grey hawk

Of satanic cults
January 15, 2019

Rewind…A humanoid sized demon flies in to the room and immediately hides in the rafters over the curtains. Pike turns invisible and hides in the pews, while the rest of us move in to a corner. A few moments later, we see 2 Bodaks coming from the same hall we were in. They are acting like they are tracking something. Beltin hits one with a line of acid. Obregon starts shooting and finishes off that one and hits the other once. Gonoan rushes it while Pike shoots at it twice, doing no damage. Brunj turns it and as it turns to flee, Gonoan strikes it down from behind. Obregon and Pike notice some spell casting and then the demon in the rafters appears to vanish. Pike, Brunj and Sanna approach the altar and start checking the area. Pike takes the bowl and dagger and puts them in his bag of holding. Beltin approaches the pulpit and looks closely at the whips. He seems to think they could be removable and tells the party. Pike and Sanna come over to look. Pike determines they should be removable by pulling them out. Sanna believes it operates some sort of mechanism. Beltin tries pulling one, causing Pike to run away. Nothing happens as it doesn’t really pull out. So Sanna and Beltin pull both at the same time and they feel like they are pulling up some sort of weight. Behind them, a secret door opens. Obregon hears something moving in the dark hallway. Pike turns invisible and goes down the hallway which turns a short way to a door. He checks the door and opens it, revealing a room made of black marble. A large silver and black fresco of a silver masked human offering a bowl to an amorphous black shape takes up one wall. This many armed creature appears to be in a waiting pose. The party comes up behind Pike as he checks the floor in front of the door, though we can’t see him. There is a black curtain on another wall which appears to cover an exit. Sanna, Brunj and Ignis put their heads together to try and figure out what is depicted on the fresco. They can’t get a good sense of it but determine it might be an elder god from another plane. Obregon does some tracking and can tell something has been moving around in here, through the curtain. As he starts telling us that, a winged demons rushes out. It hits Obregon with a bite attack. The other does the same. Beltin steps up and hits them both with acid which doesn’t affect them as strongly as it should. Obregon steps back and starts shooting, killing one and hurting the other. Pike hits it with 2 bolts but does no damage. The creature emits a sickly green glow from its eyes, causing Obregon to feel drained. Sanna hits it with an orb of cold, destroying it. Beltin uses 20 points of healing to remove the negative level from Obregon. We check behind the curtain and it covers a small area with a table and chair with some scrolls, a silver cup, small librams and a cask of water. We search the room and find nothing special. The mages determine that nothing is magical and the scrolls and tomes are from earlier research and have no value. We take the silver chalice. We search the main room and find nothing else. Pike goes to the other door and opens it. Behind this door is preparation room with a table, on top of which is a solid mask carved as a leering wolf like visage, a black robe, a dagger+3 cold iron, black ring, silver staff topped with an onyx skull. We take them all and Ignis puts on the mask and carries the staff. Back to the chapel.

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Will you be my fiend?
January 1st, 2019

