grey hawk

Lions and Tyrgs and Bears, oh my
September 11th, 2018

There is a mournful howl coming from the south and we can hear something splashing through water. Pike hides as a horrid looking quadruped comes charging around the corner. Sanna casts web slowing it down but not stopping it. Obregon starts shooting and hits 4 times. Gonoan charges it and smacks it once as Beltin hits it, and him, with a line of acid. The creature collapses but now we hear something coming from the east. Ignis readies his bow. We ready for combat. Another of the same creatures comes creeping down the hall and Obregon hits it twice as Ignis shoots it once. As it approaches, it lets out an unearthly scream but doesn’t seem to affect us. Ignis hits it with 3 scorching rays. Obregon starts shooting and hits 5 times, dropping it in its tracks. We look over the carcasses and they seem to have been crossbred. Obregon does find another set of tracks from something even larger. We decide to track it off to the east. As we walk, we pass small hallways off to the north but stick with the beast’s tracks. A little ways down there is a tapestry on the south wall of a huge lifeless city with a great cupola jutting above the skyline. The sky crackles with lightning and a wolf like visage and a stern human profile pictured within. We continue on but can hear the sound of beings ahead readying for battle. Sanna calls out get ready, Sanna is coming. A larger version of the last 2 creatures begins squeezing down the hallway at us. Beltin spits a line of acid on it while Sanna tosses a lightning ball on top of it. The creature squeezes its way towards us and screams, stunning everyone but Beltin. Beltin swings twice, hitting once. The creature bites him in return. Obregon picks up his bow and shoots it twice. Pike tosses a lightning bolt down the hall, catching the Tyrg and 2 warriors coming up behind it. Ignis tosses a fireball, killing 2 warriors and injuring the rest of our foes. Beltin breathes acid again, hitting the creature and killing 2 more warriors. Sanna tosses another lightning ball, killing the last 2 warriors and damaging the tyrg. It bites Beltin again. Obregon shoots it, hitting 5 times and it collapses in a heap. We search the bodies and find they are members of the seekers. They are carrying MW bastard swords, MW light crossbows, +1 bucklers, +1 chainmail, amulets of natural armor +1, 2 potions (cure moderate) each, and a black surcoat with the seeker symbol. Why are there seekers down here and why attack us?

Beyond the curtain
August 28th, 2018

Obregon moves up a bit and searches for tracks but finds none. Pike searches the pillar of the lithe man and Obregon the one of the nobleman. They find nothing of interest. We move towards the raised area. As we mount the stairs towards the dais, the warrior on the throne begins to move and appears to be an iron golem. It wields a crystal sword in its left hand and a whip of tightly woven feathers in its right. As it begins to animate, the seating begins to fill with all different sorts of creatures, approximately 60. Some are angelic or earthly while others are demonic or ethereal. Those of goodly intent shout encouragement to the party while those of evil shout trash talk at us. Beltin spits acid at while Obregon goes gatling gun on it, hitting twice. Ignis throws a lightning bolt at it which does no damage but slows it. Pike shoots 2 bolts at it but they both bounce off the iron body. Gonoan charges it and despite a tremendous swing, his axe slides off its greaves. Sanna hits it with an electric orb as it stands and spews a cloud of fire on Gonoan. Beltin moves around it as Obregon moves up a bit and hits 2 more times. Pike fires again but still can’t penetrate it. Ignis casts resistance on Obregon and Gonoan hits it one big time. The golem swings its whip at Beltin who dodges. Beltin gets in a good hit as Obregon hits it 3 times, destroying it. We try to take the weapons but they are bonded to the golem’s body. We begin searching the area and find nothing of interest. Brunj yells out that there is someone behind him and turns away. Beltin and Gonoan take off his direction with Gonoan arriving first to find a frail elderly man. Beltin learns that he is Arley the weaver and he made the curtains. He is looking for some missing items; tapestries and rugs and such. He has some things he could trade for them. He tells us that though he is the only one on this level there are seekers on the level below. He offers magic items for the return of his belongings and we say we will keep our eyes open for them. We finish our search of the dais and using the wand of detect secret doors find a secret door behind both statues. Pike checks one and gets it open revealing a narrow room with absolutely nothing in it. Using detect magic reveals nothing but we do discover that the other statues do appear to be constructs as well. Pike touches the foot of the wizard statue but nothing happens. Gonoan suggests using a rope and pulling them over but we convince him that it isn’t really necessary but we agree to let him know when it’s time. We head to the stairs down to the lower level. The stairs curl around to the south and end in a rough cave entrance. There is a large hall to the south and areas opening off both sides, part is cavernous but the rest has been worked. Dungeon delving anyone?

