in the clerics ribs while Gonoan cuts his head off. We begin searching the room when suddenly Pike feels very weak. Brunj checks him out and determines that he has several curses on him. Brunj casts remove curse and then Pike drinks a couple of lesser restoration potions. Elaine casts detect magic but only the everburning torches in the room glow. Obregon finds a secret door in the south corner of the room which Pike figures out how to open. it opens on to a hallway which turns to the left and dead ends. A search reveals another secret door which opens on to the southwest corridor from the main room. To our right is a set of double doors. They are unlocked and open to reveal an octagonal room with stained glass portraits of adventurers on 6 of the 7 walls. the other wall used to have one but is now a gaping hole surrounded by tiny flames with broken glass on the floor. The portraits have brass plaques underneath them and are, clockwise, of a wild eyed man in robes with painters brush “Nolzur”, a thin man in a chain shirt with a rapier surrounded by floating feathers “Quaal”, a handsome man with a chain shirt wearing a belt w/many pouches in the midst of a large organ “Heward”, a Wild eyed man in gray robes with zigzag lines in his upturned palms “Zagig”, the plaque under the shattered picture says Tasha, a man with exotic leather armor and wide brimmed hat wielding a hand crossbow without the bow “Murlynd”, a lanky bare chested man in a marshal’s pose “Keoughtum”. In the center of the room is a polished metal sphere on a pedestal. Between the pedestal and the broken portrait lies the body of a woman in a form fitting leather gown. In the far corner are several copies of 2 of the men depicted, Quaal’s are floating and Heward’s is on the ground. Beltin goes to the woman, while Gonoan and Sanna step in. The woman is not breathing and though it doesn’t appear to have happened that long ago, Obregon is pretty sure it’s been quite a while. Pike searches the body and it appears to be warm though she is long dead. The hole in the wall appears to not be too deep but also seems to go on and on like a fun house mirror. Brunj inspects the body and declares she is recently deceased though that is impossible as he and Elaine have been just down the hall for the last several hours and would have heard a battle. Beltin looks at the copies, compares them to the originals and they appear to have all been made at the same time. Pike believes the copies are valuable. Obregon cracks a sun rod and tosses it in to the hole and it goes in farther than it seems it should. Sanna believes Tasha is a mage and a former apprentice to zagig. Elaine detects magic and says we shouldn’t stay in this room too long as there is something wrong or missing with time and space. The orb detects as strong necromancy. We begin hearing some singing from the hallway from a figure that looks like Heward and Quaal comes up behind him. Belitn rushes up and spits acid at them. Obregon shoots Elaine twice as he is under the influence of a spell as are Elaine, Pike and Gonoan. Sanna dispels magic and it works on Gonoan and Elaine. Quaal moves up to Beltin and attempts to stab him with the rapier but is deflected by his shield. Pike grabs the sphere and disappears, a stained glass portrait of him appears over the hole. Brunj moves to Elaine and stabilizes her. Gonoan charges and hits Quaal. Heward pulls out a wand and casts a slippery surface along the front of the room. Beltin smashes Quaal in the face, dropping him. Obregon shoots Sanna, hitting once. Sanna attempts to dispel the magic on Obregon again but it doesn’t work. Pike finds himself in a dark place. He can’t move or speak but can hear the sounds of combat. Brunj heals Elaine and Gonoan moves up and hits Heward once. Heward steps back and casts a spell, disappearing. Sanna dispels the spell on Obregon. She then says that breaking the portrait would release Pike. She and brunj break it and they pull Pike out from the hole. Beltin and Gonoan search Quaal and find a keen rapier +1, MW shortbow, wand of magic missile 9th level 44 charges, mithral chain shirt +1, ring of protection +1, amulet of natural armor +1, and gloves of dexterity +2. We put the portrait copies in the portable hole. We decide to smash the picture of Nolzur to see what happens. The glass shatters under Gonoan’s axe and…