We find a northern passage that we hadn’t explored yet and start down it, reactivating the detect secret doors wand. This opens to a strangely shaped room with a 60’ ceiling and a single door. There are several alcoves carved in to the ceiling, and the floor is covered by guano that Obregon knows is not from any normal animal. He sees a little movement in the alcoves, as well as the glint of shiny objects. Sanna steps in to the room and tosses a cone of electricity in to the ceiling. Beltin follow is it up with a blast of acid. 5 creatures tumble to the ground. Pike hits the last with a crossbow bolt and Brunj misses with some searing light. Ignis finishes it off with magic missiles. We spider climb to the alcoves and find 2140 gp, 260pp, a pearl necklace, silver scepter inset with jade tiles, pouch of 10 amthysts, ring of force shield, bracers of armor +2, block of incense of meditation, potion of water breathing, potion of cats grace. Pike checks the door and opens it, revealing a long passageway to the north which then bends west until it comes to a T. We go left(west) and after a while we come across a couple of doors. Pike checks the first one and hears people moving around. It’s not locked and Gonoan tries to kick it open unsuccessfully. Beltin opens the door and we see 4 fiendish looking humanoids. Beltin sprays them with acid while Sanna hits 2 of them with scorching rays. Obregon kills one with 3 arrows and damages another with 2. Ignis finishes one with magic missiles. The remaining 2 both hit Gonoan for negligible damage. He then kills them both with 2 mighty swings. This room has 6 shabby beds with night stands between. Paintings of demons eating humans cover the walls. We loot the bodies and take a Morningstar +1, mw lt crossbow, bolts, +2 breastplates from each. We check the next door down the hall and hear more figures inside. The door is locked but Pike unlocks it easily. Gonoan opens the door on a dungeon room. There is someone in here, in the corner of the room. This male human looks undernourished and tortured and manacled to the wall. Sanna pours water down his throat and asks his identity. He seems to struggle to speak. Finally he says that the area is filled with fiends and that he hasn’t been able to serve the demon god effectively. He says he has failed Kerzit. Obregon asks where Kerzit is and he tells us that they have gone through a lot of rituals to test their allegiance to Kerzit and to become a cultist. The testing chamber turns out to be the room with the black and silver doors we have already been in. He passes out but Brunj wakes him up and Beltin intimidates him in to telling us that Kerzit must be in the dome room with the keeper of the book, which is down a level. Gonoan snaps his neck and we move on. We come to another door which Pike checks and opens. We see a room full of black robes on racks, nearly 100. We take 7 and don them. We continue on and come to yet another door. It opens on to a hallway whose floor is covered with black carpeting and has 24 ensconced torches along the walls. The room at the end is lit by only a single torch in front of a mosaic which splashes some light around. There are black pillows scattered around the floor. There are brass holders with lit braziers around the circumference as well as 6 other passageways leading out as well as several doors and a large curtain. This appears to be some sort of antechamber and there is magic detecting beyond the curtain according to Sanna. We move towards the curtain and Pike listens but doesn’t hear anything. Sanna uses her staff and opens the curtain. This huge chamber is lit by iron lanterns shaped as wolf heads. This is some sort of chapel which smells like rotting flowers and wet dog. There is a dais in the corner with wide steps leading up to it. There are 4 rows of wooden pews below. There is an altar with a silver ewer and obsidian dagger upon it and flanked by kneeling statues of slaves. There is an archway with the wolf like heads carved on the sides. The center of it seethes and roils with a misty cloud of vapor that unsettles the stomach if looked at too long. There is a 10’ wide walkway along the west. There is also a raised pulpit with 2’ tall statues of wolf headed men flanking it wielding whips shaped like octopus tentacles. The archway as well as the whips are magical as well as some area affects. Sanna believes the archway is a two way portal which likely is operated by sacrifice. She figures out that it is a permanent gate with a death ward. We walk towards the pulpit to check out the whips. As we approach, we hear something behind us and see a demonic fusing of an ape and boar with ridiculously small wings that stands 3 times the size of a man. It is flying and bouncing off the walls. It has extra arms and is carrying a rod. It is accompanied by a number of cultists, priests and some other half fiends. Beltin turns and bows and whispers to the others to bow as well. The rest of the party follows suit. The ape demon grabs the rafters above the curtain and blends in. The others seem to be marching to battle with each other. A group of gnolls vs the cultists seems to be the play. How do we get out of this one?

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Who's Stoned?
December 7th, 2018