Rooms, rooms, rooms
August 14th, 2018

Obregon tracks but they have been obfuscated but nothing appears to have traveled within 10 feet of the curtains. He then shoots the curtains with an arrow and it goes right through. Ignis casts detect magic and sees strong illusion magic behind the curtain. We decide to check the adjoining 2 rooms and the first one is lit by 4 everyburning torches and has a colorful pile of cloth swatches on a table. There is spinning wheel and loom with different types of material on one side and an oversized bed on the other. Ignis takes the comforter off the bed and we take the torches and put it in one of the portable holes. The next room contains 2 magically lit lamps and many beautiful tapestries (10) and 2 of them glow as magic. A 3’ x 8’ black velvet style with a naked female humanoid carcass depicted upon it with a sense of profanity coming from it. The second has several different types of magic on it and keeps changing as it is viewed. It shows as shadow conjuration and then changes again. The third is partially damaged and has a large brown stain obscuring the image. We take down all of the mundane tapestries and put them in the hole along with the lamps. The next room has 7 rows of shelves and drawers. These are neatly labeled but have been ransacked. The next room has a simple bed and dresser covered by a light layer of dust. The mattress has been slashed open and the dresser gone through. The last room has a 5’ wide marble pedestal, with several magnifying glasses handing around the pedestal. There is a human skeleton near the writing table next to the pedestal. Unlit torches are in each corner. There is an alabaster fertility idol under the body which was of a rogue based on the deteriorated gear. Upon further inspection, we find a brooch which is a brooch of shielding. We go back and thoroughly search each of the other rooms and find nothing else but do come across a cracked wooden mask in the pedestal room that we somehow missed the first time. The room with the shelves are labeled as: offering chamber west niches, offering chamber east niches, 1 each saying guest chamber a, b, c, d, e and exit chamber. We cut between the 2 sets of room and in to the north area and turn east. We go a little ways and come to the wall. To the south we can just see the curtain and to the north we can’t see far enough to the north wall. When we come to the north wall, we turn and come to a set of doors. Pike opens the door and though it seems to be a guest chamber but is empty and unused. We search the room and find a trapdoor in the floor. It opens on to a ladder going down about 30’ and Beltin floats down and lands in a passage that goes to the east. The passage ends in an empty chamber. This empty chamber has a door on the far end. We don’t find anything in this room and the door opens on to a set of stairs leading down. Suddenly spears come flying out of the wall behind us, hitting everyone but Pike and Beltin. Beltin uses his healing to remove the poison that was on the spear tips and a few potions later everyone is hale and hearty. Brunj points out that we may want to complete the first level before descending and we agree. We go back upstairs and continue down the north wall. Beltin opens the next door and this room has a man sized bronze statue equipped with a spear pointed towards the center of the room. In the middle is an old blood stain on the floor. Ignis detects magic and the blood has faint abjuration. We move on to the next room, and Beltin opens the door again revealing a sumptuously appointed bed chamber with a bed, dresser, desk and benches. Two of the walls have barely perceptible frescoes remaining on them. Detect magic reveals nothing. The next 4 rooms are about the same. The 5th has frescoes of servile women on furs around a fountain depicted with lava and a burning scaled hand reaching forth. The fountain appears to be identical to the one in the main room. The furnishings in here are in better condition than further east. The last room is in the best condition. We thoroughly search each room and can deduce the frescoes once showed a great arena with several rows of onlookers looking towards the center. The other is a stone throne at the top of 7 stairs and is empty. We go to the curtain and Sanna and Pike use mage hand to lift the curtain up so we can see under it. We see several pillars that look like different male figures with faerie fire on them which is lighting the area. The busts are all different and in different styles. Sanna believes they are male scions of Maurer, one is nobleman in robes, then a scowling warrior looking north, a scholarly man deep in thought, a lithe man in fashionable dress with a dreamy expression, a sneering regal man looking up as if above all others, and a beggar who looks off at an angle towards a stone throne up 7 steps with a large construct sitting in it with 2 other statues flanking the throne. We know there is illusion in here but we are unable to determine what is real and what isn’t’. Sanna pulls out the staff of the magi and slowly advances towards the curtain and nothing happens as she approaches and passes underneath. The rest of us join her but Brunj. I’ve got a bad feeling about this…