An Octych and a cleric
January 24th, 2017

We appear in a small stone chamber. In the center is floating an orange wedge no bigger than a human thumb, it is an octych. Sanna studies it without touching it. it looks a little bit beat up and like it was inserted in to something. Pike and Obregon search the room but don’t find anything to indicate anyone else has stepped foot in here in a long time. Sanna grabs the octych and the curtains and light beam vanish. The visions grow hazy in our minds as if we are suddenly forgetting those experiences. We head back down the hallway and find Elaine and Brunj sitting on the stairs with the gate closed and there is light coming from the western tunnel that wasn’t there previously. Brunj signals us to be quiet and we can hear there are people down the stairs. Pike goes invisible and creeps to the top of the stairs which go down 5’ and open onto a large room which looks like a museum. There is a catwalk around the room with several burly humans in studded leather. On the north end is a black dragon skeleton hung from chains while to the south is huge arm dangling from mithral chains. In the middle are several broken display cases. Pike comes back to fill us in while Brunj and Elaine tell us that we appeared to be gone a couple of hours. while we were gone, the room down the stairs lit up and then there were some arcane sounds. She suspects that something was summoned. Beltin and Gonoan move on to the stairs and the rest of the group comes along. Beltin yells to the barbarians to lay down their weapons and they will not be harmed and readies his Morningstar. Pike moves up invisibly and stabs one in the gut, releasing the stored magic missiles, doing some devastating damage but not quite killing him. Obregon moves up and finishes that one off. As it falls, the body disappears. Gonoan steps up and begins whaling on another, hacking him to pieces. Sanna prepares a spell but holds. Suddenly, we hear arcane chanting from above, after which the dragon skeleton and large arm break free of their chains. The arm moves up and attacks the nearest creature which happens to be one of the barbarians. It grabs him by the head and crushes him. The dragon takes a step forward and attacks Gonoan, slamming him. The remaining barbarian rushes Gonoan and attempts to bull rush him, fails and takes hits from Gonoan and Beltin, dropping him in his tracks. Beltin moves in to the room and breathes acid at the dragon, which takes it full in the face. Pike turns invisible and uses a healing potion. Obregon begins shooting at the skeleton, hitting 5 times causing it to crumble. Gonoan charges the arm and hits it. Sanna tosses a lightning bolt at it, and it looks bad off. A rock comes flying from where the skeleton originated, landing near Sanna and suddenly most of us can no longer hear anything. Gonoan gets hit by a blunt attack that he can’t see. The arm attacks Gonoan, hitting him and taking acid damage which destroys it. Beltin sprays acid along the back of the room where the rock came from. Pike picks up the rock and puts it in his haversack, causing sound to return. Obregon casts a spell searching for any of his favored enemies but doesn’t learn anything. Gonoan listens intently and believes whatever it is, is higher than us so he moves up the northern cat walk. Sanna casts detect magic and there is magic around the ceiling above Gonoan. We hear arcane casting but nothing immediately seems to happen. Beltin climbs the wall above Gonoan and swings wildly but hits nothing. Pike shoots twice and hits something once. Obregon begins babbling incoherently; apparently he is under the effect of confusion. Gonoan listens intently. Sanna casts a dispel magic, ending Obregon’s confusion, Beltin’s spider climb (he feather falls to the cat walk) and the male human cleric becomes visible standing upside down on the ceiling. The cleric does not look happy and decides to vent his ire upon poor Beltin by way of climbing down and swinging at him. Gonoan scores a wicked hit and the cleric misses. Beltin swings back, crushing his chest in. We loot his body and find Slippers of spider climbing, wand of hold person, gloves of dex +2, belt of giant strength +4, horn of Valhalla.