We come to a door which Pike deems safe and then opens. This kitchen has a number of tables and large skewers leaning against the hearth. There are food stuffs in the form of bread, grains, cheeses and water. There is a door on the north wall in a small alcove. Obregon tracks around and finds normal humanoid foot traffic while Sanna detects magic from the staff but sees nothing out of the ordinary. Pike checks the next door and it opens on to a pantry. This well organized room contains a variety of food stuffs which we plunder to replenish our supplies. We head back to the barracks area and continue around until we reach another hallway. We move down about 15’ until it turns to the south around which we see a door in a rounded portion of wall. Pike goes to work again and swiftly picks this locked door. The dome of this round chamber rises 30’ and the walls are black with streaks in it. The dome is capped by a silver sphere which shines a light down to the floor. There are 4 black doors set in the wall, along with a northern door that seems to be made of silver. Sanna checks and the whole room detects as magical and she determines this room allows you to telepathically communicate with others. Sanna then steps in and hears “What is it” and “Who are you” in her head. She replies and the voice says this is an unexpected contact, you must be an adventurer. She asks for its identity and it says it’s a benevolent spirit that has been locked in this room by the demons. It asks how we found it here and she gives the reader’s digest version of our excursion. The spirit is hopeful that we are here to free it from its captivity. It says there is a secret door near the northern entrance that leads to a stairway towards the east which would lead to his trappings in an area populated with either with gnolls or other creatures. Sanna uses the wand to detect secret doors as we head back north. We return to the entrance to this level without finding a secret door. We move around the area and finally come across a locked door we haven’t been through. Pike hears what sounds like a large creature moving around behind it. He quietly slips the lock and moves back so Gonoan can open the door. Inside this room is a large basilisk. Beltin manages to close his eyes in time and hits it with acid. Obregon and Sanna and Ignis all turn to stone. Gonoan also saves and hits it 3 times. The basilisk bites him in return. Brunj then turns to stone. Beltin misses but Gonoan hits it 3 more times. It bites him back. Beltin can’t connect with his eyes closed but Gonoan manages to slay it. We place our enstoned friends in the portable hole and make our way towards the exit. Our horses are waiting where we left them and even look cared for. We mount up and make our ways towards Seltaren, the nearest city. We arrive in Seltaren late in the day and ask directions to the mages guild. We knock and are escorted in to the parlor. The mage we see asks about us and asks for news from Greyhawk. We share some gossip and then ask for restoring our party members. They can do that but it will take 2 days to complete. We sell some items and take rooms at the best inn in town. We enter and seems they are still preparing the rooms. We go to eat while we wait. We hang out in town for a couple of days until the team has been reassembled. Beltin is a little disappointed in the lack of interest we have drawn. Finally everyone is refleshed and we tell them what happened. The next day we head back to the castle and make our way back down to where we left off. As Pike passes through the unopenable doors, he sees a small group of gnolls. They charge but can’t seem to touch him. He opens the doors and moves behind Gonoan. Beltin melts 3 of them and Obregon kills the 4th with a single force arrow. We head back towards the basilisks room and run in to Arnie the weaver on the first level and converse with him for a bit. We begin making our way back down when we come back to the room with the spear trap and it catches Beltin, hitting with 2 out of 6 spears. We move on down again and arrive at the room with the basilisk. We search the room and find nothing of interest. We continue searching the area for the secret door.

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Scar's undead minions attack
November 20th, 2018