Obregon's horror
july 31st, 2018

Gonoan steps up and peeks through hole and sees another wall that matches the original stonework with a simple wooden door. Sanna looks at the symbols and the left one denotes magical danger and the one to the right is an open palm behind a bumblebee which denotes Bigby. Pike blinks and passes through the wall. He checks the area and finds no traps or other doors. The door is a normal dungeon door and doesn’t look to be locked. We discuss ways to get through the wall and Gonoan begins to chisel away at it. Sanna realizes she can use the staff of the magi to cast passwall so we do that. Beltin opens the door and it opens into an empty circular room with 9 shallow holes equally spaced along the periphery. Obregon checks the floor and no one has been in this room in ages. He steps in and immediately walks to the nearest hole and drops his bow and quiver inside. Beltin asks what the hell is he doing. He appears to be charmed so Beltin grabs him and pulls him out of the room. Sanna dispels the magic on him and he immediately calls his bow back to his hand. He begins rocking while sobbing on his bow. Ignis dispels the magic in the room and Sanna and Pike search it but find nothing else. We return to the room with the candles. Pike walks to the eastern door and as Gonoan enters the room, he causes one of the candles to go out. Most of us just stand and let Gonoan take care of it except for Sanna who hits it with an orb of force but doesn’t quite destroy it. Gonoan hits it once, causing it to disintegrate. Pike moves the eastern candle to the north door and then opens the eastern door revealing a long hallway with doors about every 15’ along the south and to the north it opens onto the large room we started in. So we try the first southern door and it opens on to a hall which turns west after a short ways. After the turn, it continues another 40’ or so and dead ends. There is a door on the north wall not quite at the end. Pike checks the door while Sanna attempts to find secret doors with the wand. There are no secret doors and the door is deemed safe. However the door is stuck so Gonoan and Beltin shove it open. This 10’ room is covered by chaotic ink scrawlings and is oddly free of dust. Ignis looks around and can tell that this has been penned by an insane scribe but with some time should be able to read it. Sanna and Ignis begin working together to translate and transcribe the writings which are obviously a complex and illogical magical theory. After a short while they lose track of the writing and give it up. We return to the hall with the many doors. In the first door, is a room lit with 2 everburning torches and containing a half dozen rugs on the floor and a door on the far wall. Ignis casts detect magic and a silk carpet with geometric patterns and a gold pin with the word Aelen sewn beside it glows. Ignis is able to identify it as a carpet of flying but the pin is unclear. There is a door opposite this one and it opens on to the large original room. In this area there are black satin curtains which bisect the large room. There are a number of ivory pillars in front of the curtains. There is also a purple faerie fire effect around the curtains lighting this area.

Beyond the doors
July 3rd 2018

And appears in a 20’ wide corridor that runs east and west. Silhouettes of humanoid shaped creatures are creeping along the walls towards him. They appear to be undead since they do not have a heat signature and are approximately 40’ away, coming from a large open chamber to the west. There is a pool of lightly glowing water on the far end of this chamber. On a raised stone surface in the pool is a large chalice glowing with a glistening aura. The south wall of the corridor has a couple of alcoves with doors. Pike looks at the doors he just passed through and sees handles on this side so he pulls them and the doors swing open easily. He then rushes to the closest door in an alcove. Gonoan steps in to the room and looks towards the undead and he feels a wave of evil pass over him. He charges and hits one with his axe. Obregon moves in and shoots the same one twice. Sanna steps out and tosses chain lightning, destroying the first one and damaging the rest. Beltin moves in to the room and spits acid, hitting 3 of them, though the damage is not as much as it should be. The creatures just stare at us and Sanna falls to the ground. Ignis runs out, takes one look at their hideousness and falls to the ground. Brunj steps up to Sanna and exclaims that she is dead. Pike searches the door for traps but finds none. Gonoan buries his axe in the chest of the one in front of him. Obregon uses arrow storm and kills all but one. Beltin averts his eyes and after moving up, takes a swing at the last undead but misses. It tries to catch Beltin’s gaze but fails and as it tries to move away, Beltin hits it doing just enough damage to take it out. Obregon runs over to Ignis and finds he is dead too. Pike uses the detect magic wand but gets no auras other than our magic items. We decide to check out the fountain and as we are moving we notice how immense this chamber really is. We see the aura go from glistening silver to green. Pike can tell that the chalice is magical but the water itself is not. It is amber in color and hazy which between the glow and the haze makes seeing the bottom impossible. Obregon can tell that the humans have moved around this area and some have even sat on the ledge. Beltin sticks his finger in the water and after a moment some grotesque looking gold fish come after his finger. As they reach his finger, the water feels like it is getting warmer and he yanks his finger out. He then jumps on the pedestal and climbs the 20’ and grabs the chalice. He jumps back down and the chalice continues to glow. We put some fresh water in the chalice and pour some down Ignis’s throat but nothing happens. So we try it with water from the pool but it doesn’t do anything either. As we decide what to do, Pike goes back to the door he searched and opens it. Behind this door is a round room with 4 doors and a lit candle in front of each. The doors are painted with reds, purples, and oranges and depict a fighter in a waiting stance as if for a charging enemy though none are apparent. He picks up the candle at the east door and holds it near the door but nothing changes. He waits for a moment and then his candle goes out. The fresco warrior comes to life and charges him. The fighter has a bastard sword, a shield and chain mail. Pike hits it with a lightning bolt and starts blinking. The warrior begins swinging but can’t connect. Pike relights the candle and puts it back. The fighter keeps swinging but can’t catch the elusive Halfling. Pike leaves the room but the fighter follows as Obregon arrives at the door to check on him. Obregon shoots it twice and it vanishes, reappearing on the door. As we go to pack the bodies away, they suddenly start awake. We can’t tell what happened but count our blessings. We go in to the room Pike just left and cause the candle to the west to go out. That warrior charges and Obregon starts filling it with force arrows and it poofs out, reappearing on its door. Pike opens the western door and there is hall heading west for 10’ and turns north. He spikes the door open and moves down the hall. After the turn, this corridor continues about 25’ and then turns to the west again with a door near the corner. Pike opens the door and it reveals a sharp odor of decomposition from this 20×20 stone chamber. The torchlight in this room sparkles off the sharp tines of metal sun symbols on each of the 4 walls. Pike knows these symbols are identical to those worn by seeker mercenaries. This must be the lair of the Bodaks so we search it but don’t find anything of value. We do grab the 4 everburning torches before we leave. We go around the corner and it opens back up in to the immense chamber. There is another hall leading to the north east which ends in a wall made from different stone from the rest. There are 2 arcane symbols carved in to the wall and there is a hammer and chisel on the floor and a fist sized hole in the wall through which is pure blackness. Back to the doors or check out the wall?