Behind the curtains
January 10th, 2017

Beltin attempts to convince the dragon we are peaceful and are only attempting to rescue a friend upstairs. The dragon says you do not come in peace armed and armored. Beltin says that the area is dangerous and the dragon replies that he is one of the dangers. Sanna moves back down a little bit and checks the ceiling to see if there is anything on it that would help us evade the dragon. Gonoan steps down and starts swinging at the dragon, hitting twice. Pike moves down, finds the gate closed with an arcane lock and uses the knock ring to undo it. Obregon yells that we just want to find out how to deactivate the rainbow room but shoots the dragon 4 times when he gets no response; hitting all 4 times. Brunj moves down and Elaine tosses magic missiles at it but they fizzle as they hit. Beltin spits acid at the dragon and whispers to Pike to check the 4th step for traps or triggers. Sanna casts prismatic ray at it, hitting it for electric damage, while apologizing to the dragon. The dragon disappears. Gonoan listens intently and can hear it is still there, but is unable to connect with a swing of his axe. Pike checks the 4th step but finds nothing. Obregon shoots at the obviously invisible dragon, hitting twice. Beltin swings at it but even though he’s sure he hit, nothing happens as it appears to be ethereal. Sanna hits it with a fireball, manifested as cold and sculpts it to only hit around the outside of the cage. The dragon reappears and crumples to the ground dead. The gate swings open easily under Beltin’s hand and we enter the octagonal chamber. Obregon takes a claw from the dragon but Beltin stops anything else from being taken. There is a shimmering orange curtain in front of the southern door, while the eastern and northern have double doors. West has stairs going down; NE, NW and SW go down a short ways and turn while SE is a long straight hall. Sanna believes the curtains are magical and there are tests between each consecutive curtain in order to pass. Pike attempts to use magic device on the curtain and we all appear in a new area. We are sitting before our teacher, Slerotin, who is telling us about Power magic which the Seul use to prosper. Eventually he turns to us and asks us to repeat the lesson. Obregon goes first but is unable to do so. Gonoan fails as well but Sanna speaks and the scene fades away. We are now closer to the end of this hall, in between the first and second curtains. Sanna touches the next curtain and we are now in a plaza of a mighty city. Slerotin has asked us to create a statue from the rock in front of us in to a likeness of the greatest wizard on Oerth. We have just begun our work and are anxious to see how it turns out. We all choose who to raise a statue to: Pike wrote Zagyg and his intelligence went up a point, as did Sanna’s and Obregons. Gonoan chooses himself but doesn’t receive anything immediate. Beltin says Mordekainen and nothing happens. The vision fades and we are between the 2nd and 3rd curtains. Sanna touches the next curtain and we find ourselves standing alongside Slerotin before the emperor who is talking about mounting an attack against the Bakkarush empire. Slerotin counsels restraint though the emperor wants aggression. Pike says to focus on the perpetrators not the whole kingdom. Obregon agrees and Sanna says she believes the battle will fail. Gonoan says he will do whatever and Beltin says let us assassinate the other emperor. Slerotin smiles with pride and the vision fades. Touching the next curtain, the emperor has ignored Slerotin and has us enacting the violent Power magic but we can feel the opposition casting a devastating magic as well and as the Bakkarush are destroyed a colorless flaming rain devastates the Seul imperium. Slerotin tells us that he has an escape for some select citizens and asks us to accompany him. We decide to go and most of us take damage from the colorless fire, with Sanna falling unconscious. We reappear betwixt the next 2 curtains. We heal ourselves up and touch the next curtain. We are with Slerotin, leading the survivors through an underground tunnel he has created. Occasionally it intersects with other tunnels and we have to defend the others. We each tell how we would defend the refugees. Our plans are successful and we are now beyond the 5th curtain. In the next scene we have emerged from the tunnel and there are many areas to claim as a new homeland. Some refugees want to go east staying within the tropics and others are more interested in going to the north which is less harsh. We decide to head north. We are now past the 6th curtain and touch the 7th. We have found a place for our followers yet the world is not safe. Power magic make this world unsafe and we are the only remaining practitioners and must leave this world. We create a key called an optich and only those who hold the correct key can enter these new worlds we create. We describe our worlds and we are able to move. The 8th curtain leads us to the plaza where we raised the statues but only dust remains. There is a disturbance in the dust and Slerotin appears and questions why we have returned. He does not like our answers but we manage to survive his wrath. What awaits beyond the last curtain?