We return to the torture chamber and go back to the south door. Pike checks the door and opens it unto a short hall to a T junction and the southern hall turns off diagonally. We move west around the room and check the next door. It opens to reveal a hall heading south which appears to open on to a larger area with a couple of doors along the way. The stench of a used barracks wafts from the open door and there is flickering light therein. We move to the last door in this room. It opens to another diagonal hall which quickly turns to the east. We head back to the hall to the southwest and at the end of the hall it opens on to an open area with 5 people in hammocks. Pike sneaks in to look around and it looks like they are equipped similarly to the seekers upstairs. It appears that this area could sleep up to 17. Pike approaches and nudges one awake while flashing the seekers ring. He is unable to get any useful information from the guy who eventually gets up and walks away. We move around the room easterly and the first passage obviously crosses the southern hall from the torture chamber. On the other side the hall opens up and ends in a cluttered chamber with dozens crates boxes and barrels. We go to the south which zig zags and eventually opens unto a room. This is covered with garbage of all sorts. Sanna checks for magic but finds none though Obregon finds tracks from the small demons moving through this area. We follow the tracks around a corner and on the wall is a partially blocked door. As we approach, we notice a metal case that hasn’t been destroyed. Pike checks it and opens it finding 3 potion bottles, and a small wooden box. In the wooden box is a set of bracers. Sanna attempts to identify them when out of the walls come several large emaciated hyena like creatures. Their fur is matted and falling out and a sickly yellow glow emanates through their skin. They move through the hallway and then the party. They pop out in the garbage room and are immediately hit by Beltin’s acid breath. Sanna moves out of the hall and accepts a bite from one before dropping an electric fireball on their heads. Gonoan rushes them, accepting a bite which causes ability drain and hitting in return as Pike shoots a bolt past his shoulder in to it as well. Both hits do less damage than expected. Brunj attempts to turn them but it fails. Obregon gets out of the hall and puts 2 arrows in the most hurt one, dropping it. Two of the creatures attack Gonoan, each biting him once. Ignis tosses a chain lightning, killing another. Beltin smacks one twice with his Morningstar while Sanna tosses an orb of cold which just misses. Pike misses with a bolt while Gonoan chops into it once, taking more ability drain. Brunj casts spiritual weapon at the last visible though it misses but Obregon kills it with 2 more arrows. The final one never reappears. Gonoan uses the heal pill he has been carrying forever to stop the sickness that has come over him. Sanna identifies the bracers as lesser archery and the potions as alchemist fire, bulls strength and locate object. We search the hall and find a short sword hilt set with 7 aquamarines, and a mw long sword. We move back down the hall to the door which Pike checks and it is locked. Pike makes short work of the lock before opening the door to an empty room with empty manacles hanging from the walls. We search and find trace of gnolls and some human footprints which lead to nowhere. We move back to the large room and find 3 more doors. The first opens to a long hall that turns to the east eventually. The next opens onto another long hallway which leads back to the stairs up. The last door reveals a short hallway that turns to the west. We opt to return to the barracks area and explore another passageway.

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Oh the baby demons
October 23, 2018

Ignus hits one with 3 rays, but fails to kill it. Three creatures attack Pike, hitting once. Another hits Gonoan once. Obregon hits one 3 times as Pike teleports behind them and shoots one in the back. Brunj casts a spiritual weapon on the hurt one, but misses. Beltin hits the injured one, finally dropping him. Gonoan swings at the one in front of Beltin, hitting twice. Sanna summons 2 air elementals and Ignus tries to hit one with a hold monster but it fizzles. The creatures start attacking, hitting Gonoan once. 2 miss Pike and 2 miss Beltin. Pike hits one with his sword and releases the magic missiles in to it. Obregon hits Beltin’s 4 times as Brunj’s spiritual weapon misses again. Beltin finishes his off and smacks another right between the eyes. Gonoan hits another twice as the air elementals whiff a bunch. Sanna hits one square with an electrical orb but it takes no damage. Ignus casts magic missile on Beltin’s. The 4 remaining creatures attack but only manage one hit on Gonoan. Pike activates the rod again, blinding everyone besides himself. Obregon fills Beltin’s with arrows causing it to drop. Brunj moves in and misses one as his spiritual weapon misses too. Beltin misses twice due to blindness but Gonoan manages to get one hit in on his. Sanna and Ignus start discussing what they can do. The three demons attack but can’t seem to connect. Obregon slays another as Brunj swings wildly. Beltin hits twice and Gonoan hits once more. Sanna kills one with an orb while the elementals flail uselessly. Both creatures attack Brunj again but miss. Pike scoops up his crossbow while Obregon finishes off one of the others. Brunj misses some more. Beltin hits the last one squarely and it sags to the ground. Ignus dispels the darkness and we begin to search the room. Suddenly A’anji says she can hear something coming our way so we scramble to meet whatever it is. Beltin moves up, spots them and covers them in acid. Ignus follows and drops a fireball on their heads. Pike keeps searching the room as Sanna moves up and uses cold arc lightning. Obregon moves and finishes off one with 2 arrows. Gonoan moves up as does the remaininng demon who misses him with a claw. Beltin smacks it twice, killing it. We return and finish searching the room, and find raw meat pieces and brains from some poor creatures but nothing of value. We return to the assassin’s bunk room and rest there.