New adventures begin
June 19th, 2018

Pike and Brunj go to see Kellick in his tower. The manservant opens the door and after a moment, allows them entrance. Pike says “Hey Kellick, we visited the ruins and broke them”. He asks how we did that so Pike tells him the tale. Kellick shares the details of the items we left with him: deck of many things, cursed lesser metagmagic rod of quicken, bag of devouring, crystal hypnosis ball, cursed headband of intellect +6, periapt of foul rotting, vacuous grimoire, belt of giant strength pink lace that emits erotic moaning, beserking sword, and a cursed backbiter spear. He mentions that the star shape of the gaming table from this room was interesting. Pike determines that it is the symbol of the seekers. Pike leaves the items with kellick until the party can decide what to do with them. The 21st of Sunsebb dawns clear and chilly. We go in search of the Arachnians to see if we can help with their goal of maintaining the balance in the region. They tell us that things seem peaceful and we succeeded in holding the evil forces at bay. She does believe that the people need to know more of what’s going on as there are going to be consequences to the ruins disappearing. Sanna shares the details of what happened in the god trap. They ask if they can share this info with Eritae and Beltin says she has already been informed. They don’t have anything specific we can do for them so we move on. Sanna and Ignis go to the mage’s guild where Sanna asks about Bronwin but they haven’t heard anything of her. Beltin and Obregon see Eritae and ask about any more information since last time. She hmms for a moment before telling us that it would be best if we were out of the city for now and using our skills elsewhere. That there are certain parties that are not real happy about cleaning up after the “children’s” messes. The church of Boccob especially feels we should make ourselves scarce and that we should follow the guidelines from Mordekainen. Point taken and we return to the rest of the party. We decide to begin by pursuing the lead near Mauer Castle. Obregon and Sanna go in to the statue library and do some research. Gonoan knows there are gnolls in the area and rumors of fiends nearby as well. House Mauer was founded by the acolytes of Slerotin and they ruled from the castle. Many adventurers have tried to infiltrate the castle but most have not returned. The seekers have been rumored to have been here and at least one of them has been in the castle. There was a party of adventurers, including demon-handed Tumerast, that had discovered a sloping passage under the castle and came upon a set of unopenable doors. There was an encounter there and Tumerast used a new grimoire, tome of the black heart, to see his way through. He set up camp and spent his time trying to dig down in to the lower levels. 25 years ago Mordekainen learned of this and took several companions to try with the key of portals and make their way through the doors. They slew Tumerast and his follower and looted much treasure. We gather our provisions, our horses and our sensibilities and begin our westward trek towards Castle Mauer. We travel for 9 days before coming to the area around the castle and encounter a huge wall of brambles which resembles a maze. We make our way around it via the road rather than dealing with them. The day is chilly and rainy with some light snow mixed in as we come in to sight of the castle. It is late morning and could become difficult terrain should the snow continue to accumulate over the next several hours. We get closer to the castle and find the sloping passageway that we believe ends at the unopenalbe doors. We make our way down this granite hall, and pass 2 dead gnolls on the way. Brunj can’t tell the cause of death, as there is nothing obvious. Obregon can tell that there have been humans and another type of creature which he can’t readily identify based on their tracks. Suddenly it clicks and he is positive that it is undead. We keep walking for almost 10 minutes where the passage t’s to a short hall to the north, which dead ends, and a longer one to the south. There is an 8 pointed star engraved on the floor and the end points are hollowed out as if something belongs there. Sanna steps in to the alcove to the north and uses the detect secret doors wand and finds nothing. She then puts the octych in the northernmost point of the star and it seems to fit in snugly. She then tries to pull it back out and it comes out freely. We try the octych in each spot to see if something different happens, but nothing. We move down the long hallway and finally it opens in to a small but grand room with large double doors on the other side. Each door is 4’ wide and the floor is scratched in front where others have tried to force them open. Obregon can tell that the humans and undead have passed through the door. We can’t see any obvious means of opening the doors. Sanna knocks on the door and no one answers. Gonoan kicks the door as pike moves out of the room and up the hall. Sanna holds the octych to the door and still nothing, which is what also happens when they try to push them open. Pike activates the blink ring and phases through the door…