Flames without heat
December 27th, 2016

Beltin spider climbs up the back side of the ziggurat until he reaches the top. The heat from the flame is overwhelming but before he moves back down a level he notices that the flame originates from a shaft down in to the pyramid. The rest of the team move up and Beltin stops them before they get too close. Sanna attempts to dispel it with the wand but nothing happens. She does feel that this probably taps in to the elemental plane of fire. Next, she pulls out the wand of detect secret doors to see if there is a hidden entrance. It only shows the fire’s shaft as an entrance which is odd, but no others. As they walk around, they notice the dragon creature is not where we left it. Obregon runs down to track it and sees it moved around the back side of the ziggurat. He hollers out to the rest of the party and we all race to the nearest edge to attempt to spot it. Gonoan hears it near the mouth of the cavern and heads towards it, yelling out its location. Beltin runs to the edge of the ziggurat and leaps off, feather falling to the base. Obregon charges it and kills it with one hit but he hits it a couple more times just to be sure. Obregon tracks around the cavern but finds nothing else of interest. Beltin and Gonoan manhandle the dracolisk corpse in to one of the portable holes. Sanna uses the detect magic wand around the ziggurat and the flame. Meanwhile Beltin and Obregon check out the small chamber with the glowing crystals. Sanna gets that the flame is extremely powerful elemental fire and the ziggurat has magic against magical movement/teleportation. Beltin and Obregon notice the glowing crystals are easily broken off. Beltin takes one and runs back to the top and no longer feels the heat from the flame. He relays that information to Obregon who breaks off the remaining 10 crystals. Beltin moves in to the shaft and feels like he is floating but can choose to go up or down. He goes down a little ways and it opens in to a large chamber which appears to have been melted out of the metal. To the west is a granite door with an intricate carving of an exotic coiled dragon. To the north and south are double iron doors with strips of ivory and jade. The rest of the party follows, comes out in to the room and we begin to look around. Sanna can actually feel the presence of the magic she detected earlier. No scrying or teleporting will work here, and the surfaces cannot be transmuted in any way. We decide to start with the dragon door and Pike finds no traps and hears no evil behind it so he opens it quietly (sort of). It opens to reveal stairs going down which change about 50’ down in to metal risers surrounded by metal lattice work. Sanna and Elaine begin moving down the stairs despite warnings from the rest of us. She stops and listens, hears nothing and retreats back to the top. Pike checks the north doors and opens them to find a chamber where the walls appear to undulate and have a rainbow petrified within them. There is a door shaped as a white cloud to the left and one that looks like rippling black mist to the right and each have bronze handles shaped like the tongue of a gargoyle. This room is almost psychedelic and several of us are entranced by it and the wall begins to slap us with prismatic effects. Beltin gets hit with a red beam but nothing happens and he grabs the handle of the door with the black mist. It pulls open on to a room containing just a tall back chair with red velvet cushions and hanging from a chain in the ceiling is a 6” diameter bird cage in which a small humanoid lies slumped. Sanna is fascinated by the rainbow effect, is hit by the yellow beam and takes a lot of damage. Gonoan is also fascinated and hit by 2 beams, a blue and a red, neither of which affect him. Obregon yanks Sanna out of the room. Pike gets hit with red and takes no damage and then runs back in to the main room. Beltin grabs Gonoan and pulls him in to the room with him. Beltin then walks up to the cage and peers inside. There is a tiny woman lying here and when Beltin calls to her and asks if she is Shinda. She stirs and raises her head, her eyes are glazed and she appears to be in despair. She says she is Shinda and Beltin says we are friends of Vexia and here to rescue her. She begs to be freed but doesn’t know how to get out. Beltin spider climbs to the ceiling and removes the chain from the hook. We then run back through to the original room. We each take a beam but resist the effect. As we enter the original room, the cage disappears and returns to its original position. We decide to check the southern double doors, hoping to find a way to neutralize the rainbow room. The doors open and we see a barren wide chamber. The stone in this room is polished to a glass like sheen. Elaine casts detect magic in the room and finds powerful illusion and transmutation effects. We decide discretion is the better part of valor and proceed down the stairs. This octagonal domed room has 8 hallways radiating from it though one appears blocked by rippling orange energy. The ceiling has an elaborate carving of a serpentine dragon. As we approach the bottom, a large sound occurs as a mosaic rips itself from the wall and forms a guardian dragon. Beltin yells at the party to run and then yells at the dragon that we are friends in draconic. Sanna runs back up the stairs toward the door. The dragon wraps itself around the lattice work cage, its mere presence causing most of the party to be shaken. It then breathes fire up the stairs, which does not affect us thanks to our crystals. Gonoan moves back up a few stairs and take a defensive stance. Pike tells the dragon we don’t want to fight it and if it is begin compelled, we can help it. Obregon moves up by Sanna, as does Elaine and Brunj. Dragon hunting anyone?


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