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Rooms, rooms and more rooms
September 25, 2018

Obregon starts tracking and finds the seekers came from the side and mostly from the northern area. We move around from where they came from and see a number a doors leading to different types of rooms. At the first door, Pike finds it locked. He picks it easily and opens it, revealing a medium sized room decorated with utilitarian furniture like a dorm room. Obregon starts searching the room as Pike looks towards the next door. There is some noise from down the hall and 2 more tyrg are coming at us. We begin to prepare and Sanna puts an acid fog in their way. We hear them change direction and can tell they have moved back towards the main hall. Brunj casts bless. We move to adjust to the new direction they are coming from. They pop out from the far hall and Beltin hits the first with acid. Ignis gets both with a fireball. Sanna catches the first with an orb, dropping it in its tracks. The second does its sonic howl but fails to affect us this time. An elven woman with a long bow appears from a corner further down accompanied by a tiger and shoots at Gonoan. Brunj moves all the way up and sends his spiritual weapon to hit the woman and Obregon then shoots her 6 times causing her to hit the ground. Beltin runs up to the tyrg and hits it once as Ignis moves and hits it with magic missiles. Sanna hits its twisted visage with a couple of orbs and its body sags to the ground. The tiger is trying to drag its master lady away. Sanna turns invisible and moves to the lady and attempts to see if she is alive. As she is trying, the tiger attacks her. Beltin moves to the woman while Ignis casts hold monster on the tiger. Sanna pours a cure light wounds potion down her throat. We strip her gear and find MW dagger, comp long bow, 40 arrows, studded leather mw, ring, amulet, cloak of elvenkind, gauntlets, quiver of ehlonna. Pike ties her up and Brunj wakes her up. We move the tiger to the barracks room. Pike shows her his seeker ring and assures her that her tiger is safe. Gonoan kicks her in the stomach and says that is for shooting at him. Pike apologizes and she says just because we got this far, doesn’t mean we belong here. They talk for a bit and she doesn’t understand why we are here and Pike feeds her his conspiracy theory about why we are here. She is the trainer for the tyrgs and pike offers to reimburse her. He tells her of the octych and she knows her master knows something of it but won’t take us to him. We decide to tie her up and leave her with the tiger. Sanna tells her to look us up if she is looking for a group to join. We lock her in and move on. The next door is locked and Pike picks and it opens onto a room with a silver painted wall and ruined furniture lying in a heap and moldy pillows in a pile along the wall and everything is covered in a layer of dust. Gonoan steps in and nothing happens. We search the room and find a secret door on the east wall. Pike figures out how to open it and opens to an identically sized room without the paint or debris. There is a slab that appears to be able to move to the other room and a stack of pillows which looks strangely nice and fluffy. We move back out to the next door, which Pike opens and it’s another silver painted room with another concealed silver room. We move to the next block and check those rooms out, We continue to find rooms that are all similar until we reach one through which we can smell the tyrg kennels. This area appears to be able to hold about 4 of the smaller tyrgs. We search the room but find nothing of interest. The next room looks to be a training room for the tyrgs. There are large chains attached to the wall, with practice dummies jutting up from the ground and some empty crates. On a shelf are 5 exquisite whips which we take. The next room is a sumptuous bed chamber. We search it and it definitely seems to be the trainer’s quarters. We find nothing of value. At the end of this row of chambers, is a large still pool of acrid bubbling fluid. The floor to the south is stained and pitted. Beltin moves up to the edge of the pool but doesn’t see anything else of interest.