O'town, my town
June 5th, 2018

June 5, 2018
We are walking towards the walls of Greyhawk. As we enter the city, Gonoan splits off to head to the green dragon inn. Pike and Brunj veer off to report in to his various peeps. Sanna and Ignis are off to the mage’s guild with Elaine’s body. Beltin and Obregon are going home. Sanna and Ignis arrive at the Mage’s guild and meet with her old contact who tells her that Tenser is at the green dragon inn. She says she wants to report that Elaine was dead and to arrange funeral rites for her. She also shares our story up to the battle with Iggwilv but says the rest is just for Tenser. Elaine is laid out in a special room and the appropriate steps are begun. Beltin and Obregon arrive home and find the house unmolested. Obregon goes in while Beltin walks around until he finds one of the street kids. He finds a few, but they have nothing of interest to report; no sightings or anyone skulking near the house. We suddenly begin to hear a sound like we’ve never heard before. It sounds like a horn and then there are others that join it as well as loud voices. Beltin starts asking what the horns are for and ordering civilians off the street. One man recognizes Beltin and tells him the horns are an indication of a magic affect and they are to keep their eyes open for what it may be. Obregon joins Beltin and several members of the town militia in looking around. We come to a corner near the market and there is a large group of people gathered and some of the watch giving information. It seems something is coming from castle Greyhawk across the sky. Beltin and Obregon spider climb up a tall building and can see castle Greyhawk itself, floating in the sky, in what looks like some sort of bubble. It’s moving somewhat towards Greyhawk but won’t actually come over the city. The wagon and skeletal horses from the main foyer of the Tower of War are flying around its circumference, keeping things away. There appears to be some sort of energy connecting it to the earth but then it pulls away in to the sky and slowly disappears. Sanna drags Ignis along to the green dragon inn in an attempt to catch Tenser. When they arrive, they see Rikard talking to Capt Galanz (who we know is Bilarro). He walks past them on the way out and says have a nice day. Gonoan says Galanz told him everything. Sanna says didn’t you hear the horns? Castle greyhawk has floated away and disappeared. She tells him to meet back at the house and rushes up to Tenser, who is playing dragon chess. She tells him about our last battle and the castle ripping away from the ground. Tenser is nodding along when Ignis taps her on the shoulder and says that this isn’t Tenser, it’s just a figment. They go home. Gonoan tells us that Galanz says he had not been to the ruins and likes to hear the stories. Galanz says something went wrong in the castle but it didn’t make sense based on what we did. He doesn’t know of anyone who had delved in to the ruins as far as we had. We hear people yelling outside about losing their livelihood and that the ruins are gone. Then we hear a tap on the upstairs window and one of the spider women is there. We let her in and she tells us of the castle’s disappearance but they aren’t exactly sure what has happened to it. We fill her in on parts of what went on. They are trying to find out what this may all mean and what is needed to maintain balance in the region. We discuss our plans for the next day and get some much needed rest. The next day we head to Nulligan’s and the market to sell and buy our stuff. We do find the staff is worth 300k gp. Sanna keeps the staff and begins paying off the rest of us for it. We hit the potion shop and restock. Beltin and Obregon head over to the church of St Cuthbert. They are escorted to Eritae and she says there are a lot of things going on and wonders if we were involved. Beltin says maybe and shares everything that happened while we were in the ruins. She says that some people no longer even have memories of the ruins, as if it never existed. Certain landmarks have also disappeared from around the area. She says the church of Boccob likely knows more and just hasn’t shared with her. The ruling oligarchy has not met yet so there are some things that she can’t tell us at this time. She tells us that Mordekainen has pulled in his old allies and gone away and hasn’t been reachable. No one knows what he is up to and he has a reputation as a meddler and will work with anyone to maintain the balance he believes should be. Beltin asks about the ruling oligarchy and is told that they select new members based on need and they discuss what Beltin could bring to the table. We take our leave and head back home. Sanna goes to the mage’s guild again and finds that Tenser is still unavailable and Mordekainen hasn’t been seen in a while. She then stops by the church of Boccob and asks after the mages. The high priest says that they knew the castle leaving was inevitable according to the signs they read. If someone knew the castle well enough, they could likely teleport there. She asks about the creatures in the castle like the dwarves and kobolds but they don’t have any good info yet. When we reconvene, we decide to go out and investigate the site for ourselves. We head out the next morning to where the ruins used to be. We know there are a lot of adventurers heading out and setting up camps around. The gorge is gone and it now looks like just rolling, forested hills. We do see that Mordekainen is there and floating in mid-air. We call his name and he turns and nods at us. We gather near him and see many others that are debating moving nearer. Sanna shares the story of Iggwilv and the god trap. He seems terse and questions how we failed to take care of Bilarro. He worries that he will be causing strife and harm in other places. He tells us to stand down and leave Robillar to him unless he returns. The reason the castle was built here is a conjunction of ley lines and they should still be here. He doesn’t want them to be tapped by the wrong people. He tells us of a place that has a spot for an octych, he doesn’t know exactly what it does or how it works but may give us something to think about. It lies beyond the unopenable doors. Sanna has heard of a place around Maure castle and that the seul probably had a hand in making the octych and the sulatryn is a name associated with them. Now to plan our next move…

Homeward bound
May 22, 2018

There are 3 large gingerbread men lumbering our way. Beltin moves up and spits acid at them but they don’t seem to be affected. Sanna moves in and casts a sculpted electric ball, hitting all of them but it also has no effect. Obregon starts shooting at the lead one and hits six times. Gonoan rushes one and hits it twice. Pike moves in and strikes the same one from behind, sticking his sword in the crease of its knee joint. Brunj casts bless and moves towards the fight. Ignis turns invisible and moves towards the party. The first two constructs attack Gonoan and each hit him once. The last one moves up and tries to slam Pike, who easily dodges. Beltin flanks the first one and smacks it twice with his Morningstar. Sanna casts arc lightning between golem one and two, which causes number 1 to crumble to cookie crumbs. Obregon starts shooting arrows, cracking number 2 apart and then putting a couple in to number 3 for fun. Pike turns and punches the last one with his gauntlets doing a little electric damage. Gonoan moves and hits the last one once. Brunj moves up and heals Gonoan with his wand. The final golem tries to slam Gonoan twice but only connects once. Ignis continues to move closer. Beltin moves up and swings twice, but it just glances off the constructs icing. Sanna tosses an orb of electricity, making blacken and crumble. We begin to make our way across the ravine but notice a gleam from the roof of the tower and when we look, it is an elaborate metal horse with a bearded man atop it who we recognize as Bilarro. He squints at us, focusing on Pike. “I never turn down a good challenge, is this a good challenge”? he says to Pike. Pike says it is a good one and Bilarro asks if it is him solo or your whole entourage? Pike says he is warming up to him since he said HIS entourage. Bilarro comments that he will accept his challenge at any arena he likes should he like to offer it in the future. “Does your party have a name”? “Company of the Shadow Phoenix”, Sanna replies and says we are going home. Bilarro jumps his horse to the next tower and then away in the direction of town. We start the long walk to Greyhawk not knowing Ignis is still following us. The ground is still shaking violently and we can hear explosions from underground. The whole ruins are moving and acting strangely as if weird magical affects are spreading outward. There are odd looking creatures being ejected and other strange creatures trying to get back in. As we walk along, we identify the magic items we looted from Iggwilv. Suddenly, an elven wizard type uncloaks behind us wearing very expensive robes. His eyes are 2 different colors, skin is bronze and hair is long and golden with some black streaks down the right side. Obregon spins and points an arrow in his face as Gonoan jumps on him. Beltin moves over and gets right in his face and growls intimidatingly. Sanna walks over and says talk! He says his name is Lord Ignis NIghtbreeze but you can call me Lord Nightbreeze. The party scoffs, each in their own way. He looks at Beltin and says dragon brother and shows him some golden scales on his shoulder. He says he is looking to atone for his sins and had heard of what we are trying to accomplish. We accept him provisionally and help him up. We make it back to Greyhawk safely and split the treasure and sell it off. We each pocket 39,714 gp in profit.