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What a torture it is
October 9th, 2018

Obregon lets us know that no one gets very close to the pool of acid so we skirt it and move a little further east until it dead ends at a hall leading south. It goes a little way down and dead ends, so sanna pulls out the detect secret doors wand and finds a hidden door. Pike gets the door open and there is a south facing dark hallway that turns in to stairs going down. We head down said stairs and there is a low mound of refuse at the bottom with a 5’ tall violet mushroom growing out of it. We are discussing what to do about it when Beltin spits acid on it, destroying it. There is a tunnel going up to the northwest and one to the south. There are boot prints going both directions so we look south. The passage changes direction often and at weird angles. To the northwest we can see a couple of doors. We decide to check those out first. Pike picks the lock on the first and opens it revealing 3 hammocks, a table and chairs with knives and chains atop it and a padlocked foot locker on the floor and another door. There are 3 humans sitting at the table who appear surprised to see us. Beltin sprays the room with acid. Obregon moves over and shoots one twice, killing him. Pike shoots another twice, dropping him as well. Sanna finishes off the third with an orb. We search the room and take 5 MW daggers, a chain shirt of shadow silent moves, slippers of spider climbing, 2 potion bottles and 2 other daggers of venom off each. Pike opens the foot locker and finds a suit of chain mail +2, merciful nunchakus, ring of protection +1, cloak of resistance +1, scroll cure serious, and a scroll dimensional anchor. We open the other door and there is a short hall to another door. Pike checks and opens it to reveal on oddly shaped torture chamber complete with iron maiden, rack, cages and all other necessary accoutrement. There is a burly semi-conscious human male in one cage, a humanoid female in another and almost dead human male in a third. Sanna and Pike rush in to the room. Pike goes to the dying male’s cage and opens the lock and asks Brunj to heal him. He then opens the woman’s cage. Sanna believes the lady is a githyanki. Pike opens the last cage. Brunj uses the cure serious wand on each of them. The one that was almost dead starts gibbering and slobbering, obviously insane. Pike talks to the brute and he asks us to get him out of here and comments that we don’t look like we have been down here long. He doesn’t know the others that are in here with him. He volunteers to help us if we can get him out of here. Beltin starts talking with the githyanki lady whose name, A’anji. She came to our plane and was captured because she was weak and low on spells. She says this is a tough place to be, they are very powerful. There are four of other doors off this room, one of which is worse than this one according to the brute and could have demons. Another door may go to the torturers room. Beltin gives both the brute and the githyanki a bastard sword and a dagger. The brute gets the clothing from one of the assassins and leaves to make his way out. I’anji chooses to accompany us for now. There is movement behind one door. Pike opens the door to the “worst room”, turns invisible and starts heading down this zig zag hallway. At the same time, Gonoan goes to the south door and listens. Pike comes to a room covered with blood and viscera. A bunch of small demonic looking creatures are in this room and look towards where pike is lurking invisible. Gonoan doesn’t hear anything at the door so Beltin asks for Pike and we realize he went through the door to the worst room and we move off after him. Pike pulls out and activates the rod of wonder, causing the entire area to become dark. The creatures move towards him, but can’t seem to hit him. Beltin comes charging up and spits acid at them but they take very little damage. Gonoan charges and swings, hitting once. Sanna casts chain lighting, doing only a little damage to most of them. Damned demons

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Lions and Tyrgs and Bears, oh my
September 11th, 2018