Free the Gods
October 15th, 2017

Pike appears on a large platform in a 9 sided chamber with an immense gem stone jutting from each wall, each with 9 facets; some glow and some do not. The platform is the bottom of upside down pyramid with 9 bulges along the perimeter. In the center is a huge statue of Boccob with his hands outstretched, palms up. One of the bulges has 9 ghostly appendages, stretching towards one of the large gems, 5 of which hold beautiful women while the other four caress one of the gems. Power is pulsing from the gem through the tentacles and in to the 5 women. The ceiling is 50’ up and the floor is 50’ down. The tentacles are the same we saw drag Iuz under the floor previously. Pike notices a rune filled circle under his feet where he appeared and a similar circle on the other side of the platform. He then steps off the side of the platform and feather falls to the ground. Elaine is unable to push through the barrier. Obregon hits one of the golems once while Beltin hits the same one once. Sanna casts lightning bolt and hits both, but it has no effect. Gonoan swings thrice and destroys the one he is facing. The last golem swings at Gonoan, hitting twice. Obregon shoots it three times. Meanwhile, Pike walks around checking out the topography. Elaine is suddenly able to step through and off the circle, calling for Pike. One of the women shouts “too late” and another cries “can’t stop us now”. Sanna appears in the circle, steps off and begins checking out her surroundings and believes the gems contain the essences of gods that are being tapped for their power. Gonoan moves in to the mist. The Iggwilvs all cast mage armor upon themselves and we can see they each have a staff in their hands with combat gear, rings, amulet, bracers, circlet, a couple of ioun stones floating around their heads and boots. Pike tosses a grappling hook up to the platform. Elaine sees this but maintains her vigilance on the women. One of the tentacles smacks Elaine and she takes wisdom damage. Sanna casts a cone of cold, though 2 of them are totally unaffected. Gonoan heals himself. The Iggwilvs tells Sanna that they will try to keep her alive so they can make her an offer and one casts a spell. A gray beam springs forth from one of their eyes, hitting Sanna and dazing her. Brunj hits one with the rod of searing light. Beltin pushes through and spits acid hitting 4 of them. Pike climbs most of the way up the rope as Elaine attempts to hit one with magic missiles though it fizzles. One of the Iggwilvs casts a spell on Beltin and he disappears. Sanna casts arc lightning on 2 of them. 2 of the women are casting as the other 2 start speaking. Elaine gets hit by 2 beams, and is paralyzed. Brunj gets affected by their sweet voices. He starts to walk to the edge of the platform before he comes to himself again and then tries to hit one with the searing light though it fizzles this time. Pike climbs to the top of the platform and shoots the gem with a bolt but it merely bounces off. A tentacle tries to smack him but he manages to duck out of the way. Sanna tosses a lightning ball, hitting all 5 though they don’t seem to be as hurt as they should be. Gonoan pops through and drinks a healing potion. One of the iggwilvs tosses a lightning bolt at pike which he dodges but it hits and kills Elaine. Gonoan succumbs to the singing. Obregon casts his star spell. Brunj casts prayer. Pike hits one with a bolt but it seems just the fire damage is affecting it. One of them says it is time to destroy them, we just await Obregon and we must kill him immediately. One casts a spell at Sanna and she falls on the floor laughing uncontrollable. Pike is hit with a gray beam and is paralyzed. Obregon pops in and shoots each of them once. He also hits number four with one of his stars. One of them says no more of that to Obregon and tries to hit him with a disintegrate but misses. The most injured one transforms in to a large flying demon. Another cast’s darkness which covers the whole room. Obregon starts shooting arrows, killing 2 of them. One Iggwilv is casting a spell with no apparent affect. A tentacle swings at Gonoan but it misses. Gonoan tries to climb on one of the tentacles which doesn’t work so he jumps at one of them, trying to grab on but fails and plummets to the ground. The one he tried to hit transforms in to a large demon. Another hits Obregon with a beam, paralyzing him. Brunj moves back and casts obscuring mist around the party. Pike mentally asks how to free the gods and a voice says “young master, first you have to stop the user of this apparatus then use the key. Use the key in the hands of Boccob to take control of the apparatus”. So Pike turns invisible and climbs the statue. One of the Iggwilv’s casts a spell with no apparent effect. Gonoan moves to and begins to climb up the rope Pike had left dangling. The demon shaped one moves to near Obregon and attempts to remove his quiver. Obregon releases the rest of the stars floating around his head doing a barrage of damage to the demon crouched over him. Brunj casts Daylight, dispelling the darkness. Pike puts the key in the hand of Boccob and it melds in to the statue, he feels he now has mental control over one of the tentacles. He smacks the demon over Obregon with it. One of the others rises up higher on its tentacle. Gonoan finishes his climb and moves enough to swing at the demon next to Obregon. The demon takes Obregon’s quiver but takes another hit from Gonoan. Obregon begins to move again, releases the rest of his stars and grabs for his quiver. He can tell that the creature has been regenerating. Brunj cast dispel magic on Sanna’s laughter, causing it to quit. Pike smacks the demon for more wisdom damage. Iggwilv #1 tosses a fireball on to the platform but misjudges and only catches Sanna who dodges part of it and the rest of it is absorbed by her scarab. Sanna hits 1 and 2 with arc lightning, destroying #2 and hurting 1. Obregon shoots 4 arrows at 1, only 2 getting through but it’s enough to cause it to turn to ice and snow and begin to melt. Brunj casts searing light from the wand but it fizzles. Pike hits #5 with the tentacle while Sanna tosses a cold fireball at it, which doesn’t affect the creature. The last Iggwilv attempts to dispel the mist but fails. Obregon starts shooting, hitting 4 times. Brunj hits it with searing light. Pike hits it again with the tentacle. Sanna fails again to conjure a cold fireball. Iggwilv moves near Obregon and tosses a gray beam at him, paralyzing him. Brunj uses his wand again but it fizzles. Pike hits her with another tentacle and she falls comatose. Gonoan, goes to her, finds she is a shape shifter carrying nothing and chops its head off. The items that fell to the floor are a staff, wand, combat gear, bracers, ring, ring, boots, circlet, dusty rose ioun stone, pale green ioun stone, stone, pearl, 4 ointments, diamond dust x4, and misc jewelry. The gem shatters and iuz emerges as a feeble old man and the energy spikes and explodes upwards. Robillar and Zooken are released. Iuz glares at them and then us “watch your backs, heroes”, before disappearing. Robillar asks why is it so dark in here as he shakes with weakness. Zooken seems ageless and looks slightly disoriented, finally noticing us, and gives us a formal nod of acknowledgement before leaving. Beltin tells Robillar that Mordekainen is looking for him. He says he was adventuring and having a good time before getting grabbed by the tentacles. Pike challenges him and Robillar says he doesn’t want to fight in this crumbling room but looks forward to it later. He asks how we got here, stands on the circle for a moment and then vanishes. Sanna begins deciphering the runes in the floor so Beltin stands on the second circle and vanishes. Then Sanna, Brunj, Pike, Obregon and Gonoan follow suit. We make our way back through the dungeon, and emerge outside again where immediately a group of gingerbread men move to attack us. The curtain falls.

To beat a demoness
September 19th, 2017

Obregon shoots 6 more arrows at Beltin but can’t seem to connect. Pike sneaks around behind Obregon. Brunj runs up and attempts to grab Obregon while Sanna pulls out the detect magic wand and tries to find the succubus’s aura. There is nothing besides us that she can detect. Elaine looks around and moves next to Sanna. Beltin reaches down and heals some of Gonoan’s wisdom damage. Obregon hits Beltin once causing Beltin to exclaim “Mother Fucker”. Pike reaches out and snatches Obregon’s quiver and moves away. Brunj tries to grab Obregon again, but has his hands slapped away. Sanna picks up the dispel magic wand and tries to dispel the charm on Obregon. When that fails, Elaine takes it and tries as well. Gonoan gets up and runs to Obregon. Beltin follows suit and tries to grab him as well but fails. Obregon drops his bow and attempts to punch Beltin, connecting once doing no damamge but takes acid damage in return. Brunj looks around and realizes the demoness hasn’t been attacking and has probably left, then fails to grapple Obregon a third time. Sanna and Elaine both try dispelling the charm again but fail. Gonoan and Beltin try to grapple Obregon and miss yet again, slippery devil. The demoness reappears, looks around remarks that Obregon isn’t done yet. He says they took my weapons and she replies that she will get them back. Obregon punches Beltin’s armor futilely some more. Pike moves up behind a pillar, and Brunj misses another grapple. Sanna manages to finally dispel the charm and yells at Pike to return the quiver. Elaine casts dispel magic around the demoness, suppressing her shield, cloak and ring. Gonoan goes after her, but gets stopped by a barrier before he gets close. Beltin says fuck her, let’s leave and moves to the stairs out. The demon looks at Sanna, and says oh my new best friend. Brunj moves between Sanna and the rest of the party, saying we need to fight together or leave together. Pike moves up and steals her bag of wands successfully. Sanna climbs the wall as Elaine dispels the barrier. Gonoan steps up and smacks the demoness hard, twice. Beltin moves up and whiffs. The demoness hits Gonoan a bunch and he passes out again. Obregon opens up and with his belt of battle, hits her 6 times; the look of shock on her face as she is banished yet again is priceless. We heal up, collect the animated +1 shield and move on. Elaine says we should be our best selves before we go further and manages to dispel the charm on Sanna after a couple of tries. We manage to arrive at the 10’ tall pale violet metal doors with the carving of Castle Greyhawk on it. Pike touches Zagig’s key to the doors and they open inward. Behind is a highly polished room with 4 steps leading up to a metal archway with swirling mist writhing within. On either side of the room are 15’ crystal statues whose heads turn to look at us as we step across the threshold. Beltin covers one in acid and prepares his Morningstar to fight constructs. Pike, Elaine, and Sanna run through the room and disappear through the archway. Gonoan steps up and hits the other one once. He is then attacked in return, first by an intense beam of light which he sidesteps partially, then takes 2 slam attacks. The other one steps up, taking a hit from Beltin and hits Gonoan with the beam though he sidesteps it partially as well and takes another hit which deadens his axe temporarily. Obregon runs through, taking a hit on the way, followed by brunj. Beltin and Gonoan then make a break for it leaving these shits behind. To infinity and beyond…


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.