There is a mournful howl coming from the south and we can hear something splashing through water. Pike hides as a horrid looking quadruped comes charging around the corner. Sanna casts web slowing it down but not stopping it. Obregon starts shooting and hits 4 times. Gonoan charges it and smacks it once as Beltin hits it, and him, with a line of acid. The creature collapses but now we hear something coming from the east. Ignis readies his bow. We ready for combat. Another of the same creatures comes creeping down the hall and Obregon hits it twice as Ignis shoots it once. As it approaches, it lets out an unearthly scream but doesn’t seem to affect us. Ignis hits it with 3 scorching rays. Obregon starts shooting and hits 5 times, dropping it in its tracks. We look over the carcasses and they seem to have been crossbred. Obregon does find another set of tracks from something even larger. We decide to track it off to the east. As we walk, we pass small hallways off to the north but stick with the beast’s tracks. A little ways down there is a tapestry on the south wall of a huge lifeless city with a great cupola jutting above the skyline. The sky crackles with lightning and a wolf like visage and a stern human profile pictured within. We continue on but can hear the sound of beings ahead readying for battle. Sanna calls out get ready, Sanna is coming. A larger version of the last 2 creatures begins squeezing down the hallway at us. Beltin spits a line of acid on it while Sanna tosses a lightning ball on top of it. The creature squeezes its way towards us and screams, stunning everyone but Beltin. Beltin swings twice, hitting once. The creature bites him in return. Obregon picks up his bow and shoots it twice. Pike tosses a lightning bolt down the hall, catching the Tyrg and 2 warriors coming up behind it. Ignis tosses a fireball, killing 2 warriors and injuring the rest of our foes. Beltin breathes acid again, hitting the creature and killing 2 more warriors. Sanna tosses another lightning ball, killing the last 2 warriors and damaging the tyrg. It bites Beltin again. Obregon shoots it, hitting 5 times and it collapses in a heap. We search the bodies and find they are members of the seekers. They are carrying MW bastard swords, MW light crossbows, +1 bucklers, +1 chainmail, amulets of natural armor +1, 2 potions (cure moderate) each, and a black surcoat with the seeker symbol. Why are there seekers down here and why attack us?

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Beyond the curtain
August 28th, 2018

Obregon moves up a bit and searches for tracks but finds none. Pike searches the pillar of the lithe man and Obregon the one of the nobleman. They find nothing of interest. We move towards the raised area. As we mount the stairs towards the dais, the warrior on the throne begins to move and appears to be an iron golem. It wields a crystal sword in its left hand and a whip of tightly woven feathers in its right. As it begins to animate, the seating begins to fill with all different sorts of creatures, approximately 60. Some are angelic or earthly while others are demonic or ethereal. Those of goodly intent shout encouragement to the party while those of evil shout trash talk at us. Beltin spits acid at while Obregon goes gatling gun on it, hitting twice. Ignis throws a lightning bolt at it which does no damage but slows it. Pike shoots 2 bolts at it but they both bounce off the iron body. Gonoan charges it and despite a tremendous swing, his axe slides off its greaves. Sanna hits it with an electric orb as it stands and spews a cloud of fire on Gonoan. Beltin moves around it as Obregon moves up a bit and hits 2 more times. Pike fires again but still can’t penetrate it. Ignis casts resistance on Obregon and Gonoan hits it one big time. The golem swings its whip at Beltin who dodges. Beltin gets in a good hit as Obregon hits it 3 times, destroying it. We try to take the weapons but they are bonded to the golem’s body. We begin searching the area and find nothing of interest. Brunj yells out that there is someone behind him and turns away. Beltin and Gonoan take off his direction with Gonoan arriving first to find a frail elderly man. Beltin learns that he is Arley the weaver and he made the curtains. He is looking for some missing items; tapestries and rugs and such. He has some things he could trade for them. He tells us that though he is the only one on this level there are seekers on the level below. He offers magic items for the return of his belongings and we say we will keep our eyes open for them. We finish our search of the dais and using the wand of detect secret doors find a secret door behind both statues. Pike checks one and gets it open revealing a narrow room with absolutely nothing in it. Using detect magic reveals nothing but we do discover that the other statues do appear to be constructs as well. Pike touches the foot of the wizard statue but nothing happens. Gonoan suggests using a rope and pulling them over but we convince him that it isn’t really necessary but we agree to let him know when it’s time. We head to the stairs down to the lower level. The stairs curl around to the south and end in a rough cave entrance. There is a large hall to the south and areas opening off both sides, part is cavernous but the rest has been worked. Dungeon delving anyone?

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Rooms, rooms, rooms
August 14th, 2018

Obregon tracks but they have been obfuscated but nothing appears to have traveled within 10 feet of the curtains. He then shoots the curtains with an arrow and it goes right through. Ignis casts detect magic and sees strong illusion magic behind the curtain. We decide to check the adjoining 2 rooms and the first one is lit by 4 everyburning torches and has a colorful pile of cloth swatches on a table. There is spinning wheel and loom with different types of material on one side and an oversized bed on the other. Ignis takes the comforter off the bed and we take the torches and put it in one of the portable holes. The next room contains 2 magically lit lamps and many beautiful tapestries (10) and 2 of them glow as magic. A 3’ x 8’ black velvet style with a naked female humanoid carcass depicted upon it with a sense of profanity coming from it. The second has several different types of magic on it and keeps changing as it is viewed. It shows as shadow conjuration and then changes again. The third is partially damaged and has a large brown stain obscuring the image. We take down all of the mundane tapestries and put them in the hole along with the lamps. The next room has 7 rows of shelves and drawers. These are neatly labeled but have been ransacked. The next room has a simple bed and dresser covered by a light layer of dust. The mattress has been slashed open and the dresser gone through. The last room has a 5’ wide marble pedestal, with several magnifying glasses handing around the pedestal. There is a human skeleton near the writing table next to the pedestal. Unlit torches are in each corner. There is an alabaster fertility idol under the body which was of a rogue based on the deteriorated gear. Upon further inspection, we find a brooch which is a brooch of shielding. We go back and thoroughly search each of the other rooms and find nothing else but do come across a cracked wooden mask in the pedestal room that we somehow missed the first time. The room with the shelves are labeled as: offering chamber west niches, offering chamber east niches, 1 each saying guest chamber a, b, c, d, e and exit chamber. We cut between the 2 sets of room and in to the north area and turn east. We go a little ways and come to the wall. To the south we can just see the curtain and to the north we can’t see far enough to the north wall. When we come to the north wall, we turn and come to a set of doors. Pike opens the door and though it seems to be a guest chamber but is empty and unused. We search the room and find a trapdoor in the floor. It opens on to a ladder going down about 30’ and Beltin floats down and lands in a passage that goes to the east. The passage ends in an empty chamber. This empty chamber has a door on the far end. We don’t find anything in this room and the door opens on to a set of stairs leading down. Suddenly spears come flying out of the wall behind us, hitting everyone but Pike and Beltin. Beltin uses his healing to remove the poison that was on the spear tips and a few potions later everyone is hale and hearty. Brunj points out that we may want to complete the first level before descending and we agree. We go back upstairs and continue down the north wall. Beltin opens the next door and this room has a man sized bronze statue equipped with a spear pointed towards the center of the room. In the middle is an old blood stain on the floor. Ignis detects magic and the blood has faint abjuration. We move on to the next room, and Beltin opens the door again revealing a sumptuously appointed bed chamber with a bed, dresser, desk and benches. Two of the walls have barely perceptible frescoes remaining on them. Detect magic reveals nothing. The next 4 rooms are about the same. The 5th has frescoes of servile women on furs around a fountain depicted with lava and a burning scaled hand reaching forth. The fountain appears to be identical to the one in the main room. The furnishings in here are in better condition than further east. The last room is in the best condition. We thoroughly search each room and can deduce the frescoes once showed a great arena with several rows of onlookers looking towards the center. The other is a stone throne at the top of 7 stairs and is empty. We go to the curtain and Sanna and Pike use mage hand to lift the curtain up so we can see under it. We see several pillars that look like different male figures with faerie fire on them which is lighting the area. The busts are all different and in different styles. Sanna believes they are male scions of Maurer, one is nobleman in robes, then a scowling warrior looking north, a scholarly man deep in thought, a lithe man in fashionable dress with a dreamy expression, a sneering regal man looking up as if above all others, and a beggar who looks off at an angle towards a stone throne up 7 steps with a large construct sitting in it with 2 other statues flanking the throne. We know there is illusion in here but we are unable to determine what is real and what isn’t’. Sanna pulls out the staff of the magi and slowly advances towards the curtain and nothing happens as she approaches and passes underneath. The rest of us join her but Brunj. I’ve got a bad feeling about this…

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